use new option overlay for storyboard menu

This commit is contained in:
yugecin 2016-12-11 11:57:17 +01:00
parent b177605cbb
commit da65270ab0
5 changed files with 130 additions and 446 deletions

View File

@ -299,14 +299,13 @@ public class Game extends BasicGameState {
private final int state;
private final Cursor mirrorCursor;
private final SBOverlay sbOverlay;
private SBOverlay sbOverlay;
private FakeCombinedCurve knorkesliders;
public Game(int state) {
this.state = state;
mirrorCursor = new Cursor(true);
sbOverlay = new SBOverlay(this);
}
public void loadCheckpoint(int checkpoint) {
@ -347,6 +346,7 @@ public class Game extends BasicGameState {
@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
this.sbOverlay = new SBOverlay(this, container);
this.container = container;
this.game = game;
input = container.getInput();
@ -354,8 +354,6 @@ public class Game extends BasicGameState {
int width = container.getWidth();
int height = container.getHeight();
sbOverlay.init(container, input, width, height);
// create offscreen graphics
offscreen = new Image(width, height);
gOffscreen = offscreen.getGraphics();
@ -724,7 +722,7 @@ public class Game extends BasicGameState {
else
UI.draw(g);
sbOverlay.render(container, game, g);
sbOverlay.render(container, g);
if (!Dancer.hidewatermark) {
Fonts.SMALL.drawString(0.3f, 0.3f, "opsu!dance " + Updater.get().getCurrentVersion() + " by robin_be | https://github.com/yugecin/opsu-dance");
@ -741,7 +739,7 @@ public class Game extends BasicGameState {
}
yugecin.opsudance.spinners.Spinner.update(delta);
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
sbOverlay.update(mouseX, mouseY);
sbOverlay.update(delta, mouseX, mouseY);
skipButton.hoverUpdate(delta, mouseX, mouseY);
if (isReplay || GameMod.AUTO.isActive())
playbackSpeed.getButton().hoverUpdate(delta, mouseX, mouseY);
@ -1189,7 +1187,10 @@ public class Game extends BasicGameState {
@Override
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
sbOverlay.mouseDragged(oldx, oldy, newx, newy);
if (sbOverlay.mouseDragged(oldx, oldy, newx, newy)) {
//noinspection UnnecessaryReturnStatement
return;
}
}
@Override

View File

@ -1,147 +0,0 @@
/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu!dance is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.ui;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.ui.Fonts;
import itdelatrisu.opsu.ui.UI;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Input;
import org.newdawn.slick.state.StateBasedGame;
import java.util.Observer;
public class ItemList {
private int x;
private int y;
private int width;
private int height;
private int start;
private Object[] items;
private Observer observer;
private boolean visible;
public void init(GameContainer container) {
x = container.getWidth() / 6;
y = 0;
width = x * 4;
height = container.getHeight();
}
public void setItems(Object[] items) {
this.items = items;
}
public void setClickListener(Observer o) {
observer = o;
}
public boolean isVisible() {
return visible;
}
public void show() {
visible = true;
}
public void render(GameContainer container, StateBasedGame game, Graphics g) {
g.setColor(Color.black);
g.fillRect(x, y, width, height);
int y = this.y + 5;
for (int i = start, m = items.length; i < m; i++) {
if (container.getInput().getMouseX() >= x && container.getInput().getMouseX() < x + width) {
if (container.getInput().getMouseY() >= y && container.getInput().getMouseY() < y + Fonts.MEDIUM.getLineHeight() + 5) {
g.setColor(new Color(0x11A9FF));
g.fillRect(x, y, width, Fonts.MEDIUM.getLineHeight() + 5);
}
}
Fonts.MEDIUM.drawString(x + 5, y + 2, items[i].toString(), Color.white);
y += Fonts.MEDIUM.getLineHeight() + 5;
if (y >= height - Fonts.MEDIUM.getLineHeight()) {
break;
}
}
}
private int startStart;
private int mouseStartX;
private int mouseStartY;
public void mousePressed(int button, int x, int y) {
mouseStartX = x;
mouseStartY = y;
startStart = start;
}
public void mouseReleased(int button, int x, int y) {
if (Utils.distance(x, y, mouseStartX, mouseStartY) > 5) {
return;
}
if (UI.getBackButton().contains(x, y)) {
visible = false;
}
if (x < this.x || x > this.x + width) {
visible = false;
return;
}
if (button != 0) {
return;
}
if (y < 5) {
return;
}
y -= 5;
int index = y / (Fonts.MEDIUM.getLineHeight() + 5);
index += start;
if (index >= 0 && index < items.length) {
observer.update(null, index);
visible = false;
}
}
public void mouseDragged(int oldx, int oldy, int x, int y) {
start = startStart - (y - mouseStartY) / (Fonts.MEDIUM.getLineHeight() + 5);
if (start < 0) {
start = 0;
} else if (start > items.length - 1) {
start = items.length - 1;
}
}
public void mouseWheelMoved(int delta) {
if (delta > 0) {
start = Math.max(0, start - 1);
} else {
start = Math.min(items.length - 1, start + 1);
}
}
public void keyPressed(int key, char c) {
if (key == Input.KEY_ESCAPE) {
visible = false;
}
}
}

