Reduced unnecessary reloading of default images. (follow-up 16afcaf
)
- GameImage now stores both a default image and skin image, returning the skin image whenever available. - Default images are loaded once on startup, instead of before every game. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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parent
16afcaf3e6
commit
06f8dae037
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@ -134,9 +134,19 @@ public enum GameImage {
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private String filename;
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/**
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* The associated image.
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* The default image.
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*/
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private Image img;
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private Image defaultImage;
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/**
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* The beatmap skin image (optional, temporary).
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*/
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private Image skinImage;
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/**
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* Whether or not the default image has been scaled.
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*/
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private boolean scaled;
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/**
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* Constructor.
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@ -146,33 +156,67 @@ public enum GameImage {
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}
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/**
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* Returns the associated image.
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* Returns the image associated with this resource.
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* The skin image takes priority over the default image.
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*/
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public Image getImage() { return img; }
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public Image getImage() {
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return (skinImage != null) ? skinImage : defaultImage;
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}
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/**
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* Sets an image.
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* Sets the image associated with this resource to another image.
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* The skin image takes priority over the default image.
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*/
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public void setImage(Image img) { this.img = img; }
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public void setImage(Image img) {
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if (skinImage != null)
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this.skinImage = img;
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else
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this.defaultImage = img;
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}
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/**
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* Sets an image.
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* Scans the path for the image first, then uses the default image.
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* Sets the default image for this resource.
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*/
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public void setImage(File dir) {
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public void setDefaultImage() {
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try {
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if (defaultImage != null && !defaultImage.isDestroyed())
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defaultImage.destroy();
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defaultImage = new Image(filename);
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scaled = false;
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} catch (SlickException e) {
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Log.error(String.format("Failed to set default image '%s'.", filename), e);
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}
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}
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/**
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* Sets the associated skin image.
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* If the path does not contain the image, the default image is used.
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*/
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public void setSkinImage(File dir) {
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try {
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// destroy the existing image, if any
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if (img != null && !img.isDestroyed())
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img.destroy();
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if (skinImage != null && !skinImage.isDestroyed())
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skinImage.destroy();
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// set a new image
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File file = new File(dir, filename);
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if (file.isFile() && !Options.isBeatmapSkinIgnored())
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img = new Image(file.getAbsolutePath());
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skinImage = new Image(file.getAbsolutePath());
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else
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img = new Image(filename);
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skinImage = null;
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} catch (SlickException e) {
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Log.error(String.format("Failed to set image '%s'.", filename), e);
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Log.error(String.format("Failed to set skin image '%s'.", filename), e);
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}
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}
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/**
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* Returns whether or not the image has been scaled.
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*/
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public boolean isScaled() { return (skinImage != null) ? false : scaled; }
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/**
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* Sets the scaled status of the image.
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*/
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public void setScaled() { if (skinImage == null) this.scaled = true; }
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}
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@ -299,11 +299,17 @@ public class GameScore {
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}
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// scorebar
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Image bg = GameImage.SCOREBAR_BG.getImage();
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Image colour = GameImage.SCOREBAR_COLOUR.getImage();
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int bgWidth = width / 2;
