Minor Fixes for beziers angles
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@ -521,7 +521,9 @@ public class Slider implements HitObject {
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for(int i=0; i<npoints; i++){
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Vec2f tpoi = new Vec2f(getX(i), getY(i));
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if(lastPoi!=null && tpoi.equals(lastPoi)){
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if(points.size()>=2){
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beziers.add(new Bezier2(points.toArray(new Vec2f[0])));
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}
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points.clear();
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}
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points.add(tpoi);
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@ -588,10 +590,18 @@ public class Slider implements HitObject {
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}
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//if (hitObject.getRepeatCount() > 1) {
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Vec2f c1 = curve[0];
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Vec2f c2 = curve[1];
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int cnt = 1;
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Vec2f c2 = curve[cnt++];
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while(c2.cpy().sub(c1).len()<1){
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c2 = curve[cnt++];
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}
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startAngle = (float) (Math.atan2(c2.y - c1.y, c2.x - c1.x) * 180 / Math.PI);
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c1 = curve[ncurve-1];
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c2 = curve[ncurve-2];
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cnt= ncurve-2;
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c2 = curve[cnt];
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while(c2.cpy().sub(c1).len()<1){
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c2 = curve[cnt--];
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}
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endAngle = (float) (Math.atan2(c2.y - c1.y, c2.x - c1.x) * 180 / Math.PI);
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//}
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//System.out.println("Total Distance: "+totalDistance+" "+distanceAt+" "+beziers.size()+" "+hitObject.getPixelLength()+" "+hitObject.xMultiplier);
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