put common hitcircle render code in separate class
This commit is contained in:
parent
c3e6826464
commit
2e3a782fdc
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@ -20,7 +20,6 @@ package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.GameData.HitObjectType;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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@ -30,16 +29,18 @@ import itdelatrisu.opsu.states.Game;
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import itdelatrisu.opsu.ui.Colors;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import yugecin.opsudance.Dancer;
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import yugecin.opsudance.core.inject.Inject;
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import yugecin.opsudance.render.GameObjectRenderer;
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/**
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* Data type representing a circle object.
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*/
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public class Circle extends GameObject {
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/** The diameter of hit circles. */
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public static float diameter;
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@Inject
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private GameObjectRenderer gameObjectRenderer;
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/** The associated HitObject. */
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private HitObject hitObject;
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@ -62,18 +63,6 @@ public class Circle extends GameObject {
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private int comboColorIndex;
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/**
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* Initializes the Circle data type with map modifiers, images, and dimensions.
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* @param circleDiameter the circle diameter
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*/
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public static void init(float circleDiameter) {
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diameter = circleDiameter * HitObject.getXMultiplier(); // convert from Osupixels (640x480)
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int diameterInt = (int) diameter;
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GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
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GameImage.HITCIRCLE_OVERLAY.setImage(GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(diameterInt, diameterInt));
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GameImage.APPROACHCIRCLE.setImage(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
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}
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/**
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* Constructor.
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* @param hitObject the associated HitObject
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@ -129,16 +118,10 @@ public class Circle extends GameObject {
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float oldAlpha = Colors.WHITE_FADE.a;
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Colors.WHITE_FADE.a = color.a = alpha;
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if (timeDiff >= 0 && !GameMod.HIDDEN.isActive() && Options.isDrawApproach())
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GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
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GameImage.HITCIRCLE.getImage().drawCentered(x, y, color);
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boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
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if (!overlayAboveNumber)
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GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Colors.WHITE_FADE);
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data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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GameImage.HITCIRCLE.getImage().getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha);
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if (overlayAboveNumber)
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GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Colors.WHITE_FADE);
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if (timeDiff >= 0) {
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gameObjectRenderer.renderApproachCircle(x, y, color, approachScale);
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}
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gameObjectRenderer.renderHitCircle(x, y, color, hitObject.getComboNumber(), alpha);
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Colors.WHITE_FADE.a = oldAlpha;
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@ -172,7 +155,7 @@ public class Circle extends GameObject {
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@Override
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public boolean mousePressed(int x, int y, int trackPosition) {
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double distance = Math.hypot(this.x - x, this.y - y);
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if (distance < diameter / 2) {
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if (distance < gameObjectRenderer.getCircleDiameter() / 2) {
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int timeDiff = trackPosition - hitObject.getTime();
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int result = hitResult(timeDiff);
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@ -37,11 +37,20 @@ import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import yugecin.opsudance.Dancer;
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import yugecin.opsudance.core.DisplayContainer;
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import yugecin.opsudance.core.inject.Inject;
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import yugecin.opsudance.render.GameObjectRenderer;
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/**
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* Data type representing a slider object.