View File

@ -395,12 +395,13 @@ public class OptionsOverlay {
}
}
public void keyPressed(int key, char c) {
public boolean keyPressed(int key, char c) {
switch (key) {
case Input.KEY_ESCAPE:
parent.onLeave();
break;
return true;
}
return false;
}
private void updateHoverOption(int mouseX, int mouseY) {

View File

@ -1,229 +0,0 @@
/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu!dance is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.ui;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.Fonts;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Input;
import org.newdawn.slick.state.StateBasedGame;
import java.util.Observable;
import java.util.Observer;
public class OptionsOverlayOld {
private int width;
private int height;
private static Options.GameOption[] options = new Options.GameOption[] {
Options.GameOption.DANCE_MOVER,
Options.GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
Options.GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
Options.GameOption.DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS,
Options.GameOption.DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR,
Options.GameOption.DANCE_MOVER_DIRECTION,
Options.GameOption.DANCE_SLIDER_MOVER_TYPE,
Options.GameOption.DANCE_SPINNER,
Options.GameOption.DANCE_SPINNER_DELAY,
Options.GameOption.DANCE_LAZY_SLIDERS,
Options.GameOption.DANCE_CIRCLE_STREAMS,
Options.GameOption.DANCE_ONLY_CIRCLE_STACKS,
Options.GameOption.DANCE_CIRLCE_IN_SLOW_SLIDERS,
Options.GameOption.DANCE_CIRLCE_IN_LAZY_SLIDERS,
Options.GameOption.DANCE_MIRROR,
Options.GameOption.DANCE_DRAW_APPROACH,
Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
Options.GameOption.DANCE_RGB_OBJECT_INC,
Options.GameOption.DANCE_CURSOR_COLOR_OVERRIDE,
Options.GameOption.DANCE_CURSOR_MIRROR_COLOR_OVERRIDE,
Options.GameOption.DANCE_CURSOR_ONLY_COLOR_TRAIL,
Options.GameOption.DANCE_RGB_CURSOR_INC,
Options.GameOption.DANCE_CURSOR_TRAIL_OVERRIDE,
Options.GameOption.DANCE_REMOVE_BG,
Options.GameOption.DANCE_HIDE_OBJECTS,
Options.GameOption.DANCE_HIDE_UI,
Options.GameOption.PIPPI_ENABLE,
Options.GameOption.PIPPI_RADIUS_PERCENT,
Options.GameOption.PIPPI_ANGLE_INC_MUL,
Options.GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
Options.GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
Options.GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
Options.GameOption.SHOW_HIT_LIGHTING,
};
private int textHeight;
private Input input;
private final ItemList list;
private GameContainer container;
private Options.GameOption selectedOption;
private final SBOverlay overlay;
public OptionsOverlayOld(SBOverlay overlay) {
this.overlay = overlay;
list = new ItemList();
}
public Options.GameOption[] getSavedOptionList() {
return options;
}
public void init(GameContainer container, Input input, int width, int height) {
list.init(container);
this.input = input;
this.width = width;
this.height = height;
this.container = container;
