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@ -287,7 +287,10 @@ public class OsuHitObject {
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* @return true if new combo
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* @return true if new combo
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*/
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*/
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public boolean isNewCombo() { return (type & TYPE_NEWCOMBO) > 0; }
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public boolean isNewCombo() { return (type & TYPE_NEWCOMBO) > 0; }
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/**
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* Returns the multiplier for coordinates
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* @return
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*/
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public static float getMultiplier() {
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public static float getMultiplier() {
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return xMultiplier;
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return xMultiplier;
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}
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}
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@ -92,71 +92,154 @@ public class Slider implements HitObject {
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private int ticksHit = 0, tickIntervals = 1;
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private int ticksHit = 0, tickIntervals = 1;
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private abstract class Curve{
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private abstract class Curve{
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/**
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* Returns the point on the curve at a value t.
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* @param t the t value [0, 1]
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* @return the point [x, y]
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*/
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public abstract float[] pointAt(float t);
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public abstract float[] pointAt(float t);
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/**
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* Draws the full Bezier curve to the graphics context.
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*/
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public abstract void draw();
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public abstract void draw();
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/**
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* Returns the angle of the first control point.
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*/
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public abstract float getEndAngle();
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public abstract float getEndAngle();
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/**
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* Returns the angle of the last control point.
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*/
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public abstract float getStartAngle();
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public abstract float getStartAngle();
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}
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}
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/**
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* A two dimensional vector
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*/
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private class Vec2f{
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private class Vec2f{
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float x, y;
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float x, y;
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/**
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* Constructor of the (nx, ny) Vector
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* @param nx
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* @param ny
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*/
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public Vec2f(float nx, float ny) {
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public Vec2f(float nx, float ny) {
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x=nx;
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x=nx;
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y=ny;
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y=ny;
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}
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}
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/**
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* Constructor of the (0,0) Vector
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*/
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public Vec2f() {
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public Vec2f() {
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// TODO Auto-generated constructor stub
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}
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}
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/**
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* Finds the midpoint between this Vector and "o" Vector
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* @param o the other Vector
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* @return midpoint vector
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*/
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public Vec2f midPoint(Vec2f o){
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public Vec2f midPoint(Vec2f o){
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return new Vec2f((x+o.x)/2, (y+o.y)/2);
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return new Vec2f((x+o.x)/2, (y+o.y)/2);
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}
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}
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/**
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* Subtracts the "o" vector from this vector
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* @param o the other Vector
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* @return itself for chaining
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*/
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public Vec2f sub(Vec2f o){
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public Vec2f sub(Vec2f o){
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x-=o.x;
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x-=o.x;
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y-=o.y;
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y-=o.y;
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return this;
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return this;
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}
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}
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/**
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* Sets this Vector to the normal of this Vector
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* @return itself for chaining
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*/
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public Vec2f nor(){
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public Vec2f nor(){
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float nx = -y, ny =x;
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float nx = -y, ny =x;
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x=nx;
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x=nx;
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y=ny;
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y=ny;
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return this;
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return this;
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}
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}
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/**
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* Makes a new Vector that is a copy of this Vector
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* @return a copy of this Vector
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*/
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public Vec2f cpy(){
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public Vec2f cpy(){
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return new Vec2f(x, y);
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return new Vec2f(x, y);
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}
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}
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/**
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* Adds nx to the x component and ny to the y component of this Vector
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* @param nx
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* @param ny
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* @return
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*/
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public Vec2f add(float nx, float ny) {
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public Vec2f add(float nx, float ny) {
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x+=nx;
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x+=nx;
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y+=ny;
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y+=ny;
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return this;
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return this;
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}
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}
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/**
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* Finds the length of this Vector
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* @return the length of this Vector
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*/
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public float len() {
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public float len() {
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return (float) Math.sqrt(x*x + y*y);
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return (float) Math.sqrt(x*x + y*y);
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}
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}
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/**
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* Compares this vector to another Vector
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* @param o the Other Vector
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* @return true if the two Vector are numerically equal
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*/
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public boolean equals(Vec2f o){
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public boolean equals(Vec2f o){
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return x==o.x && y==o.y;
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return x==o.x && y==o.y;
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}
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}
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}
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}
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//finds a circle that intersects all three points
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/**
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//http://en.wikipedia.org/wiki/Circumscribed_circle
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* Representation of a curve along a Circumscribed Circle of three points.