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*/
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public class Slider extends GameObject {
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@Inject
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private DisplayContainer displayContainer;
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@Inject
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private GameObjectRenderer gameObjectRenderer;
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/** Slider ball frames. */
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private static Image[] sliderBallImages;
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@ -54,9 +63,6 @@ public class Slider extends GameObject {
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/** Follow circle radius. */
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private static float followRadius;
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/** The diameter of hit circles. */
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private static float diameter;
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/** The associated HitObject. */
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private HitObject hitObject;
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@ -116,9 +122,6 @@ public class Slider extends GameObject {
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private static final int FOLLOW_EXPAND_TIME = 150;
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private static final int FOLLOW_SHRINK_TIME = 100;
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/** Container dimensions. */
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private static int containerWidth, containerHeight;
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private int repeats;
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private static Color curveColor = new Color(0, 0, 0, 20);
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@ -134,14 +137,9 @@ public class Slider extends GameObject {
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* @param circleDiameter the circle diameter
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* @param beatmap the associated beatmap
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*/
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public static void init(DisplayContainer displayContainer, float circleDiameter, Beatmap beatmap) {
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containerWidth = displayContainer.width;
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containerHeight = displayContainer.height;
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diameter = circleDiameter * HitObject.getXMultiplier(); // convert from Osupixels (640x480)
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int diameterInt = (int) diameter;
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followRadius = diameter / 2 * 3f;
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public static void init(float circleDiameter, Beatmap beatmap) {
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followRadius = circleDiameter / 2 * 3f;
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int diameterInt = (int) circleDiameter;
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// slider ball
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if (GameImage.SLIDER_BALL.hasBeatmapSkinImages() ||
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@ -219,8 +217,6 @@ public class Slider extends GameObject {
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boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
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float oldAlpha = Colors.WHITE_FADE.a;
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Colors.WHITE_FADE.a = color.a = alpha;
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Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
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Image hitCircle = GameImage.HITCIRCLE.getImage();
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Vec2f endPos = curve.pointAt(1);
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float oldWhiteFadeAlpha = Colors.WHITE_FADE.a;
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@ -249,8 +245,8 @@ public class Slider extends GameObject {
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circleColor.a = overlayColor.a = sliderAlpha * getCircleAlphaAfterRepeat(trackPosition, true);
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}
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Vec2f endCircPos = curve.pointAt(1f);
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hitCircle.drawCentered(endCircPos.x, endCircPos.y, circleColor);
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hitCircleOverlay.drawCentered(endCircPos.x, endCircPos.y, overlayColor);
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gameObjectRenderer.renderHitCircleOnly(endCircPos.x, endCircPos.y, circleColor);
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gameObjectRenderer.renderHitCircleOverlayOnly(endCircPos.x, endCircPos.y, overlayColor);
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}
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g.pushTransform();
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@ -268,9 +264,10 @@ public class Slider extends GameObject {
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// start circle, only draw if ball still has to go there
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if (!sliderClickedInitial || (Options.isDrawSliderEndCircles() && currentRepeats < repeatCount - (repeatCount % 2 == 1 ? 1 : 0))) {
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hitCircle.drawCentered(x, y, firstCircleColor);
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if (!overlayAboveNumber || sliderClickedInitial)
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hitCircleOverlay.drawCentered(x, y, startCircleOverlayColor);
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gameObjectRenderer.renderHitCircleOnly(x, y, firstCircleColor);
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if (!overlayAboveNumber || sliderClickedInitial) {
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gameObjectRenderer.renderHitCircleOverlayOnly(x, y, startCircleOverlayColor);
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}
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}
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g.popTransform();
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@ -297,12 +294,11 @@ public class Slider extends GameObject {
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// draw combo number and overlay if not initially clicked
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if (!sliderClickedInitial) {
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data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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hitCircle.getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha);
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gameObjectRenderer.renderComboNumberOnly(x, y, hitObject.getComboNumber(), alpha);
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if (overlayAboveNumber) {
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startCircleOverlayColor.a = sliderAlpha;
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hitCircleOverlay.drawCentered(x, y, startCircleOverlayColor);
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gameObjectRenderer.renderHitCircleOverlayOnly(x, y, startCircleOverlayColor);
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}
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}
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@ -340,7 +336,7 @@ public class Slider extends GameObject {
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g.rotate(x, y, -180f);
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}
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if (!GameMod.HIDDEN.isActive() && Options.isDrawApproach()) {
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GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