textHeight = Fonts.SMALL.getLineHeight();
}
public void render(GameContainer container, StateBasedGame game, Graphics g) {
int hoverIdx = getOptionIdxAt(input.getMouseY());
float a = Color.black.a;
Color.black.a = 0.8f;
g.setColor(Color.black);
g.fillRect(0, 0, width, height);
Color.black.a = a;
for (int i = 0, j = 0; i < options.length; i++) {
if (!options[i].showCondition()) {
continue;
}
drawOption(g, options[i], j++, selectedOption == null ? hoverIdx == i : selectedOption == options[i]);
}
if (list.isVisible()) {
list.render(container, game, g);
}
}
// I know... kill me
private void drawOption(Graphics g, Options.GameOption option, int pos, boolean focus) {
float y = pos * (textHeight + 5);
Color color = (focus) ? Color.cyan : Color.white;
Fonts.MEDIUM.drawString(width / 6 * 2, y, option.getName(), color);
Fonts.MEDIUM.drawString(width / 3 * 2, y, option.getValueString(), color);
g.setColor(Colors.WHITE_ALPHA);
g.drawLine(0, y + textHeight + 3, width, y + textHeight + 3 + 1);
}
private int getOptionIdxAt(int y) {
int index = y / (textHeight + 5);
if (index >= options.length) {
return -1;
}
for (int i = 0; i < options.length; i++) {
if (options[i].showCondition()) {
index--;
}
if (index < 0) {
return i;
}
}
return -1;
}
public void update(int mouseX, int mouseY) {
}
public boolean mousePressed(int button, int x, int y) {
if (list.isVisible()) {
list.mousePressed(button, x, y);
return true;
}
int idx = getOptionIdxAt(y);
if (idx >= 0 && idx < options.length) {
final Options.GameOption option = options[idx];
selectedOption = option;
Object[] listItems = option.getListItems();
if (listItems == null) {
option.click(container);
} else {
list.setItems(listItems);
list.setClickListener(new Observer() {
@Override
public void update(Observable o, Object arg) {
option.clickListItem((int) arg);
overlay.saveOption(option);
}
});
list.show();
}
}
return true;
}
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
if (list.isVisible()) {
list.mouseDragged(oldx, oldy, newx, newy);
return;
}
int multiplier;
if (input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON))
multiplier = 4;
else if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON))
multiplier = 1;
else
return;
// get direction
int diff = newx - oldx;
if (diff == 0)
return;
diff = ((diff > 0) ? 1 : -1) * multiplier;
// options (drag only)
if (selectedOption != null) {
selectedOption.drag(container, diff);
}
}
public boolean mouseReleased(int button, int x, int y) {
if (selectedOption != null) {
overlay.saveOption(selectedOption);
}
selectedOption = null;
if (list.isVisible()) {
list.mouseReleased(button, x, y);
return true;
}
return true;
}
public boolean mouseWheenMoved(int newValue) {
if (list.isVisible()) {
list.mouseWheelMoved(newValue);
return true;
}
return true;
}
public boolean keyPressed(int key, char c) {
if (list.isVisible()) {
list.keyPressed(key, c);
return true;
}
return false;
}
}

