Reduced unnecessary reloading of default images. (follow-up 16afcaf)

- GameImage now stores both a default image and skin image, returning the skin image whenever available.
- Default images are loaded once on startup, instead of before every game.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2014-07-04 19:59:57 -04:00
parent 16afcaf3e6
commit 06f8dae037
5 changed files with 146 additions and 52 deletions

View File

@ -134,9 +134,19 @@ public enum GameImage {
private String filename;
/**
* The associated image.
* The default image.
*/
private Image img;
private Image defaultImage;
/**
* The beatmap skin image (optional, temporary).
*/
private Image skinImage;
/**
* Whether or not the default image has been scaled.
*/
private boolean scaled;
/**
* Constructor.
@ -146,33 +156,67 @@ public enum GameImage {
}
/**
* Returns the associated image.
* Returns the image associated with this resource.
* The skin image takes priority over the default image.
*/
public Image getImage() { return img; }
public Image getImage() {
return (skinImage != null) ? skinImage : defaultImage;
}
/**
* Sets an image.
* Sets the image associated with this resource to another image.
* The skin image takes priority over the default image.
*/
public void setImage(Image img) { this.img = img; }
public void setImage(Image img) {
if (skinImage != null)
this.skinImage = img;
else
this.defaultImage = img;
}
/**
* Sets an image.
* Scans the path for the image first, then uses the default image.
* Sets the default image for this resource.
*/
public void setImage(File dir) {
public void setDefaultImage() {
try {
if (defaultImage != null && !defaultImage.isDestroyed())
defaultImage.destroy();
defaultImage = new Image(filename);
scaled = false;
} catch (SlickException e) {
Log.error(String.format("Failed to set default image '%s'.", filename), e);
}
}
/**
* Sets the associated skin image.
* If the path does not contain the image, the default image is used.
*/
public void setSkinImage(File dir) {
try {
// destroy the existing image, if any
if (img != null && !img.isDestroyed())
img.destroy();
if (skinImage != null && !skinImage.isDestroyed())
skinImage.destroy();
// set a new image
File file = new File(dir, filename);
if (file.isFile() && !Options.isBeatmapSkinIgnored())
img = new Image(file.getAbsolutePath());
skinImage = new Image(file.getAbsolutePath());
else
img = new Image(filename);
skinImage = null;
} catch (SlickException e) {
Log.error(String.format("Failed to set image '%s'.", filename), e);
Log.error(String.format("Failed to set skin image '%s'.", filename), e);
}
}
/**
* Returns whether or not the image has been scaled.
*/
public boolean isScaled() { return (skinImage != null) ? false : scaled; }
/**
* Sets the scaled status of the image.
*/
public void setScaled() { if (skinImage == null) this.scaled = true; }
}