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* http://en.wikipedia.org/wiki/Circumscribed_circle
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*/
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private class CircumscribedCircle extends Curve{
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private class CircumscribedCircle extends Curve{
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/** The center of the Circumscribed Circle */
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Vec2f circleCenter;
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Vec2f circleCenter;
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Vec2f start ,mid ,end;
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float startAng,endAng,midAng;
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/** The radius of the Circumscribed Circle */
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float drawStartAngle,drawEndAngle;
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float radius;
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float radius;
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final float twopi = (float) (2*Math.PI);
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final float halfpi = (float) (Math.PI/2);
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/** * The three points to create the Circumscribed Circle from */
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Vec2f start ,mid ,end;
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/** The three angles relative to the circle center */
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float startAng,endAng,midAng;
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/** The start and end angles for drawing */
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float drawStartAngle,drawEndAngle;
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/** Two times Pi or one full circle in radians */
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final float TWO_PI = (float) (2*Math.PI);
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/** Pi divided by two or a quarter of a circle in radians */
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final float HALF_PI = (float) (Math.PI/2);
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/** The number of steps in the curve to draw */
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private float step;
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private float step;
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/**
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* Constructor
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*/
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public CircumscribedCircle(){
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public CircumscribedCircle(){
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this.step = hitObject.getPixelLength() / 5;
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this.step = hitObject.getPixelLength() / 5;
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start = new Vec2f(getX(0), getY(0));
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mid = new Vec2f(getX(1), getY(1));
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end = new Vec2f(getX(2), getY(2));
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//construct the three points
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start = new Vec2f(getX(0), getY(0));
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mid = new Vec2f(getX(1), getY(1));
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end = new Vec2f(getX(2), getY(2));
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//find the circle center
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Vec2f mida = start.midPoint(mid);
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Vec2f mida = start.midPoint(mid);
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Vec2f midb = end.midPoint(mid);
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Vec2f midb = end.midPoint(mid);
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Vec2f nora = mid.cpy().sub(start).nor();
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Vec2f nora = mid.cpy().sub(start).nor();
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@ -164,7 +247,7 @@ public class Slider implements HitObject {
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circleCenter = intersect(mida, nora, midb, norb);
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circleCenter = intersect(mida, nora, midb, norb);
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//find the angles relative to the circle center
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Vec2f startAngPoint = start.cpy().sub(circleCenter);
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Vec2f startAngPoint = start.cpy().sub(circleCenter);
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Vec2f midAngPoint = mid.cpy().sub(circleCenter);
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Vec2f midAngPoint = mid.cpy().sub(circleCenter);
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Vec2f endAngPoint = end.cpy().sub(circleCenter);
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Vec2f endAngPoint = end.cpy().sub(circleCenter);
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@ -176,42 +259,56 @@ public class Slider implements HitObject {
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//find angles that passes thru midAng
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//find angles that passes thru midAng
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if(!isIn(startAng,midAng,endAng)){
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if(!isIn(startAng,midAng,endAng)){
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if(Math.abs(startAng+twopi-endAng)<twopi && isIn(startAng+(twopi),midAng,endAng)){
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if(Math.abs(startAng+TWO_PI-endAng)<TWO_PI && isIn(startAng+(TWO_PI),midAng,endAng)){
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startAng+=twopi;
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startAng+=TWO_PI;
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}else if(Math.abs(startAng-(endAng+twopi))<twopi && isIn(startAng,midAng,endAng+(twopi))){
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}else if(Math.abs(startAng-(endAng+TWO_PI))<TWO_PI && isIn(startAng,midAng,endAng+(TWO_PI))){
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endAng+=twopi;
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endAng+=TWO_PI;
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}else if(Math.abs(startAng-twopi-endAng)<twopi && isIn(startAng-(twopi),midAng,endAng)){
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}else if(Math.abs(startAng-TWO_PI-endAng)<TWO_PI && isIn(startAng-(TWO_PI),midAng,endAng)){
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startAng-=twopi;
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startAng-=TWO_PI;
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}else if(Math.abs(startAng-(endAng-twopi))<twopi && isIn(startAng,midAng,endAng-(twopi))){
