Merge remote-tracking branch 'org/master' into ReplayTest
Conflicts: src/itdelatrisu/opsu/objects/HitObject.java src/itdelatrisu/opsu/states/Game.java
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@@ -50,8 +50,15 @@ public class Spinner implements HitObject {
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/** The amount of time, in milliseconds, to fade in the spinner. */
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private static final int FADE_IN_TIME = 500;
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/** Angle mod multipliers: "auto" (477rpm), "spun out" (287rpm) */
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private static final float
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AUTO_MULTIPLIER = 1 / 20f, // angle = 477/60f * delta/1000f * TWO_PI;
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SPUN_OUT_MULTIPLIER = 1 / 33.25f; // angle = 287/60f * delta/1000f * TWO_PI;
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/** PI constants. */
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private static final float TWO_PI = (float) (Math.PI * 2);
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private static final float
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TWO_PI = (float) (Math.PI * 2),
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HALF_PI = (float) (Math.PI / 2);
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/** The associated OsuHitObject. */
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private OsuHitObject hitObject;
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@@ -174,8 +181,7 @@ public class Spinner implements HitObject {
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// TODO: verify ratios
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int result;
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float ratio = rotations / rotationsNeeded;
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if (ratio >= 1.0f ||
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GameMod.AUTO.isActive() || GameMod.SPUN_OUT.isActive()) {
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if (ratio >= 1.0f || GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive() || GameMod.SPUN_OUT.isActive()) {
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result = GameData.HIT_300;
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SoundController.playSound(SoundEffect.SPINNEROSU);
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} else if (ratio >= 0.9f)
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@@ -210,14 +216,12 @@ public class Spinner implements HitObject {
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// http://osu.ppy.sh/wiki/FAQ#Spinners
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float angle;
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if (GameMod.AUTO.isActive()) {
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// "auto" mod (fast: 477rpm)
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lastAngle = 0;
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angle = delta / 20f; // angle = 477/60f * delta/1000f * TWO_PI;
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angle = delta * AUTO_MULTIPLIER;
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isSpinning = true;
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} else if (GameMod.SPUN_OUT.isActive()) {
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// "spun out" mod (slow: 287rpm)
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} else if (GameMod.SPUN_OUT.isActive() || GameMod.AUTOPILOT.isActive()) {
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lastAngle = 0;
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angle = delta / 33.25f; // angle = 287/60f * delta/1000f * TWO_PI;
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angle = delta * SPUN_OUT_MULTIPLIER;
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isSpinning = true;
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} else {
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angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2));
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@@ -260,6 +264,31 @@ public class Spinner implements HitObject {
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return false;
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}
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@Override
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public float[] getPointAt(int trackPosition) {
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// get spinner time
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int timeDiff;
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float x = hitObject.getScaledX(), y = hitObject.getScaledY();
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if (trackPosition <= hitObject.getTime())
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timeDiff = 0;
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else if (trackPosition >= hitObject.getEndTime())
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timeDiff = hitObject.getEndTime() - hitObject.getTime();
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else
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timeDiff = trackPosition - hitObject.getTime();
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// calculate point
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float multiplier = (GameMod.AUTO.isActive()) ? AUTO_MULTIPLIER : SPUN_OUT_MULTIPLIER;
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float angle = (timeDiff * multiplier) - HALF_PI;
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final float r = height / 10f;
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return new float[] {
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(float) (x + r * Math.cos(angle)),
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(float) (y + r * Math.sin(angle))
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};
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}
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@Override
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public int getEndTime() { return hitObject.getEndTime(); }
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/**
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* Rotates the spinner by an angle.
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* @param angle the angle to rotate (in radians)
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