View File

@ -299,11 +299,17 @@ public class GameScore {
}
// scorebar
Image bg = GameImage.SCOREBAR_BG.getImage();
Image colour = GameImage.SCOREBAR_COLOUR.getImage();
int bgWidth = width / 2;
GameImage.SCOREBAR_BG.setImage(bg.getScaledCopy(bgWidth, bg.getHeight()));
GameImage.SCOREBAR_COLOUR.setImage(colour.getScaledCopy(bgWidth, colour.getHeight()));
if (!GameImage.SCOREBAR_BG.isScaled()) {
Image bg = GameImage.SCOREBAR_BG.getImage();
GameImage.SCOREBAR_BG.setImage(bg.getScaledCopy(bgWidth, bg.getHeight()));
GameImage.SCOREBAR_BG.setScaled();
}
if (!GameImage.SCOREBAR_COLOUR.isScaled()) {
Image colour = GameImage.SCOREBAR_COLOUR.getImage();
GameImage.SCOREBAR_COLOUR.setImage(colour.getScaledCopy(bgWidth, colour.getHeight()));
GameImage.SCOREBAR_COLOUR.setScaled();
}
// default symbol images
defaultSymbols = new Image[10];
@ -368,16 +374,31 @@ public class GameScore {
gradesSmall[GRADE_D] = GameImage.RANKING_D_SMALL.getImage();
// ranking screen elements
Image rankingPanel = GameImage.RANKING_PANEL.getImage();
Image rankingPerfect = GameImage.RANKING_PERFECT.getImage();
Image rankingTitle = GameImage.RANKING_TITLE.getImage();
Image rankingMaxCombo = GameImage.RANKING_MAXCOMBO.getImage();
Image rankingAccuracy = GameImage.RANKING_ACCURACY.getImage();
GameImage.RANKING_PANEL.setImage(rankingPanel.getScaledCopy((height * 0.63f) / rankingPanel.getHeight()));
GameImage.RANKING_PERFECT.setImage(rankingPerfect.getScaledCopy((height * 0.16f) / rankingPerfect.getHeight()));
GameImage.RANKING_TITLE.setImage(rankingTitle.getScaledCopy((height * 0.15f) / rankingTitle.getHeight()));
GameImage.RANKING_MAXCOMBO.setImage(rankingMaxCombo.getScaledCopy((height * 0.05f) / rankingMaxCombo.getHeight()));
GameImage.RANKING_ACCURACY.setImage(rankingAccuracy.getScaledCopy((height * 0.05f) / rankingAccuracy.getHeight()));
if (!GameImage.RANKING_PANEL.isScaled()) {
Image rankingPanel = GameImage.RANKING_PANEL.getImage();
GameImage.RANKING_PANEL.setImage(rankingPanel.getScaledCopy((height * 0.63f) / rankingPanel.getHeight()));
GameImage.RANKING_PANEL.setScaled();
}
if (!GameImage.RANKING_PERFECT.isScaled()) {
Image rankingPerfect = GameImage.RANKING_PERFECT.getImage();
GameImage.RANKING_PERFECT.setImage(rankingPerfect.getScaledCopy((height * 0.16f) / rankingPerfect.getHeight()));
GameImage.RANKING_PERFECT.setScaled();
}
if (!GameImage.RANKING_TITLE.isScaled()) {
Image rankingTitle = GameImage.RANKING_TITLE.getImage();
GameImage.RANKING_TITLE.setImage(rankingTitle.getScaledCopy((height * 0.15f) / rankingTitle.getHeight()));
GameImage.RANKING_TITLE.setScaled();
}
if (!GameImage.RANKING_MAXCOMBO.isScaled()) {
Image rankingMaxCombo = GameImage.RANKING_MAXCOMBO.getImage();
GameImage.RANKING_MAXCOMBO.setImage(rankingMaxCombo.getScaledCopy((height * 0.05f) / rankingMaxCombo.getHeight()));
GameImage.RANKING_MAXCOMBO.setScaled();
}
if (!GameImage.RANKING_ACCURACY.isScaled()) {
Image rankingAccuracy = GameImage.RANKING_ACCURACY.getImage();
GameImage.RANKING_ACCURACY.setImage(rankingAccuracy.getScaledCopy((height * 0.05f) / rankingAccuracy.getHeight()));
GameImage.RANKING_ACCURACY.setScaled();
}
}
/**

View File

@ -127,14 +127,14 @@ public class Utils {
container.getInput().enableKeyRepeat();
container.setAlwaysRender(true);
// hide the cursor
// set the cursor
try {
// hide the native cursor
Cursor emptyCursor = new Cursor(1, 1, 0, 0, 1, BufferUtils.createIntBuffer(1), null);
container.setMouseCursor(emptyCursor, 0, 0);
} catch (LWJGLException e) {
Log.error("Failed to set the cursor.", e);
}
loadCursor();
// create fonts
@ -157,6 +157,10 @@ public class Utils {
FONT_MEDIUM = new TrueTypeFont(font.deriveFont(fontBase * 3 / 2), false);
FONT_SMALL = new TrueTypeFont(font.deriveFont(fontBase), false);
// set default game images
for (GameImage o : GameImage.values())
o.setDefaultImage();
// tab image
tab = new Image("selection-tab.png");
float tabScale = (height * 0.033f) / tab.getHeight();

