put common hitcircle render code in separate class

This commit is contained in:
yugecin
2017-03-04 14:26:55 +01:00
parent c3e6826464
commit 2e3a782fdc
9 changed files with 164 additions and 73 deletions

View File

@@ -73,6 +73,7 @@ import yugecin.opsudance.core.state.transitions.FadeOutTransitionState;
import yugecin.opsudance.events.BarNotificationEvent;
import yugecin.opsudance.events.BubbleNotificationEvent;
import yugecin.opsudance.objects.curves.FakeCombinedCurve;
import yugecin.opsudance.render.GameObjectRenderer;
import yugecin.opsudance.sbv2.MoveStoryboard;
import yugecin.opsudance.ui.OptionsOverlay;
import yugecin.opsudance.ui.StoryboardOverlay;
@@ -86,6 +87,9 @@ public class Game extends ComplexOpsuState {
@Inject
private InstanceContainer instanceContainer;
@Inject
private GameObjectRenderer gameObjectRenderer;
public static boolean isInGame; // TODO delete this when #79 is fixed
/** Game restart states. */
public enum Restart {
@@ -362,6 +366,7 @@ public class Game extends ComplexOpsuState {
// create the associated GameData object
data = new GameData(displayContainer.width, displayContainer.height);
gameObjectRenderer.setGameData(data);
}
@@ -1560,12 +1565,13 @@ public class Game extends ComplexOpsuState {
}
try {
if (hitObject.isCircle())
gameObjects[i] = new Circle(hitObject, this, data, hitObject.getComboIndex(), comboEnd);
else if (hitObject.isSlider())
gameObjects[i] = new Slider(hitObject, this, data, hitObject.getComboIndex(), comboEnd);
else if (hitObject.isSpinner())
if (hitObject.isCircle()) {
gameObjects[i] = instanceContainer.injectFields(new Circle(hitObject, this, data, hitObject.getComboIndex(), comboEnd));
} else if (hitObject.isSlider()) {
gameObjects[i] = instanceContainer.injectFields(new Slider(hitObject, this, data, hitObject.getComboIndex(), comboEnd));
} else if (hitObject.isSpinner()) {
gameObjects[i] = new Spinner(hitObject, this, data);
}
} catch (Exception e) {
String message = String.format("Failed to create %s at index %d:\n%s", hitObject.getTypeName(), i, hitObject.toString());
Log.error(message, e);
@@ -2036,8 +2042,8 @@ public class Game extends ComplexOpsuState {
HitObject.setStackOffset(diameter * STACK_OFFSET_MODIFIER);
// initialize objects
Circle.init(diameter);
Slider.init(displayContainer, diameter, beatmap);
gameObjectRenderer.initForGame(data, diameter);
Slider.init(gameObjectRenderer.getCircleDiameter(), beatmap);
Spinner.init(displayContainer, overallDifficulty);
Curve.init(displayContainer.width, displayContainer.height, diameter, (Options.isBeatmapSkinIgnored()) ?
Options.getSkin().getSliderBorderColor() : beatmap.getSliderBorderColor());