put common hitcircle render code in separate class

This commit is contained in:
yugecin
2017-03-04 14:26:55 +01:00
parent c3e6826464
commit 2e3a782fdc
9 changed files with 164 additions and 73 deletions

View File

@@ -20,7 +20,6 @@ package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameData.HitObjectType;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
@@ -30,16 +29,18 @@ import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.ui.Colors;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import yugecin.opsudance.Dancer;
import yugecin.opsudance.core.inject.Inject;
import yugecin.opsudance.render.GameObjectRenderer;
/**
* Data type representing a circle object.
*/
public class Circle extends GameObject {
/** The diameter of hit circles. */
public static float diameter;
@Inject
private GameObjectRenderer gameObjectRenderer;
/** The associated HitObject. */
private HitObject hitObject;
@@ -62,18 +63,6 @@ public class Circle extends GameObject {
private int comboColorIndex;
/**
* Initializes the Circle data type with map modifiers, images, and dimensions.
* @param circleDiameter the circle diameter
*/
public static void init(float circleDiameter) {
diameter = circleDiameter * HitObject.getXMultiplier(); // convert from Osupixels (640x480)
int diameterInt = (int) diameter;
GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
GameImage.HITCIRCLE_OVERLAY.setImage(GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(diameterInt, diameterInt));
GameImage.APPROACHCIRCLE.setImage(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
}
/**
* Constructor.
* @param hitObject the associated HitObject
@@ -129,16 +118,10 @@ public class Circle extends GameObject {
float oldAlpha = Colors.WHITE_FADE.a;
Colors.WHITE_FADE.a = color.a = alpha;
if (timeDiff >= 0 && !GameMod.HIDDEN.isActive() && Options.isDrawApproach())
GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
GameImage.HITCIRCLE.getImage().drawCentered(x, y, color);
boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
if (!overlayAboveNumber)
GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Colors.WHITE_FADE);
data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
GameImage.HITCIRCLE.getImage().getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha);
if (overlayAboveNumber)
GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Colors.WHITE_FADE);
if (timeDiff >= 0) {
gameObjectRenderer.renderApproachCircle(x, y, color, approachScale);
}
gameObjectRenderer.renderHitCircle(x, y, color, hitObject.getComboNumber(), alpha);
Colors.WHITE_FADE.a = oldAlpha;
@@ -172,7 +155,7 @@ public class Circle extends GameObject {
@Override
public boolean mousePressed(int x, int y, int trackPosition) {
double distance = Math.hypot(this.x - x, this.y - y);
if (distance < diameter / 2) {
if (distance < gameObjectRenderer.getCircleDiameter() / 2) {
int timeDiff = trackPosition - hitObject.getTime();
int result = hitResult(timeDiff);