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gameObjectRenderer.renderApproachCircle(x, y, color, approachScale);
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}
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g.popTransform();
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} else {
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@ -394,7 +390,7 @@ public class Slider extends GameObject {
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float oldAlphaBlack = Colors.BLACK_ALPHA.a;
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Colors.BLACK_ALPHA.a = 0.75f;
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g.setColor(Colors.BLACK_ALPHA);
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g.fillRect(0, 0, containerWidth, containerHeight);
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g.fillRect(0, 0, displayContainer.width, displayContainer.height);
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Colors.BLACK_ALPHA.a = oldAlphaBlack;
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}
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}
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@ -606,7 +602,7 @@ public class Slider extends GameObject {
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return false;
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double distance = Math.hypot(this.x - x, this.y - y);
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if (distance < diameter / 2) {
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if (distance < gameObjectRenderer.getCircleDiameter() / 2) {
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int timeDiff = Math.abs(trackPosition - hitObject.getTime());
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int[] hitResultOffset = game.getHitResultOffsets();
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@ -21,7 +21,6 @@ import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.objects.Circle;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import java.nio.ByteBuffer;
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@ -37,6 +36,7 @@ import org.lwjgl.opengl.GL20;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.util.Log;
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import yugecin.opsudance.render.GameObjectRenderer;
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/**
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* Hold the temporary render state that needs to be restored again after the new
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@ -303,7 +303,7 @@ public class CurveRenderState {
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double diff_x = x - last_x;
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double diff_y = y - last_y;
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float dist = Utils.distance(x, y, last_x, last_y);
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if (dist < Circle.diameter / 8) {
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if (dist < GameObjectRenderer.instance.getCircleDiameter() / 8) {
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x = (float) (x - diff_x / 2);
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y = (float) (y - diff_y / 2);
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} else {
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@ -73,6 +73,7 @@ import yugecin.opsudance.core.state.transitions.FadeOutTransitionState;
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import yugecin.opsudance.events.BarNotificationEvent;
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import yugecin.opsudance.events.BubbleNotificationEvent;
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import yugecin.opsudance.objects.curves.FakeCombinedCurve;
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import yugecin.opsudance.render.GameObjectRenderer;
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import yugecin.opsudance.sbv2.MoveStoryboard;
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import yugecin.opsudance.ui.OptionsOverlay;
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import yugecin.opsudance.ui.StoryboardOverlay;
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@ -86,6 +87,9 @@ public class Game extends ComplexOpsuState {
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@Inject
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private InstanceContainer instanceContainer;
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@Inject
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private GameObjectRenderer gameObjectRenderer;
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public static boolean isInGame; // TODO delete this when #79 is fixed
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/** Game restart states. */
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public enum Restart {
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@ -362,6 +366,7 @@ public class Game extends ComplexOpsuState {
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// create the associated GameData object
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data = new GameData(displayContainer.width, displayContainer.height);
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gameObjectRenderer.setGameData(data);
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}
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@ -1560,12 +1565,13 @@ public class Game extends ComplexOpsuState {
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}
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try {
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if (hitObject.isCircle())
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gameObjects[i] = new Circle(hitObject, this, data, hitObject.getComboIndex(), comboEnd);
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else if (hitObject.isSlider())
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gameObjects[i] = new Slider(hitObject, this, data, hitObject.getComboIndex(), comboEnd);
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else if (hitObject.isSpinner())
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if (hitObject.isCircle()) {
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gameObjects[i] = instanceContainer.injectFields(new Circle(hitObject, this, data, hitObject.getComboIndex(), comboEnd));
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} else if (hitObject.isSlider()) {
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gameObjects[i] = instanceContainer.injectFields(new Slider(hitObject, this, data, hitObject.getComboIndex(), comboEnd));
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} else if (hitObject.isSpinner()) {
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gameObjects[i] = new Spinner(hitObject, this, data);
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}
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} catch (Exception e) {
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String message = String.format("Failed to create %s at index %d:\n%s", hitObject.getTypeName(), i, hitObject.toString());
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Log.error(message, e);
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@ -2036,8 +2042,8 @@ public class Game extends ComplexOpsuState {
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HitObject.setStackOffset(diameter * STACK_OFFSET_MODIFIER);
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// initialize objects
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Circle.init(diameter);
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Slider.init(displayContainer, diameter, beatmap);
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gameObjectRenderer.initForGame(data, diameter);
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Slider.init(gameObjectRenderer.getCircleDiameter(), beatmap);
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Spinner.init(displayContainer, overallDifficulty);
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Curve.init(displayContainer.width, displayContainer.height, diameter, (Options.isBeatmapSkinIgnored()) ?
