Options state refactoring.
- Renamed Options state into OptionsMenu, and created Options class for solely handling user options. Moved everything unrelated to the actual options menu into the static Options class. - OptionsMenu no longer has static fields. - Refactored option tabs into an enum, which makes the code much cleaner. Also fixed a bug where global volume wasn't being used on container initialization. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -21,6 +21,7 @@ package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.MenuButton;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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