Follow-up to #31: added more reserved keys.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@ -735,14 +735,13 @@ public class Options {
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/**
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* Sets the left game key.
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* This will not be set to the same key as the right game key, nor to reserved keys like ESCAPE.
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* This will not be set to the same key as the right game key, nor to any
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* reserved keys (see {@link #isValidGameKey(int)}).
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* @param key the keyboard key
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* @return {@code true} if the key was set, {@code false} if it was rejected
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*/
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public static boolean setGameKeyLeft(int key) {
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if (key == keyRight && key != Keyboard.KEY_NONE)
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return false;
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if (!isValidClickKey(key))
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if ((key == keyRight && key != Keyboard.KEY_NONE) || !isValidGameKey(key))
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return false;
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keyLeft = key;
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return true;
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@ -750,19 +749,29 @@ public class Options {
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/**
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* Sets the right game key.
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* This will not be set to the same key as the left game key, nor to reserved keys like ESCAPE.
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* This will not be set to the same key as the left game key, nor to any
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* reserved keys (see {@link #isValidGameKey(int)}).
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* @param key the keyboard key
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* @return {@code true} if the key was set, {@code false} if it was rejected
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*/
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public static boolean setGameKeyRight(int key) {
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if (key == keyLeft && key != Keyboard.KEY_NONE)
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return false;
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if (!isValidClickKey(key))
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if ((key == keyLeft && key != Keyboard.KEY_NONE) || !isValidGameKey(key))
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return false;
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keyRight = key;
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return true;
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}
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/**
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* Checks if the given key is a valid game key.
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* @param key the keyboard key
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* @return {@code true} if valid, {@code false} otherwise
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*/
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private static boolean isValidGameKey(int key) {
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return (key != Keyboard.KEY_ESCAPE && key != Keyboard.KEY_SPACE &&
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key != Keyboard.KEY_UP && key != Keyboard.KEY_DOWN &&
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key != Keyboard.KEY_F7 && key != Keyboard.KEY_F10 && key != Keyboard.KEY_F12);
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}
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/**
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* Returns the beatmap directory.
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* If invalid, this will attempt to search for the directory,
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@ -849,10 +858,6 @@ public class Options {
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return osu;
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}
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public static boolean isValidClickKey(int keyCode) {
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return keyCode != Keyboard.KEY_ESCAPE;
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}
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/**
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* Reads user options from the options file, if it exists.
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*/
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@ -243,14 +243,9 @@ public class OptionsMenu extends BasicGameState {
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g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.fillRect(0, 0, width, height);
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g.setColor(Color.white);
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String prompt;
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if (keyEntryLeft) {
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prompt = "Please press the new left-click key";
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} else {
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prompt = "Please press the new right-click key";
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}
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String prompt = (keyEntryLeft) ?
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"Please press the new left-click key." :
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"Please press the new right-click key.";
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Utils.FONT_LARGE.drawString(
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(width / 2) - (Utils.FONT_LARGE.getWidth(prompt) / 2),
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(height / 2) - Utils.FONT_LARGE.getLineHeight(), prompt
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