parse timingpoints of a map when playing the song, to allow logo pulsing
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@ -1391,6 +1391,10 @@ public class SongMenu extends BasicGameState {
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focusNode = BeatmapSetList.get().getNode(node, beatmapIndex);
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focusNode = BeatmapSetList.get().getNode(node, beatmapIndex);
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Beatmap beatmap = focusNode.getSelectedBeatmap();
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Beatmap beatmap = focusNode.getSelectedBeatmap();
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if (beatmap.timingPoints == null) {
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// parse the timingpoints so we can pulse the main menu logo and bottom right logo in songmenu
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BeatmapParser.parseOnlyTimingPoints(beatmap);
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}
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MusicController.play(beatmap, false, preview);
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MusicController.play(beatmap, false, preview);
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// load scores
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// load scores
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