Fixed bug with watching replays on "Auto" counting as retries.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@ -1271,11 +1271,13 @@ public class Game extends BasicGameState {
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loadImages();
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loadImages();
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setMapModifiers();
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setMapModifiers();
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retries = 0;
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retries = 0;
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} else if (restart == Restart.MANUAL) {
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} else if (restart == Restart.MANUAL && !GameMod.AUTO.isActive()) {
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// retry
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// retry
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retries++;
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retries++;
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} else if (restart == Restart.REPLAY)
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} else if (restart == Restart.REPLAY || GameMod.AUTO.isActive()) {
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// replay
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retries = 0;
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retries = 0;
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}
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gameObjects = new GameObject[beatmap.objects.length];
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gameObjects = new GameObject[beatmap.objects.length];
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playbackSpeed = PlaybackSpeed.NORMAL;
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playbackSpeed = PlaybackSpeed.NORMAL;
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@ -1580,6 +1582,7 @@ public class Game extends BasicGameState {
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autoMousePosition = new Vec2f();
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autoMousePosition = new Vec2f();
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autoMousePressed = false;
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autoMousePressed = false;
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flashlightRadius = container.getHeight() * 2 / 3;
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flashlightRadius = container.getHeight() * 2 / 3;
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scoreboardStarStream.clear();
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System.gc();
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System.gc();
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}
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}
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