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GameImage.SCOREBAR_BG.setImage(bg.getScaledCopy(bgWidth, bg.getHeight()));
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GameImage.SCOREBAR_COLOUR.setImage(colour.getScaledCopy(bgWidth, colour.getHeight()));
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if (!GameImage.SCOREBAR_BG.isScaled()) {
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Image bg = GameImage.SCOREBAR_BG.getImage();
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GameImage.SCOREBAR_BG.setImage(bg.getScaledCopy(bgWidth, bg.getHeight()));
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GameImage.SCOREBAR_BG.setScaled();
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}
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if (!GameImage.SCOREBAR_COLOUR.isScaled()) {
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Image colour = GameImage.SCOREBAR_COLOUR.getImage();
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GameImage.SCOREBAR_COLOUR.setImage(colour.getScaledCopy(bgWidth, colour.getHeight()));
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GameImage.SCOREBAR_COLOUR.setScaled();
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}
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// default symbol images
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defaultSymbols = new Image[10];
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@ -368,16 +374,31 @@ public class GameScore {
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gradesSmall[GRADE_D] = GameImage.RANKING_D_SMALL.getImage();
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// ranking screen elements
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Image rankingPanel = GameImage.RANKING_PANEL.getImage();
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Image rankingPerfect = GameImage.RANKING_PERFECT.getImage();
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Image rankingTitle = GameImage.RANKING_TITLE.getImage();
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Image rankingMaxCombo = GameImage.RANKING_MAXCOMBO.getImage();
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Image rankingAccuracy = GameImage.RANKING_ACCURACY.getImage();
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GameImage.RANKING_PANEL.setImage(rankingPanel.getScaledCopy((height * 0.63f) / rankingPanel.getHeight()));
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GameImage.RANKING_PERFECT.setImage(rankingPerfect.getScaledCopy((height * 0.16f) / rankingPerfect.getHeight()));
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GameImage.RANKING_TITLE.setImage(rankingTitle.getScaledCopy((height * 0.15f) / rankingTitle.getHeight()));
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GameImage.RANKING_MAXCOMBO.setImage(rankingMaxCombo.getScaledCopy((height * 0.05f) / rankingMaxCombo.getHeight()));
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GameImage.RANKING_ACCURACY.setImage(rankingAccuracy.getScaledCopy((height * 0.05f) / rankingAccuracy.getHeight()));
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if (!GameImage.RANKING_PANEL.isScaled()) {
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Image rankingPanel = GameImage.RANKING_PANEL.getImage();
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GameImage.RANKING_PANEL.setImage(rankingPanel.getScaledCopy((height * 0.63f) / rankingPanel.getHeight()));
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GameImage.RANKING_PANEL.setScaled();
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}
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if (!GameImage.RANKING_PERFECT.isScaled()) {
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Image rankingPerfect = GameImage.RANKING_PERFECT.getImage();
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GameImage.RANKING_PERFECT.setImage(rankingPerfect.getScaledCopy((height * 0.16f) / rankingPerfect.getHeight()));
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GameImage.RANKING_PERFECT.setScaled();
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}
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if (!GameImage.RANKING_TITLE.isScaled()) {
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Image rankingTitle = GameImage.RANKING_TITLE.getImage();
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GameImage.RANKING_TITLE.setImage(rankingTitle.getScaledCopy((height * 0.15f) / rankingTitle.getHeight()));
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GameImage.RANKING_TITLE.setScaled();
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}
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if (!GameImage.RANKING_MAXCOMBO.isScaled()) {
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Image rankingMaxCombo = GameImage.RANKING_MAXCOMBO.getImage();
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GameImage.RANKING_MAXCOMBO.setImage(rankingMaxCombo.getScaledCopy((height * 0.05f) / rankingMaxCombo.getHeight()));
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GameImage.RANKING_MAXCOMBO.setScaled();
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}
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if (!GameImage.RANKING_ACCURACY.isScaled()) {
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Image rankingAccuracy = GameImage.RANKING_ACCURACY.getImage();
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GameImage.RANKING_ACCURACY.setImage(rankingAccuracy.getScaledCopy((height * 0.05f) / rankingAccuracy.getHeight()));
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GameImage.RANKING_ACCURACY.setScaled();
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}
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}
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/**
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@ -127,14 +127,14 @@ public class Utils {
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container.getInput().enableKeyRepeat();
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container.setAlwaysRender(true);
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// hide the cursor
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// set the cursor
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try {
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// hide the native cursor
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Cursor emptyCursor = new Cursor(1, 1, 0, 0, 1, BufferUtils.createIntBuffer(1), null);
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container.setMouseCursor(emptyCursor, 0, 0);
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} catch (LWJGLException e) {
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Log.error("Failed to set the cursor.", e);
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}
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loadCursor();
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// create fonts
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@ -157,6 +157,10 @@ public class Utils {
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FONT_MEDIUM = new TrueTypeFont(font.deriveFont(fontBase * 3 / 2), false);
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FONT_SMALL = new TrueTypeFont(font.deriveFont(fontBase), false);
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// set default game images
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for (GameImage o : GameImage.values())
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o.setDefaultImage();
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// tab image
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tab = new Image("selection-tab.png");
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float tabScale = (height * 0.033f) / tab.getHeight();
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@ -754,34 +754,53 @@ public class Game extends BasicGameState {
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// set images
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File parent = osu.getFile().getParentFile();
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for (GameImage o : GameImage.values())
