Options state refactoring.
- Renamed Options state into OptionsMenu, and created Options class for solely handling user options. Moved everything unrelated to the actual options menu into the static Options class. - OptionsMenu no longer has static fields. - Refactored option tabs into an enum, which makes the code much cleaner. Also fixed a bug where global volume wasn't being used on container initialization. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -24,6 +24,7 @@ import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.MenuButton;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.OsuFile;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.OsuTimingPoint;
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