Draw hit objects on top of hit result animations.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@ -1401,6 +1401,9 @@ public class Game extends BasicGameState {
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* @param trackPosition the track position
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* @param trackPosition the track position
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*/
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*/
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private void drawHitObjects(Graphics g, int trackPosition) {
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private void drawHitObjects(Graphics g, int trackPosition) {
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// draw result objects
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data.drawHitResults(trackPosition);
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// include previous object in follow points
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// include previous object in follow points
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int lastObjectIndex = -1;
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int lastObjectIndex = -1;
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if (objectIndex > 0 && objectIndex < beatmap.objects.length &&
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if (objectIndex > 0 && objectIndex < beatmap.objects.length &&
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@ -1514,9 +1517,6 @@ public class Game extends BasicGameState {
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g.popTransform();
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g.popTransform();
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}
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}
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}
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}
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// draw result objects
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data.drawHitResults(trackPosition);
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}
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}
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/**
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/**
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