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o.setImage(parent);
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o.setSkinImage(parent);
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// skip button
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Image skip = GameImage.SKIP.getImage();
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float skipScale = (height * 0.1f) / skip.getHeight();
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skip = skip.getScaledCopy(skipScale);
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if (!GameImage.SKIP.isScaled()) {
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float skipScale = (height * 0.1f) / skip.getHeight();
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skip = skip.getScaledCopy(skipScale);
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GameImage.SKIP.setScaled();
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}
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skipButton = new GUIMenuButton(skip,
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width - (skip.getWidth() / 2f),
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height - (skip.getHeight() / 2f));
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// countdown
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Image countdownReady = GameImage.COUNTDOWN_READY.getImage();
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Image countdown3 = GameImage.COUNTDOWN_3.getImage();
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Image countdown2 = GameImage.COUNTDOWN_2.getImage();
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Image countdown1 = GameImage.COUNTDOWN_1.getImage();
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Image countdownGo = GameImage.COUNTDOWN_GO.getImage();
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float countdownHeight = height / 3f;
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GameImage.COUNTDOWN_READY.setImage(
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countdownReady.getScaledCopy(countdownHeight / countdownReady.getHeight()));
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GameImage.COUNTDOWN_3.setImage(
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countdown3.getScaledCopy(countdownHeight / countdown3.getHeight()));
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GameImage.COUNTDOWN_2.setImage(
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countdown2.getScaledCopy(countdownHeight / countdown2.getHeight()));
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GameImage.COUNTDOWN_1.setImage(
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countdown1.getScaledCopy(countdownHeight / countdown1.getHeight()));
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GameImage.COUNTDOWN_GO.setImage(
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countdownGo.getScaledCopy(countdownHeight / countdownGo.getHeight()));
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if (!GameImage.COUNTDOWN_READY.isScaled()) {
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Image countdownReady = GameImage.COUNTDOWN_READY.getImage();
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GameImage.COUNTDOWN_READY.setImage(
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countdownReady.getScaledCopy(countdownHeight / countdownReady.getHeight()));
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GameImage.COUNTDOWN_READY.setScaled();
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}
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if (!GameImage.COUNTDOWN_3.isScaled()) {
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Image countdown3 = GameImage.COUNTDOWN_3.getImage();
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GameImage.COUNTDOWN_3.setImage(
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countdown3.getScaledCopy(countdownHeight / countdown3.getHeight()));
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GameImage.COUNTDOWN_3.setScaled();
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}
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if (!GameImage.COUNTDOWN_2.isScaled()) {
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Image countdown2 = GameImage.COUNTDOWN_2.getImage();
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GameImage.COUNTDOWN_2.setImage(
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countdown2.getScaledCopy(countdownHeight / countdown2.getHeight()));
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GameImage.COUNTDOWN_2.setScaled();
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}
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if (!GameImage.COUNTDOWN_1.isScaled()) {
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Image countdown1 = GameImage.COUNTDOWN_1.getImage();
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GameImage.COUNTDOWN_1.setImage(
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countdown1.getScaledCopy(countdownHeight / countdown1.getHeight()));
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GameImage.COUNTDOWN_1.setScaled();
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}
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if (!GameImage.COUNTDOWN_GO.isScaled()) {
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Image countdownGo = GameImage.COUNTDOWN_GO.getImage();
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GameImage.COUNTDOWN_GO.setImage(
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countdownGo.getScaledCopy(countdownHeight / countdownGo.getHeight()));
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GameImage.COUNTDOWN_GO.setScaled();
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}
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// load other images...
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((GamePauseMenu) game.getState(Opsu.STATE_GAMEPAUSEMENU)).loadImages();
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score.loadImages();
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}
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@ -182,11 +182,17 @@ public class GamePauseMenu extends BasicGameState {
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backButton = new GUIMenuButton(GameImage.PAUSE_BACK.getImage(), width / 2f, height * 0.75f);
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// pause background image
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GameImage.PAUSE_OVERLAY.setImage(GameImage.PAUSE_OVERLAY.getImage().getScaledCopy(width, height));
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GameImage.PAUSE_OVERLAY.getImage().setAlpha(0.7f);
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if (!GameImage.PAUSE_OVERLAY.isScaled()) {
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GameImage.PAUSE_OVERLAY.setImage(GameImage.PAUSE_OVERLAY.getImage().getScaledCopy(width, height));
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GameImage.PAUSE_OVERLAY.getImage().setAlpha(0.7f);
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GameImage.PAUSE_OVERLAY.setScaled();
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}
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// fail image
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GameImage.FAIL_BACKGROUND.setImage(GameImage.FAIL_BACKGROUND.getImage().getScaledCopy(width, height));
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GameImage.FAIL_BACKGROUND.getImage().setAlpha(0.7f);
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if (!GameImage.FAIL_BACKGROUND.isScaled()) {
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GameImage.FAIL_BACKGROUND.setImage(GameImage.FAIL_BACKGROUND.getImage().getScaledCopy(width, height));
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GameImage.FAIL_BACKGROUND.getImage().setAlpha(0.7f);
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GameImage.FAIL_BACKGROUND.setScaled();
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}
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}
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}
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