View File

@ -18,6 +18,7 @@
package yugecin.opsudance.ui;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Options.GameOption;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.objects.GameObject;
import itdelatrisu.opsu.states.Game;
@ -26,15 +27,73 @@ import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Input;
import org.newdawn.slick.state.StateBasedGame;
import yugecin.opsudance.ObjectColorOverrides;
import yugecin.opsudance.ui.OptionsOverlay.OptionTab;
import java.util.HashMap;
import java.util.Map;
import java.util.*;
@SuppressWarnings("unchecked")
public class SBOverlay {
public class SBOverlay implements OptionsOverlay.Parent {
private static final OptionTab[] options = new OptionsOverlay.OptionTab[]{
new OptionTab("Gameplay", new GameOption[] {
GameOption.BACKGROUND_DIM,
GameOption.SNAKING_SLIDERS,
GameOption.SHRINKING_SLIDERS,
GameOption.SHOW_HIT_LIGHTING,
GameOption.SHOW_COMBO_BURSTS,
GameOption.SHOW_PERFECT_HIT,
GameOption.SHOW_FOLLOW_POINTS,
}),
new OptionTab("Input", new GameOption[] {
GameOption.CURSOR_SIZE,
GameOption.NEW_CURSOR,
GameOption.DISABLE_CURSOR
}),
new OptionTab("Dance", new GameOption[] {
GameOption.DANCE_MOVER,
GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
GameOption.DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS,
GameOption.DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR,
GameOption.DANCE_MOVER_DIRECTION,
GameOption.DANCE_SLIDER_MOVER_TYPE,
GameOption.DANCE_SPINNER,
GameOption.DANCE_SPINNER_DELAY,
GameOption.DANCE_LAZY_SLIDERS,
GameOption.DANCE_CIRCLE_STREAMS,
GameOption.DANCE_ONLY_CIRCLE_STACKS,
GameOption.DANCE_CIRLCE_IN_SLOW_SLIDERS,
GameOption.DANCE_CIRLCE_IN_LAZY_SLIDERS,
GameOption.DANCE_MIRROR,
}),
new OptionTab("Dance display", new GameOption[] {
GameOption.DANCE_DRAW_APPROACH,
GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
GameOption.DANCE_RGB_OBJECT_INC,
GameOption.DANCE_CURSOR_COLOR_OVERRIDE,
GameOption.DANCE_CURSOR_MIRROR_COLOR_OVERRIDE,
GameOption.DANCE_CURSOR_ONLY_COLOR_TRAIL,
GameOption.DANCE_RGB_CURSOR_INC,
GameOption.DANCE_CURSOR_TRAIL_OVERRIDE,
GameOption.DANCE_REMOVE_BG,
GameOption.DANCE_HIDE_OBJECTS,
GameOption.DANCE_HIDE_UI,
GameOption.DANCE_ENABLE_SB,
GameOption.DANCE_HIDE_WATERMARK,
}),
new OptionTab ("Pippi", new GameOption[] {
GameOption.PIPPI_ENABLE,
GameOption.PIPPI_RADIUS_PERCENT,
GameOption.PIPPI_ANGLE_INC_MUL,
GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
})
};
private final static List<GameOption> optionList = new ArrayList<>();
public static boolean isActive = false;
private boolean hide;
@ -51,23 +110,25 @@ public class SBOverlay {
private int index;
private final Game game;
private final OptionsOverlayOld options;
private final OptionsOverlay overlay;
public SBOverlay(Game game) {
this.game = game;
options = new OptionsOverlayOld(this);
initialOptions = new HashMap<>();
static {
for (OptionTab tab : options) {
optionList.addAll(Arrays.asList(tab.options));
}
}
public void init(GameContainer container, Input input, int width, int height) {
this.width = width;
this.height = height;
public SBOverlay(Game game, GameContainer container) {
this.game = game;
initialOptions = new HashMap<>();
overlay = new OptionsOverlay(this, options, 2, container);
this.width = container.getWidth();
this.height = container.getHeight();
speed = 10;
gameObjects = new GameObject[0];
options.init(container, input, width, height);
}
public void render(GameContainer container, StateBasedGame game, Graphics g) {
public void render(GameContainer container, Graphics g) {
if (!isActive || hide) {
return;
}
