Reduced unnecessary reloading of default images. (follow-up 16afcaf)
- GameImage now stores both a default image and skin image, returning the skin image whenever available. - Default images are loaded once on startup, instead of before every game. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -127,14 +127,14 @@ public class Utils {
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container.getInput().enableKeyRepeat();
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container.setAlwaysRender(true);
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// hide the cursor
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// set the cursor
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try {
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// hide the native cursor
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Cursor emptyCursor = new Cursor(1, 1, 0, 0, 1, BufferUtils.createIntBuffer(1), null);
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container.setMouseCursor(emptyCursor, 0, 0);
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} catch (LWJGLException e) {
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Log.error("Failed to set the cursor.", e);
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}
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loadCursor();
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// create fonts
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@@ -157,6 +157,10 @@ public class Utils {
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FONT_MEDIUM = new TrueTypeFont(font.deriveFont(fontBase * 3 / 2), false);
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FONT_SMALL = new TrueTypeFont(font.deriveFont(fontBase), false);
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// set default game images
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for (GameImage o : GameImage.values())
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o.setDefaultImage();
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// tab image
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tab = new Image("selection-tab.png");
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float tabScale = (height * 0.033f) / tab.getHeight();
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