put common hitcircle render code in separate class
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@@ -73,6 +73,7 @@ import yugecin.opsudance.core.state.transitions.FadeOutTransitionState;
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import yugecin.opsudance.events.BarNotificationEvent;
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import yugecin.opsudance.events.BubbleNotificationEvent;
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import yugecin.opsudance.objects.curves.FakeCombinedCurve;
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import yugecin.opsudance.render.GameObjectRenderer;
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import yugecin.opsudance.sbv2.MoveStoryboard;
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import yugecin.opsudance.ui.OptionsOverlay;
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import yugecin.opsudance.ui.StoryboardOverlay;
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@@ -86,6 +87,9 @@ public class Game extends ComplexOpsuState {
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@Inject
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private InstanceContainer instanceContainer;
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@Inject
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private GameObjectRenderer gameObjectRenderer;
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public static boolean isInGame; // TODO delete this when #79 is fixed
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/** Game restart states. */
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public enum Restart {
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@@ -362,6 +366,7 @@ public class Game extends ComplexOpsuState {
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// create the associated GameData object
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data = new GameData(displayContainer.width, displayContainer.height);
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gameObjectRenderer.setGameData(data);
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}
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@@ -1560,12 +1565,13 @@ public class Game extends ComplexOpsuState {
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}
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try {
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if (hitObject.isCircle())
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gameObjects[i] = new Circle(hitObject, this, data, hitObject.getComboIndex(), comboEnd);
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else if (hitObject.isSlider())
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gameObjects[i] = new Slider(hitObject, this, data, hitObject.getComboIndex(), comboEnd);
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else if (hitObject.isSpinner())
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if (hitObject.isCircle()) {
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gameObjects[i] = instanceContainer.injectFields(new Circle(hitObject, this, data, hitObject.getComboIndex(), comboEnd));
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} else if (hitObject.isSlider()) {
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gameObjects[i] = instanceContainer.injectFields(new Slider(hitObject, this, data, hitObject.getComboIndex(), comboEnd));
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} else if (hitObject.isSpinner()) {
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gameObjects[i] = new Spinner(hitObject, this, data);
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}
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} catch (Exception e) {
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String message = String.format("Failed to create %s at index %d:\n%s", hitObject.getTypeName(), i, hitObject.toString());
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Log.error(message, e);
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@@ -2036,8 +2042,8 @@ public class Game extends ComplexOpsuState {
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HitObject.setStackOffset(diameter * STACK_OFFSET_MODIFIER);
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// initialize objects
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Circle.init(diameter);
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Slider.init(displayContainer, diameter, beatmap);
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gameObjectRenderer.initForGame(data, diameter);
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Slider.init(gameObjectRenderer.getCircleDiameter(), beatmap);
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Spinner.init(displayContainer, overallDifficulty);
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Curve.init(displayContainer.width, displayContainer.height, diameter, (Options.isBeatmapSkinIgnored()) ?
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Options.getSkin().getSliderBorderColor() : beatmap.getSliderBorderColor());
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