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Options.getSkin().getSliderBorderColor() : beatmap.getSliderBorderColor());
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@ -25,7 +25,6 @@ import awlex.ospu.spinners.SpiralSpinner;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.objects.Circle;
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import itdelatrisu.opsu.objects.DummyObject;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.objects.Slider;
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@ -37,6 +36,7 @@ import yugecin.opsudance.movers.factories.*;
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import yugecin.opsudance.movers.slidermovers.DefaultSliderMoverController;
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import yugecin.opsudance.movers.slidermovers.InheritedSliderMoverController;
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import yugecin.opsudance.movers.slidermovers.SliderMoverController;
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import yugecin.opsudance.render.GameObjectRenderer;
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import yugecin.opsudance.spinners.*;
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import java.awt.*;
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@ -193,12 +193,12 @@ public class Dancer {
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}
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isCurrentLazySlider = false;
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// detect lazy sliders, should work pretty good
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if (c.isSlider() && Options.isLazySliders() && Utils.distance(c.start.x, c.start.y, c.end.x, c.end.y) <= Circle.diameter * 0.8f) {
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if (c.isSlider() && Options.isLazySliders() && Utils.distance(c.start.x, c.start.y, c.end.x, c.end.y) <= GameObjectRenderer.instance.getCircleDiameter() * 0.8f) {
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Slider s = (Slider) c;
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Vec2f mid = s.getCurve().pointAt(1f);
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if (s.getRepeats() == 1 || Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
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if (s.getRepeats() == 1 || Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= GameObjectRenderer.instance.getCircleDiameter() * 0.8f) {
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mid = s.getCurve().pointAt(0.5f);
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if (Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
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if (Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= GameObjectRenderer.instance.getCircleDiameter() * 0.8f) {
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isCurrentLazySlider = true;
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}
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}
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@ -18,9 +18,9 @@
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package yugecin.opsudance;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.objects.Circle;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.objects.Slider;
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import yugecin.opsudance.render.GameObjectRenderer;
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public class Pippi {
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public static void setRadiusPercent(int radiusPercent) {
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Pippi.radiusPercent = radiusPercent;
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pippiminrad = pippirad = (Circle.diameter / 2d - 10d) * radiusPercent / 100d;
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pippiminrad = pippirad = (GameObjectRenderer.instance.getCircleDiameter() / 2d - 10d) * radiusPercent / 100d;
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}
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public static void reset() {
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angle = 0;
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currentdelta = 0;
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setRadiusPercent(radiusPercent);
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pippimaxrad = Circle.diameter - 10d;
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pippimaxrad = GameObjectRenderer.instance.getCircleDiameter() - 10d;
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}
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public static void dance(int time, GameObject c, boolean isCurrentLazySlider) {
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@ -91,7 +91,7 @@ public class Pippi {
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}
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public static boolean shouldPreventWobblyStream(double distance) {
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return Options.isPippiEnabled() && distance < Circle.diameter * 0.93f && Options.isPippiPreventWobblyStreams();
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return Options.isPippiEnabled() && distance < GameObjectRenderer.instance.getCircleDiameter() * 0.93f && Options.isPippiPreventWobblyStreams();
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}
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}
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@ -27,6 +27,7 @@ import yugecin.opsudance.core.state.transitions.EmptyTransitionState;
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import yugecin.opsudance.core.state.transitions.FadeInTransitionState;
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import yugecin.opsudance.core.state.transitions.FadeOutTransitionState;
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import yugecin.opsudance.core.errorhandling.ErrorHandler;