@ -95,16 +156,13 @@ public class SBOverlay {
g.fillRect(curtime * width, height - 10f, 10f, 10f);
}
if (menu) {
options.render(container, game, g);
overlay.render(g, container.getInput().getMouseX(), container.getInput().getMouseY());
}
}
public void update(int mouseX, int mouseY) {
if (!isActive) {
return;
}
if (menu) {
options.update(mouseX, mouseY);
public void update(int delta, int mouseX, int mouseY) {
if (isActive && menu) {
overlay.update(delta, mouseX, mouseY);
}
}
@ -112,7 +170,7 @@ public class SBOverlay {
if (!isActive) {
return false;
}
if (options.keyPressed(key, c)) {
if (menu && overlay.keyPressed(key, c)) {
return true;
}
if (key == Input.KEY_C) {
@ -147,12 +205,6 @@ public class SBOverlay {
index++;
setMusicPosition();
updateIndex(index);
} else if (key == Input.KEY_ESCAPE && menu) {
menu = false;
if (speed != 0) {
MusicController.resume();
}
return true;
}
return false;
}
@ -187,27 +239,27 @@ public class SBOverlay {
if (optionsMap.length > 0) {
// copy all current settings in first obj map
optionsMap[0] = new HashMap<>();
for (Options.GameOption o : options.getSavedOptionList()) {
for (Options.GameOption o : optionList) {
optionsMap[0].put(o, o.write());
}
}
this.gameObjects = gameObjects;
}
public void saveOption(Options.GameOption option) {
if (optionsMap[index] == null) {
optionsMap[index] = new HashMap<>();
}
optionsMap[index].put(option, option.write());
readOption(option);
}
public boolean mousePressed(int button, int x, int y) {
return menu && options.mousePressed(button, x, y);
if (menu) {
return false;
}
overlay.mousePressed(button, x, y);
return true;
}
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
if (menu) options.mouseDragged(oldx, oldy, newx, newy);
public boolean mouseDragged(int oldx, int oldy, int newx, int newy) {
if (menu) {
return false;
}
overlay.mouseDragged(oldx, oldy, newx, newy);
return true;
}
public void updateIndex(int index) {
@ -227,41 +279,30 @@ public class SBOverlay {
public boolean mouseReleased(int button, int x, int y) {
if (menu) {
return options.mouseReleased(button, x, y);
}
if (x > 10 || index >= optionsMap.length || optionsMap[index] == null) {
return false;
}
int lh = Fonts.SMALL.getLineHeight();
int ypos = 50 + lh / 4;
for (Object o : optionsMap[index].entrySet()) {
if (y >= ypos && y <= ypos + 10) {
optionsMap[index].remove(((Map.Entry<Options.GameOption, String>) o).getKey());
if (optionsMap[index].size() == 0) {
optionsMap[index] = null;
}
reloadSBsettingsToIndex(index);
return true;
}
ypos += lh;
}
return false;
overlay.mouseReleased(button, x, y);
return true;
}
public boolean mouseWheelMoved(int newValue) {
return menu && options.mouseWheenMoved(newValue);
public boolean mouseWheelMoved(int delta) {
if (!menu) {
return false;
}
overlay.mouseWheelMoved(delta);
return true;
}
public void enter() {
// enter, save current settings
for (Options.GameOption o : options.getSavedOptionList()) {
for (Options.GameOption o : optionList) {
initialOptions.put(o, o.write());
}
}
public void leave() {
// leave, revert the settings saved before entering
for (Options.GameOption o : options.getSavedOptionList()) {
for (Options.GameOption o : optionList) {
if (initialOptions.containsKey(o)) {
o.read(initialOptions.get(o));
readOption(o);
@ -283,4 +324,21 @@ public class SBOverlay {
}
}
@Override
public void onLeave() {
menu = false;
if (speed != 0) {
MusicController.resume();
}
}
@Override
public void onSaveOption(GameOption option) {
if (optionsMap[index] == null) {
optionsMap[index] = new HashMap<>();
}
optionsMap[index].put(option, option.write());
readOption(option);
}
}