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}else if(Math.abs(startAng-(endAng-TWO_PI))<TWO_PI && isIn(startAng,midAng,endAng-(TWO_PI))){
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endAng-=twopi;
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endAng-=TWO_PI;
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}else{
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}else{
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throw new Error("Cannot find Angles between midAng "+startAng+" "+midAng+" "+endAng);
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throw new Error("Cannot find Angles between midAng "+startAng+" "+midAng+" "+endAng);
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}
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}
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}
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}
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//Find an angle with an arc length of pixellength along this cirlce
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radius = startAngPoint.len();
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radius = startAngPoint.len();
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float pixelLength = hitObject.getPixelLength() * OsuHitObject.getMultiplier();
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float pixelLength = hitObject.getPixelLength() * OsuHitObject.getMultiplier();
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float arcAng = pixelLength / radius; //len = theta * r / theta = len/r
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float arcAng = pixelLength / radius; //len = theta * r / theta = len/r
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//float orgArcLen = (startAng-endAng)*radius;
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//now use it for our new end angle
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//System.out.println("ArgLen:"+pixelLength+" "+orgArcLen);
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if(endAng>startAng){
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if(endAng>startAng){
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endAng=startAng+arcAng;
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endAng=startAng+arcAng;
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}else{
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}else{
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endAng=startAng-arcAng;
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endAng=startAng-arcAng;
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}
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}
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//finds the angles to draw for repeats
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drawEndAngle = (float) ((endAng+(startAng>endAng?halfpi:-halfpi)) * 180 / Math.PI);
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drawEndAngle = (float) ((endAng+(startAng>endAng?HALF_PI:-HALF_PI)) * 180 / Math.PI);
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drawStartAngle = (float) ((startAng+(startAng>endAng?-halfpi:halfpi)) * 180 / Math.PI);
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drawStartAngle = (float) ((startAng+(startAng>endAng?-HALF_PI:HALF_PI)) * 180 / Math.PI);
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}
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}
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/**
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* Checks to see if "b" is between "a" and "c"
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* @param a
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* @param b
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* @param c
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* @return true if b is between a and c
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*/
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private boolean isIn(float a,float b,float c){
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private boolean isIn(float a,float b,float c){
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return (b>a && b<c) || (b<a && b>c);
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return (b>a && b<c) || (b<a && b>c);
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}
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}
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//http://gamedev.stackexchange.com/questions/44720/line-intersection-from-parametric-equation
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/**
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* Finds the point of intersection between two parametric lines of A = a + ta*t and B = b + tb*u
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* http://gamedev.stackexchange.com/questions/44720/line-intersection-from-parametric-equation
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* @param a the initial position of the line A
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* @param ta the direction of the line A
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* @param b the initial position of the line B
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* @param tb the direction of the line B
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* @return the point at which the two lines interssect
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*/
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private Vec2f intersect(Vec2f a, Vec2f ta, Vec2f b, Vec2f tb) {
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private Vec2f intersect(Vec2f a, Vec2f ta, Vec2f b, Vec2f tb) {
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// xy = a + ta * t = b + tb * u
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// xy = a + ta * t = b + tb * u
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// t =(b + tb*u -a)/ta
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// t =(b + tb*u -a)/ta
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float u = ((b.y-a.y)*ta.x + (a.x-b.x)*ta.y) / des;
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float u = ((b.y-a.y)*ta.x + (a.x-b.x)*ta.y) / des;
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return b.cpy().add(tb.x*u,tb.y*u);
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return b.cpy().add(tb.x*u,tb.y*u);
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}
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}
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@Override
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public float[] pointAt(float t) {
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public float[] pointAt(float t) {
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float ang = lerp(startAng, endAng, t);
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float ang = lerp(startAng, endAng, t);
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return new float[]{(float) (Math.cos(ang)*radius+circleCenter.x),(float) (Math.sin(ang)*radius+circleCenter.y)};
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return new float[]{(float) (Math.cos(ang)*radius+circleCenter.x),(float) (Math.sin(ang)*radius+circleCenter.y)};
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}