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import yugecin.opsudance.render.GameObjectRenderer;
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public class OpsuDanceInjector extends Injector {
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@ -44,6 +45,8 @@ public class OpsuDanceInjector extends Injector {
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bind(FadeInTransitionState.class).asEagerSingleton();
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bind(FadeOutTransitionState.class).asEagerSingleton();
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bind(GameObjectRenderer.class).asEagerSingleton();
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bind(Splash.class).asEagerSingleton();
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bind(MainMenu.class).asEagerSingleton();
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bind(ButtonMenu.class).asEagerSingleton();
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|
|
@ -20,10 +20,10 @@ package yugecin.opsudance.movers.factories;
|
|||
import itdelatrisu.opsu.Options;
|
||||
import itdelatrisu.opsu.Utils;
|
||||
import itdelatrisu.opsu.beatmap.HitObject;
|
||||
import itdelatrisu.opsu.objects.Circle;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
import yugecin.opsudance.Pippi;
|
||||
import yugecin.opsudance.movers.*;
|
||||
import yugecin.opsudance.render.GameObjectRenderer;
|
||||
|
||||
public class AutoMoverFactory implements MoverFactory {
|
||||
|
||||
|
@ -43,7 +43,7 @@ public class AutoMoverFactory implements MoverFactory {
|
|||
|
||||
// stacked: circles if not too quick
|
||||
int circle_stream = Options.isCircleStreams() ? 58: 85;
|
||||
if (distance < Circle.diameter && ((dt > circle_stream && !Options.isOnlyCircleStacks()) || distance < HitObject.getStackOffset() * 5.2f)) { // TODO get the correct multiplier for stackoffsets
|
||||
if (distance < GameObjectRenderer.instance.getCircleDiameter() && ((dt > circle_stream && !Options.isOnlyCircleStacks()) || distance < HitObject.getStackOffset() * 5.2f)) { // TODO get the correct multiplier for stackoffsets
|
||||
return new CircleMover(start, end, dir);
|
||||
}
|
||||
|
||||
|
|
103
src/yugecin/opsudance/render/GameObjectRenderer.java
Normal file
103
src/yugecin/opsudance/render/GameObjectRenderer.java
Normal file
|
@ -0,0 +1,103 @@
|
|||
/*
|
||||
* opsu!dance - fork of opsu! with cursordance auto
|
||||
* Copyright (C) 2017 yugecin
|
||||
*
|
||||
* opsu!dance is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* opsu!dance is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package yugecin.opsudance.render;
|
||||
|
||||
import itdelatrisu.opsu.GameData;
|
||||
import itdelatrisu.opsu.GameImage;
|
||||
import itdelatrisu.opsu.GameMod;
|
||||
import itdelatrisu.opsu.Options;
|
||||
import itdelatrisu.opsu.beatmap.HitObject;
|
||||
import itdelatrisu.opsu.ui.Colors;
|
||||
import org.newdawn.slick.Color;
|
||||
import org.newdawn.slick.Image;
|
||||
import yugecin.opsudance.core.DisplayContainer;
|
||||
import yugecin.opsudance.core.inject.Inject;
|
||||
|
||||
public class GameObjectRenderer {
|
||||
|
||||
@Inject
|
||||
private DisplayContainer displayContainer;
|
||||
|
||||
private GameData gameData;
|
||||
|
||||
private float circleDiameter;
|
||||
|
||||
private Image hitcircle;
|
||||
private Image hitcircleOverlay;
|
||||
private Image approachCircle;
|
||||
|
||||
@Deprecated
|
||||
public static GameObjectRenderer instance;
|
||||
|
||||
public GameObjectRenderer() {
|
||||
instance = this; // TODO get rid of this
|
||||
}
|
||||
|
||||
public void initForGame(GameData gameData, float circleDiameter) {
|
||||
this.gameData = gameData;
|
||||
this.circleDiameter = circleDiameter * HitObject.getXMultiplier(); // convert from Osupixels (640x480)
|
||||
int diameterInt = (int) this.circleDiameter;
|
||||
GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
|
||||
GameImage.HITCIRCLE_OVERLAY.setImage(GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(diameterInt, diameterInt));
|
||||
GameImage.APPROACHCIRCLE.setImage(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
|
||||
hitcircle = GameImage.HITCIRCLE.getImage();
|
||||
hitcircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
|
||||
approachCircle = GameImage.APPROACHCIRCLE.getImage();
|
||||
}
|
||||
|
||||
public float getCircleDiameter() {
|
||||
return circleDiameter;
|
||||
}
|
||||
|
||||
public void setGameData(GameData gameData) {
|
||||
this.gameData = gameData;
|
||||
}
|
||||
|
||||
public void renderHitCircle(float x, float y, Color color, int comboNumber, float comboNumberAlpha) {
|
||||
renderHitCircleOnly(x, y, color);
|
||||
boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
|
||||
if (!overlayAboveNumber) {
|
||||
renderHitCircleOverlayOnly(x, y, Colors.WHITE_FADE);
|
||||
}
|
||||
renderComboNumberOnly(x, y, comboNumber, comboNumberAlpha);
|
||||
if (overlayAboveNumber) {
|
||||
renderHitCircleOverlayOnly(x, y, Colors.WHITE_FADE);
|
||||
}
|
||||
}
|
||||
|
||||
public void renderHitCircleOnly(float x, float y, Color color) {
|
||||
hitcircle.drawCentered(x, y, color);
|
||||
}
|
||||
|
||||
public void renderHitCircleOverlayOnly(float x, float y, Color color) {
|
||||
hitcircleOverlay.drawCentered(x, y, color);
|
||||
}
|
||||
|
||||
public void renderComboNumberOnly(float x, float y, int number, float alpha) {
|
||||
if (number > 0) {
|
||||
gameData.drawSymbolNumber(number, x, y, GameImage.HITCIRCLE.getImage().getWidth() * 0.40f / gameData.getDefaultSymbolImage(0).getHeight(), alpha);
|
||||
}
|
||||
}
|
||||
|
||||
public void renderApproachCircle(float x, float y, Color color, float approachScale) {
|
||||
if (!GameMod.HIDDEN.isActive() && Options.isDrawApproach()) {
|
||||
approachCircle.getScaledCopy(approachScale).drawCentered(x, y, color);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user