draw fps
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7c79deac65
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@ -22,6 +22,7 @@ import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.KeyListener;
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import org.newdawn.slick.MouseListener;
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import yugecin.opsudance.core.state.specialstates.FpsRenderState;
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import yugecin.opsudance.core.state.transitions.*;
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import yugecin.opsudance.errorhandling.ErrorDumpable;
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import yugecin.opsudance.kernel.InstanceContainer;
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@ -36,6 +37,8 @@ public class Demux implements ErrorDumpable, KeyListener, MouseListener {
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private final InstanceContainer instanceContainer;
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private FpsRenderState fpsState;
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private TransitionState outTransitionState;
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private TransitionState inTransitionState;
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@ -71,6 +74,8 @@ public class Demux implements ErrorDumpable, KeyListener, MouseListener {
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public void init(Class<? extends OpsuState> startingState) {
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state = instanceContainer.provide(startingState);
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state.enter();
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fpsState = instanceContainer.provide(FpsRenderState.class);
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}
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public boolean isTransitioning() {
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@ -125,6 +130,7 @@ public class Demux implements ErrorDumpable, KeyListener, MouseListener {
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public void render(Graphics g) {
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state.render(g);
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fpsState.render(g);
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}
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public boolean onCloseRequest() {
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@ -80,6 +80,8 @@ public class DisplayContainer implements ErrorDumpable {
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targetRenderInterval = 16; // ~60 fps
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targetBackgroundRenderInterval = 41; // ~24 fps
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lastFrame = getTime();
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delta = 1;
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realRenderInterval = 1;
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}
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public void run() throws LWJGLException {
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@ -0,0 +1,63 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2017 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.core.state.specialstates;
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import com.google.inject.Inject;
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import itdelatrisu.opsu.ui.Fonts;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Graphics;
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import yugecin.opsudance.core.DisplayContainer;
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import yugecin.opsudance.core.events.EventListener;
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import yugecin.opsudance.events.ResolutionChangedEvent;
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public class FpsRenderState implements EventListener<ResolutionChangedEvent> {
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private final DisplayContainer displayContainer;
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private int x;
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private int y;
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private int singleHeight;
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@Inject
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public FpsRenderState(DisplayContainer displayContainer) {
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this.displayContainer = displayContainer;
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displayContainer.eventBus.subscribe(ResolutionChangedEvent.class, this);
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}
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public void render(Graphics g) {
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int x = this.x;
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x = drawText(g, (1000 / displayContainer.realRenderInterval) + " fps", x, this.y);
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drawText(g, (1000 / displayContainer.delta) + " ups", x, this.y);
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}
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private int drawText(Graphics g, String text, int x, int y) {
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int width = Fonts.SMALL.getWidth(text) + 10;
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g.setColor(new Color(0, 0x80, 0));
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g.fillRoundRect(x - width, y, width, singleHeight + 6, 2);
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Fonts.SMALL.drawString(x - width + 3, y + 3, text, Color.white);
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return x - width - 6;
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}
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@Override
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public void onEvent(ResolutionChangedEvent event) {
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singleHeight = Fonts.SMALL.getLineHeight();
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x = event.width - 3;
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y = event.height - 3 - singleHeight - 10;
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}
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}
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@ -22,6 +22,7 @@ import yugecin.opsudance.PreStartupInitializer;
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import yugecin.opsudance.core.DisplayContainer;
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import yugecin.opsudance.core.Demux;
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import yugecin.opsudance.core.events.EventBus;
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import yugecin.opsudance.core.state.specialstates.FpsRenderState;
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import yugecin.opsudance.core.state.transitions.EmptyTransitionState;
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import yugecin.opsudance.errorhandling.ErrorHandler;
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import yugecin.opsudance.states.EmptyRedState;
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@ -41,6 +42,8 @@ public class OpsuDanceModule extends AbstractModule {
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bind(ErrorHandler.class).asEagerSingleton();
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bind(FpsRenderState.class).asEagerSingleton();
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bind(EmptyTransitionState.class).asEagerSingleton();
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bind(FadeInTransitionState.class).asEagerSingleton();
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bind(FadeOutTransitionState.class).asEagerSingleton();
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