View File

@ -754,34 +754,53 @@ public class Game extends BasicGameState {
// set images
File parent = osu.getFile().getParentFile();
for (GameImage o : GameImage.values())
o.setImage(parent);
o.setSkinImage(parent);
// skip button
Image skip = GameImage.SKIP.getImage();
float skipScale = (height * 0.1f) / skip.getHeight();
skip = skip.getScaledCopy(skipScale);
if (!GameImage.SKIP.isScaled()) {
float skipScale = (height * 0.1f) / skip.getHeight();
skip = skip.getScaledCopy(skipScale);
GameImage.SKIP.setScaled();
}
skipButton = new GUIMenuButton(skip,
width - (skip.getWidth() / 2f),
height - (skip.getHeight() / 2f));
// countdown
Image countdownReady = GameImage.COUNTDOWN_READY.getImage();
Image countdown3 = GameImage.COUNTDOWN_3.getImage();
Image countdown2 = GameImage.COUNTDOWN_2.getImage();
Image countdown1 = GameImage.COUNTDOWN_1.getImage();
Image countdownGo = GameImage.COUNTDOWN_GO.getImage();
float countdownHeight = height / 3f;
GameImage.COUNTDOWN_READY.setImage(
countdownReady.getScaledCopy(countdownHeight / countdownReady.getHeight()));
GameImage.COUNTDOWN_3.setImage(
countdown3.getScaledCopy(countdownHeight / countdown3.getHeight()));
GameImage.COUNTDOWN_2.setImage(
countdown2.getScaledCopy(countdownHeight / countdown2.getHeight()));
GameImage.COUNTDOWN_1.setImage(
countdown1.getScaledCopy(countdownHeight / countdown1.getHeight()));
GameImage.COUNTDOWN_GO.setImage(
countdownGo.getScaledCopy(countdownHeight / countdownGo.getHeight()));
if (!GameImage.COUNTDOWN_READY.isScaled()) {
Image countdownReady = GameImage.COUNTDOWN_READY.getImage();
GameImage.COUNTDOWN_READY.setImage(
countdownReady.getScaledCopy(countdownHeight / countdownReady.getHeight()));
GameImage.COUNTDOWN_READY.setScaled();
}
if (!GameImage.COUNTDOWN_3.isScaled()) {
Image countdown3 = GameImage.COUNTDOWN_3.getImage();
GameImage.COUNTDOWN_3.setImage(
countdown3.getScaledCopy(countdownHeight / countdown3.getHeight()));
GameImage.COUNTDOWN_3.setScaled();
}
if (!GameImage.COUNTDOWN_2.isScaled()) {
Image countdown2 = GameImage.COUNTDOWN_2.getImage();
GameImage.COUNTDOWN_2.setImage(
countdown2.getScaledCopy(countdownHeight / countdown2.getHeight()));
GameImage.COUNTDOWN_2.setScaled();
}
if (!GameImage.COUNTDOWN_1.isScaled()) {
Image countdown1 = GameImage.COUNTDOWN_1.getImage();
GameImage.COUNTDOWN_1.setImage(
countdown1.getScaledCopy(countdownHeight / countdown1.getHeight()));
GameImage.COUNTDOWN_1.setScaled();
}
if (!GameImage.COUNTDOWN_GO.isScaled()) {
Image countdownGo = GameImage.COUNTDOWN_GO.getImage();
GameImage.COUNTDOWN_GO.setImage(
countdownGo.getScaledCopy(countdownHeight / countdownGo.getHeight()));
GameImage.COUNTDOWN_GO.setScaled();
}
// load other images...
((GamePauseMenu) game.getState(Opsu.STATE_GAMEPAUSEMENU)).loadImages();
score.loadImages();
}

View File

@ -182,11 +182,17 @@ public class GamePauseMenu extends BasicGameState {
backButton = new GUIMenuButton(GameImage.PAUSE_BACK.getImage(), width / 2f, height * 0.75f);
// pause background image
GameImage.PAUSE_OVERLAY.setImage(GameImage.PAUSE_OVERLAY.getImage().getScaledCopy(width, height));
GameImage.PAUSE_OVERLAY.getImage().setAlpha(0.7f);
if (!GameImage.PAUSE_OVERLAY.isScaled()) {
GameImage.PAUSE_OVERLAY.setImage(GameImage.PAUSE_OVERLAY.getImage().getScaledCopy(width, height));
GameImage.PAUSE_OVERLAY.getImage().setAlpha(0.7f);
GameImage.PAUSE_OVERLAY.setScaled();
}
// fail image
GameImage.FAIL_BACKGROUND.setImage(GameImage.FAIL_BACKGROUND.getImage().getScaledCopy(width, height));
GameImage.FAIL_BACKGROUND.getImage().setAlpha(0.7f);
if (!GameImage.FAIL_BACKGROUND.isScaled()) {
GameImage.FAIL_BACKGROUND.setImage(GameImage.FAIL_BACKGROUND.getImage().getScaledCopy(width, height));
GameImage.FAIL_BACKGROUND.getImage().setAlpha(0.7f);
GameImage.FAIL_BACKGROUND.setScaled();
}
}
}