PIPPI!
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@@ -73,6 +73,7 @@ import org.newdawn.slick.state.transition.FadeInTransition;
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import yugecin.opsudance.Dancer;
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import yugecin.opsudance.MoverDirection;
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import yugecin.opsudance.ObjectColorOverrides;
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import yugecin.opsudance.Pippi;
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/**
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* "Game" state.
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@@ -631,6 +632,7 @@ public class Game extends BasicGameState {
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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UI.update(delta);
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Pippi.update(delta);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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skipButton.hoverUpdate(delta, mouseX, mouseY);
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if (isReplay || GameMod.AUTO.isActive())
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@@ -1165,6 +1167,7 @@ public class Game extends BasicGameState {
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throw new RuntimeException("Running game with no beatmap loaded.");
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Dancer.instance.reset();
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Pippi.reset();
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MoverDirection.reset(beatmap.getTitle());
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// free all previously cached hitobject to framebuffer mappings if some still exist
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