View File

@@ -37,11 +37,20 @@ import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import yugecin.opsudance.Dancer;
import yugecin.opsudance.core.DisplayContainer;
import yugecin.opsudance.core.inject.Inject;
import yugecin.opsudance.render.GameObjectRenderer;
/**
* Data type representing a slider object.
*/
public class Slider extends GameObject {
@Inject
private DisplayContainer displayContainer;
@Inject
private GameObjectRenderer gameObjectRenderer;
/** Slider ball frames. */
private static Image[] sliderBallImages;
@@ -54,9 +63,6 @@ public class Slider extends GameObject {
/** Follow circle radius. */
private static float followRadius;
/** The diameter of hit circles. */
private static float diameter;
/** The associated HitObject. */
private HitObject hitObject;
@@ -116,9 +122,6 @@ public class Slider extends GameObject {
private static final int FOLLOW_EXPAND_TIME = 150;
private static final int FOLLOW_SHRINK_TIME = 100;
/** Container dimensions. */
private static int containerWidth, containerHeight;
private int repeats;
private static Color curveColor = new Color(0, 0, 0, 20);
@@ -134,14 +137,9 @@ public class Slider extends GameObject {
* @param circleDiameter the circle diameter
* @param beatmap the associated beatmap
*/
public static void init(DisplayContainer displayContainer, float circleDiameter, Beatmap beatmap) {
containerWidth = displayContainer.width;
containerHeight = displayContainer.height;
diameter = circleDiameter * HitObject.getXMultiplier(); // convert from Osupixels (640x480)
int diameterInt = (int) diameter;
followRadius = diameter / 2 * 3f;
public static void init(float circleDiameter, Beatmap beatmap) {
followRadius = circleDiameter / 2 * 3f;
int diameterInt = (int) circleDiameter;
// slider ball
if (GameImage.SLIDER_BALL.hasBeatmapSkinImages() ||
@@ -219,8 +217,6 @@ public class Slider extends GameObject {
boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
float oldAlpha = Colors.WHITE_FADE.a;
Colors.WHITE_FADE.a = color.a = alpha;
Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
Image hitCircle = GameImage.HITCIRCLE.getImage();
Vec2f endPos = curve.pointAt(1);
float oldWhiteFadeAlpha = Colors.WHITE_FADE.a;
@@ -249,8 +245,8 @@ public class Slider extends GameObject {
circleColor.a = overlayColor.a = sliderAlpha * getCircleAlphaAfterRepeat(trackPosition, true);
}
Vec2f endCircPos = curve.pointAt(1f);
hitCircle.drawCentered(endCircPos.x, endCircPos.y, circleColor);
hitCircleOverlay.drawCentered(endCircPos.x, endCircPos.y, overlayColor);
gameObjectRenderer.renderHitCircleOnly(endCircPos.x, endCircPos.y, circleColor);
gameObjectRenderer.renderHitCircleOverlayOnly(endCircPos.x, endCircPos.y, overlayColor);
}
g.pushTransform();
@@ -268,9 +264,10 @@ public class Slider extends GameObject {
// start circle, only draw if ball still has to go there
if (!sliderClickedInitial || (Options.isDrawSliderEndCircles() && currentRepeats < repeatCount - (repeatCount % 2 == 1 ? 1 : 0))) {
hitCircle.drawCentered(x, y, firstCircleColor);
if (!overlayAboveNumber || sliderClickedInitial)
hitCircleOverlay.drawCentered(x, y, startCircleOverlayColor);
gameObjectRenderer.renderHitCircleOnly(x, y, firstCircleColor);
if (!overlayAboveNumber || sliderClickedInitial) {
gameObjectRenderer.renderHitCircleOverlayOnly(x, y, startCircleOverlayColor);
}
}
g.popTransform();
@@ -297,12 +294,11 @@ public class Slider extends GameObject {
// draw combo number and overlay if not initially clicked
if (!sliderClickedInitial) {
data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
hitCircle.getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha);
gameObjectRenderer.renderComboNumberOnly(x, y, hitObject.getComboNumber(), alpha);
if (overlayAboveNumber) {
startCircleOverlayColor.a = sliderAlpha;
hitCircleOverlay.drawCentered(x, y, startCircleOverlayColor);
gameObjectRenderer.renderHitCircleOverlayOnly(x, y, startCircleOverlayColor);
}
}
@@ -340,7 +336,7 @@ public class Slider extends GameObject {
g.rotate(x, y, -180f);
}
if (!GameMod.HIDDEN.isActive() && Options.isDrawApproach()) {
GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
gameObjectRenderer.renderApproachCircle(x, y, color, approachScale);
}
g.popTransform();
} else {
@@ -394,7 +390,7 @@ public class Slider extends GameObject {
float oldAlphaBlack = Colors.BLACK_ALPHA.a;
Colors.BLACK_ALPHA.a = 0.75f;
g.setColor(Colors.BLACK_ALPHA);
g.fillRect(0, 0, containerWidth, containerHeight);
g.fillRect(0, 0, displayContainer.width, displayContainer.height);
Colors.BLACK_ALPHA.a = oldAlphaBlack;
}
}
@@ -606,7 +602,7 @@ public class Slider extends GameObject {
return false;
double distance = Math.hypot(this.x - x, this.y - y);
if (distance < diameter / 2) {
if (distance < gameObjectRenderer.getCircleDiameter() / 2) {
int timeDiff = Math.abs(trackPosition - hitObject.getTime());
int[] hitResultOffset = game.getHitResultOffsets();