Minor Fixes for beziers angles

This commit is contained in:
fd 2015-01-29 01:08:23 -05:00
parent 07f6ef9479
commit 0e9fd24754

View File

@ -521,7 +521,9 @@ public class Slider implements HitObject {
for(int i=0; i<npoints; i++){
Vec2f tpoi = new Vec2f(getX(i), getY(i));
if(lastPoi!=null && tpoi.equals(lastPoi)){
if(points.size()>=2){
beziers.add(new Bezier2(points.toArray(new Vec2f[0])));
}
points.clear();
}
points.add(tpoi);
@ -588,10 +590,18 @@ public class Slider implements HitObject {
}
//if (hitObject.getRepeatCount() > 1) {
Vec2f c1 = curve[0];
Vec2f c2 = curve[1];
int cnt = 1;
Vec2f c2 = curve[cnt++];
while(c2.cpy().sub(c1).len()<1){
c2 = curve[cnt++];
}
startAngle = (float) (Math.atan2(c2.y - c1.y, c2.x - c1.x) * 180 / Math.PI);
c1 = curve[ncurve-1];
c2 = curve[ncurve-2];
cnt= ncurve-2;
c2 = curve[cnt];
while(c2.cpy().sub(c1).len()<1){
c2 = curve[cnt--];
}
endAngle = (float) (Math.atan2(c2.y - c1.y, c2.x - c1.x) * 180 / Math.PI);
//}
//System.out.println("Total Distance: "+totalDistance+" "+distanceAt+" "+beziers.size()+" "+hitObject.getPixelLength()+" "+hitObject.xMultiplier);