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}
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@Override
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public void draw() {
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public void draw() {
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Image hitCircle = GameImage.HITCIRCLE.getImage();
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Image hitCircle = GameImage.HITCIRCLE.getImage();
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Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
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Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
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//Utils.drawCentered(hitCircleOverlay, start.x, start.y, Utils.COLOR_WHITE_FADE);
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//Utils.drawCentered(hitCircleOverlay, mid.x, mid.y, Utils.COLOR_WHITE_FADE);
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//Utils.drawCentered(hitCircleOverlay, end.x, end.y, Utils.COLOR_WHITE_FADE);
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//Utils.drawCentered(hitCircleOverlay, circleCenter.x, circleCenter.y, Utils.COLOR_WHITE_FADE);
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// draw overlay and hit circle
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// draw overlay and hit circle
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for(int i=0; i<step; i++){
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for(int i=0; i<step; i++){
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float[] xy = pointAt(i/step);
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float[] xy = pointAt(i/step);
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@ -396,19 +492,31 @@ public class Slider implements HitObject {
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}
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}
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}
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}
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//Linear(ish) Bezier curve
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/**
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//http://pomax.github.io/bezierinfo/#tracing
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* Representation of a Bezier curve with equal distant points.
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* http://pomax.github.io/bezierinfo/#tracing
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*/
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private class LinearBezier extends Curve{
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private class LinearBezier extends Curve{
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/** The angles of the first and last control points. */
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/** The angles of the first and last control points for drawing. */
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private float startAngle, endAngle;
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private float startAngle, endAngle;
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/** List of Bezier curves in the set of points */
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LinkedList<Bezier2> beziers = new LinkedList<Bezier2>();
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LinkedList<Bezier2> beziers = new LinkedList<Bezier2>();
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/** Points along the curve at equal distance. */
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Vec2f[] curve;
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Vec2f[] curve;
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/** The number of points along the curve */
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int ncurve;
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int ncurve;
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/**
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* Constructor
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*/
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public LinearBezier(){
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public LinearBezier(){
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//splits points into different beziers if has the same points(Red points)
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//splits points into different beziers if has the same points(Red points)
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int npoints = hitObject.getSliderX().length + 1;
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int npoints = hitObject.getSliderX().length + 1; //The number of control points
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LinkedList<Vec2f> points = new LinkedList<Vec2f>();
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LinkedList<Vec2f> points = new LinkedList<Vec2f>(); // a temporary list of points to separete different bezier curves
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Vec2f lastPoi = null;
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Vec2f lastPoi = null;
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for(int i=0; i<npoints; i++){
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for(int i=0; i<npoints; i++){
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Vec2f tpoi = new Vec2f(getX(i), getY(i));
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Vec2f tpoi = new Vec2f(getX(i), getY(i));
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@ -421,7 +529,8 @@ public class Slider implements HitObject {
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}
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}
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if(points.size()<2){
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if(points.size()<2){
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throw new Error("trying to continue Beziers with less than 2 points");
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//Ending on a red point (probably) just ignore
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//throw new Error("trying to continue Beziers with less than 2 points");
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}else{
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}else{
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beziers.add(new Bezier2(points.toArray(new Vec2f[0])));
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beziers.add(new Bezier2(points.toArray(new Vec2f[0])));
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points.clear();
|
points.clear();
|
||||||
|
@ -448,6 +557,8 @@ public class Slider implements HitObject {
|
||||||
float lastDistanceAt = 0;
|
float lastDistanceAt = 0;
|
||||||
//length of Bezier should equal pixel length (in 640x480)
|
//length of Bezier should equal pixel length (in 640x480)
|
||||||
float pixelLength = hitObject.getPixelLength()*OsuHitObject.getMultiplier();
|
float pixelLength = hitObject.getPixelLength()*OsuHitObject.getMultiplier();
|
||||||
|
|
||||||
|
//For each distance, try to get in between the two points that is between it.
