Reduced unnecessary reloading of default images. (follow-up 16afcaf)

- GameImage now stores both a default image and skin image, returning the skin image whenever available.
- Default images are loaded once on startup, instead of before every game.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2014-07-04 19:59:57 -04:00
parent 16afcaf3e6
commit 06f8dae037
5 changed files with 146 additions and 52 deletions

View File

@@ -134,9 +134,19 @@ public enum GameImage {
private String filename;
/**
* The associated image.
* The default image.
*/
private Image img;
private Image defaultImage;
/**
* The beatmap skin image (optional, temporary).
*/
private Image skinImage;
/**
* Whether or not the default image has been scaled.
*/
private boolean scaled;
/**
* Constructor.
@@ -146,33 +156,67 @@ public enum GameImage {
}
/**
* Returns the associated image.
* Returns the image associated with this resource.
* The skin image takes priority over the default image.
*/
public Image getImage() { return img; }
public Image getImage() {
return (skinImage != null) ? skinImage : defaultImage;
}
/**
* Sets an image.
* Sets the image associated with this resource to another image.
* The skin image takes priority over the default image.
*/
public void setImage(Image img) { this.img = img; }
public void setImage(Image img) {
if (skinImage != null)
this.skinImage = img;
else
this.defaultImage = img;
}
/**
* Sets an image.
* Scans the path for the image first, then uses the default image.
* Sets the default image for this resource.
*/
public void setImage(File dir) {
public void setDefaultImage() {
try {
if (defaultImage != null && !defaultImage.isDestroyed())
defaultImage.destroy();
defaultImage = new Image(filename);
scaled = false;
} catch (SlickException e) {
Log.error(String.format("Failed to set default image '%s'.", filename), e);
}
}
/**
* Sets the associated skin image.
* If the path does not contain the image, the default image is used.
*/
public void setSkinImage(File dir) {
try {
// destroy the existing image, if any
if (img != null && !img.isDestroyed())
img.destroy();
if (skinImage != null && !skinImage.isDestroyed())
skinImage.destroy();
// set a new image
File file = new File(dir, filename);
if (file.isFile() && !Options.isBeatmapSkinIgnored())
img = new Image(file.getAbsolutePath());
skinImage = new Image(file.getAbsolutePath());
else
img = new Image(filename);
skinImage = null;
} catch (SlickException e) {
Log.error(String.format("Failed to set image '%s'.", filename), e);
Log.error(String.format("Failed to set skin image '%s'.", filename), e);
}
}
/**
* Returns whether or not the image has been scaled.
*/
public boolean isScaled() { return (skinImage != null) ? false : scaled; }
/**
* Sets the scaled status of the image.
*/
public void setScaled() { if (skinImage == null) this.scaled = true; }
}