PIPPI!
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@ -73,6 +73,7 @@ import org.newdawn.slick.state.transition.FadeInTransition;
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import yugecin.opsudance.Dancer;
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import yugecin.opsudance.MoverDirection;
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import yugecin.opsudance.ObjectColorOverrides;
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import yugecin.opsudance.Pippi;
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/**
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* "Game" state.
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@ -631,6 +632,7 @@ public class Game extends BasicGameState {
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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UI.update(delta);
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Pippi.update(delta);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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skipButton.hoverUpdate(delta, mouseX, mouseY);
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if (isReplay || GameMod.AUTO.isActive())
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@ -1165,6 +1167,7 @@ public class Game extends BasicGameState {
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throw new RuntimeException("Running game with no beatmap loaded.");
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Dancer.instance.reset();
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Pippi.reset();
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MoverDirection.reset(beatmap.getTitle());
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// free all previously cached hitobject to framebuffer mappings if some still exist
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@ -144,8 +144,6 @@ public class Dancer {
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x = (float) point[0];
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y = (float) point[1];
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}
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x = Utils.clamp(x, 10, Options.width - 10);
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y = Utils.clamp(y, 10, Options.height - 10);
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} else {
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if (c.isSpinner()) {
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double[] point = spinner.getPoint();
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@ -161,6 +159,9 @@ public class Dancer {
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y = point.y;
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}
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}
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Pippi.dance(time, c, isCurrentLazySlider);
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x = Utils.clamp(x, 10, Options.width - 10);
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y = Utils.clamp(y, 10, Options.height - 10);
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}
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}
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@ -17,9 +17,14 @@
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*/
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package yugecin.opsudance;
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import itdelatrisu.opsu.objects.Circle;
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import itdelatrisu.opsu.objects.GameObject;
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public class Pippi {
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private int angle;
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private static double angle = 0;
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private static int currentdelta;
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private static final int targetdelta = 4;
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public static boolean enabled;
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public static int angleInc = 10;
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@ -28,4 +33,55 @@ public class Pippi {
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public static boolean followcircleExpand = true;
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public static boolean circleSlowSliders = true;
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private static double pippirad;
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private static double pippiminrad;
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private static double pippimaxrad;
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private static GameObject previous;
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public static void reset() {
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angle = 0;
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currentdelta = 0;
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pippiminrad = pippirad = Circle.diameter / 2d - 10d;
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pippimaxrad = Circle.diameter - 10d;
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}
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public static void dance(int time, GameObject c, boolean isCurrentLazySlider) {
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if (!enabled || c.isSpinner()) {
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return;
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}
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if (currentdelta >= targetdelta && c != previous) {
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currentdelta = 0;
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if (c.isSlider() && c.getTime() < time) {
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angle += angleSliderInc / 1800d * Math.PI;
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if (followcircleExpand && !isCurrentLazySlider) {
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if (c.getEndTime() - time < 40 && pippirad > pippimaxrad) {
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pippirad -= 5d;
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} else if (time - c.getTime() > 10 && c.getEndTime() - c.getTime() > 600 && pippirad < pippimaxrad){
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pippirad += 3d;
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}
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}
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} else if (!c.isSpinner()) {
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if (followcircleExpand && pippirad != pippiminrad) {
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pippirad = pippiminrad;
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}
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angle += angleInc / 1800d * Math.PI;
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}
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// don't inc on long movements
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if (c.getTime() - time > 400) {
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previous = c;
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return;
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}
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}
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Dancer.instance.x += pippirad * Math.cos(angle);
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Dancer.instance.y += pippirad * Math.sin(angle);
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}
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public static void update(int delta) {
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currentdelta += delta;
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}
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public static boolean shouldPreventWobblyStream(double distance) {
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return enabled && distance < Circle.diameter * 1.7f && preventWobblyStreams;
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}
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}
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@ -22,6 +22,7 @@ import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.objects.Circle;
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import itdelatrisu.opsu.objects.GameObject;
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import yugecin.opsudance.Pippi;
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import yugecin.opsudance.movers.*;
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public class AutoMoverFactory implements MoverFactory {
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@ -47,12 +48,9 @@ public class AutoMoverFactory implements MoverFactory {
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}
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/*
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// TODO streams: linear if pippi+preventwobblystreams
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if (distance < Circle.diameter * 1.7f && pippi && pippipreventwobblystreams) {
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if (Pippi.shouldPreventWobblyStream(distance)) {
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return new LinearMover(start, end, dir);
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}
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*/
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endtime = end.getTime();
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