|
||||||
for(int i=0;i<ncurve+1;i++){
|
for(int i=0;i<ncurve+1;i++){
|
||||||
int prefDistance = (int) (i*pixelLength/ncurve);
|
int prefDistance = (int) (i*pixelLength/ncurve);
|
||||||
while(distanceAt<prefDistance){
|
while(distanceAt<prefDistance){
|
||||||
|
@ -520,13 +631,28 @@ public class Slider implements HitObject {
|
||||||
return startAngle;
|
return startAngle;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Representation of a Bezier curve with the distance between each point calculated.
|
||||||
|
*/
|
||||||
private class Bezier2{
|
private class Bezier2{
|
||||||
|
/** The control points of the Bezier curve */
|
||||||
Vec2f[] points;
|
Vec2f[] points;
|
||||||
|
|
||||||
|
/** Points along the curve of the Bezier curve */
|
||||||
Vec2f[] curve;
|
Vec2f[] curve;
|
||||||
|
|
||||||
|
/** distance between this point of the curve and the last point */
|
||||||
float[] curveDis;
|
float[] curveDis;
|
||||||
|
|
||||||
|
/** The number of points along the curve */
|
||||||
int ncurve;
|
int ncurve;
|
||||||
|
|
||||||
|
/** The total distances of this Bezier */
|
||||||
float totalDistance;
|
float totalDistance;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Constructor
|
||||||
|
*/
|
||||||
public Bezier2(Vec2f[] points) {
|
public Bezier2(Vec2f[] points) {
|
||||||
|
|
||||||
this.points = points;
|
this.points = points;
|
||||||
|
@ -543,7 +669,7 @@ public class Slider implements HitObject {
|
||||||
curve[i] = pointAt(i/(float)ncurve);
|
curve[i] = pointAt(i/(float)ncurve);
|
||||||
}
|
}
|
||||||
|
|
||||||
//find the distance of each subdivision
|
//find the distance of each point from the previous point
|
||||||
curveDis= new float[ncurve];
|
curveDis= new float[ncurve];
|
||||||
for(int i=0; i<ncurve; i++){
|
for(int i=0; i<ncurve; i++){
|
||||||
if(i==0)
|
if(i==0)
|
||||||
|
@ -556,9 +682,19 @@ public class Slider implements HitObject {
|
||||||
//System.out.println("New Bezier2 "+points.length+" "+approxlength+" "+totalDistance());
|
//System.out.println("New Bezier2 "+points.length+" "+approxlength+" "+totalDistance());
|
||||||
|
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Returns the total Distances of this Bezier Curve
|
||||||
|
*/
|
||||||
public float totalDistance(){
|
public float totalDistance(){
|
||||||
return totalDistance;
|
return totalDistance;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the point on the Bezier curve at a value t.
|
||||||
|
* @param t the t value [0, 1]
|
||||||
|
* @return the point [x, y]
|
||||||
|
*/
|
||||||
public Vec2f pointAt(float t) {
|
public Vec2f pointAt(float t) {
|
||||||
Vec2f c = new Vec2f();
|
Vec2f c = new Vec2f();
|
||||||
int n = points.length-1;
|
int n = points.length-1;
|
||||||
|
@ -586,10 +722,20 @@ public class Slider implements HitObject {
|
||||||
Math.pow(t, i) * Math.pow(1-t, n-i);
|
Math.pow(t, i) * Math.pow(1-t, n-i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Linear interpolation of a and b at t
|
||||||
|
* @param a
|
||||||
|
* @param b
|
||||||
|
* @param t
|
||||||
|
* @return
|
||||||
|
*/
|
||||||
private float lerp(float a, float b, float t){
|
private float lerp(float a, float b, float t){
|
||||||
return a*(1-t) + b*t;
|
return a*(1-t) + b*t;
|
||||||
}
|
}
|
||||||
//http://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm
|
/**
|
||||||
|
* "a recursive method to evaluate polynomials in Bernstein form or Bezier curves"
|
||||||
|
* http://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm
|
||||||
|
*/
|
||||||
private float deCasteljau (float[] a, int i, int order, float t){
|
private float deCasteljau (float[] a, int i, int order, float t){
|
||||||
if(order==0)
|
if(order==0)
|
||||||
return a[i];
|
return a[i];
|
||||||
|
|
Loading…
Reference in New Issue
Block a user