put common hitcircle render code in separate class

This commit is contained in:
yugecin
2017-03-04 14:26:55 +01:00
parent c3e6826464
commit 2e3a782fdc
9 changed files with 164 additions and 73 deletions

View File

@@ -25,7 +25,6 @@ import awlex.ospu.spinners.SpiralSpinner;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.objects.Circle;
import itdelatrisu.opsu.objects.DummyObject;
import itdelatrisu.opsu.objects.GameObject;
import itdelatrisu.opsu.objects.Slider;
@@ -37,6 +36,7 @@ import yugecin.opsudance.movers.factories.*;
import yugecin.opsudance.movers.slidermovers.DefaultSliderMoverController;
import yugecin.opsudance.movers.slidermovers.InheritedSliderMoverController;
import yugecin.opsudance.movers.slidermovers.SliderMoverController;
import yugecin.opsudance.render.GameObjectRenderer;
import yugecin.opsudance.spinners.*;
import java.awt.*;
@@ -193,12 +193,12 @@ public class Dancer {
}
isCurrentLazySlider = false;
// detect lazy sliders, should work pretty good
if (c.isSlider() && Options.isLazySliders() && Utils.distance(c.start.x, c.start.y, c.end.x, c.end.y) <= Circle.diameter * 0.8f) {
if (c.isSlider() && Options.isLazySliders() && Utils.distance(c.start.x, c.start.y, c.end.x, c.end.y) <= GameObjectRenderer.instance.getCircleDiameter() * 0.8f) {
Slider s = (Slider) c;
Vec2f mid = s.getCurve().pointAt(1f);
if (s.getRepeats() == 1 || Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
if (s.getRepeats() == 1 || Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= GameObjectRenderer.instance.getCircleDiameter() * 0.8f) {
mid = s.getCurve().pointAt(0.5f);
if (Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
if (Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= GameObjectRenderer.instance.getCircleDiameter() * 0.8f) {
isCurrentLazySlider = true;
}
}

View File

@@ -18,9 +18,9 @@
package yugecin.opsudance;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.objects.Circle;
import itdelatrisu.opsu.objects.GameObject;
import itdelatrisu.opsu.objects.Slider;
import yugecin.opsudance.render.GameObjectRenderer;
public class Pippi {
@@ -37,14 +37,14 @@ public class Pippi {
public static void setRadiusPercent(int radiusPercent) {
Pippi.radiusPercent = radiusPercent;
pippiminrad = pippirad = (Circle.diameter / 2d - 10d) * radiusPercent / 100d;
pippiminrad = pippirad = (GameObjectRenderer.instance.getCircleDiameter() / 2d - 10d) * radiusPercent / 100d;
}
public static void reset() {
angle = 0;
currentdelta = 0;
setRadiusPercent(radiusPercent);
pippimaxrad = Circle.diameter - 10d;
pippimaxrad = GameObjectRenderer.instance.getCircleDiameter() - 10d;
}
public static void dance(int time, GameObject c, boolean isCurrentLazySlider) {
@@ -91,7 +91,7 @@ public class Pippi {
}
public static boolean shouldPreventWobblyStream(double distance) {
return Options.isPippiEnabled() && distance < Circle.diameter * 0.93f && Options.isPippiPreventWobblyStreams();
return Options.isPippiEnabled() && distance < GameObjectRenderer.instance.getCircleDiameter() * 0.93f && Options.isPippiPreventWobblyStreams();
}
}

View File

@@ -27,6 +27,7 @@ import yugecin.opsudance.core.state.transitions.EmptyTransitionState;
import yugecin.opsudance.core.state.transitions.FadeInTransitionState;
import yugecin.opsudance.core.state.transitions.FadeOutTransitionState;
import yugecin.opsudance.core.errorhandling.ErrorHandler;
import yugecin.opsudance.render.GameObjectRenderer;
public class OpsuDanceInjector extends Injector {
@@ -44,6 +45,8 @@ public class OpsuDanceInjector extends Injector {
bind(FadeInTransitionState.class).asEagerSingleton();
bind(FadeOutTransitionState.class).asEagerSingleton();
bind(GameObjectRenderer.class).asEagerSingleton();
bind(Splash.class).asEagerSingleton();
bind(MainMenu.class).asEagerSingleton();
bind(ButtonMenu.class).asEagerSingleton();

View File

@@ -20,10 +20,10 @@ package yugecin.opsudance.movers.factories;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.Circle;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.Pippi;
import yugecin.opsudance.movers.*;
import yugecin.opsudance.render.GameObjectRenderer;
public class AutoMoverFactory implements MoverFactory {
@@ -43,7 +43,7 @@ public class AutoMoverFactory implements MoverFactory {
// stacked: circles if not too quick
int circle_stream = Options.isCircleStreams() ? 58: 85;
if (distance < Circle.diameter && ((dt > circle_stream && !Options.isOnlyCircleStacks()) || distance < HitObject.getStackOffset() * 5.2f)) { // TODO get the correct multiplier for stackoffsets
if (distance < GameObjectRenderer.instance.getCircleDiameter() && ((dt > circle_stream && !Options.isOnlyCircleStacks()) || distance < HitObject.getStackOffset() * 5.2f)) { // TODO get the correct multiplier for stackoffsets
return new CircleMover(start, end, dir);
}

View File

@@ -0,0 +1,103 @@
/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2017 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu!dance is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.render;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.ui.Colors;
import org.newdawn.slick.Color;
import org.newdawn.slick.Image;
import yugecin.opsudance.core.DisplayContainer;
import yugecin.opsudance.core.inject.Inject;
public class GameObjectRenderer {
@Inject
private DisplayContainer displayContainer;
private GameData gameData;
private float circleDiameter;
private Image hitcircle;
private Image hitcircleOverlay;
private Image approachCircle;
@Deprecated
public static GameObjectRenderer instance;
public GameObjectRenderer() {
instance = this; // TODO get rid of this
}
public void initForGame(GameData gameData, float circleDiameter) {
this.gameData = gameData;
this.circleDiameter = circleDiameter * HitObject.getXMultiplier(); // convert from Osupixels (640x480)
int diameterInt = (int) this.circleDiameter;
GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
GameImage.HITCIRCLE_OVERLAY.setImage(GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(diameterInt, diameterInt));
GameImage.APPROACHCIRCLE.setImage(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
hitcircle = GameImage.HITCIRCLE.getImage();
hitcircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
approachCircle = GameImage.APPROACHCIRCLE.getImage();
}
public float getCircleDiameter() {
return circleDiameter;
}
public void setGameData(GameData gameData) {
this.gameData = gameData;
}
public void renderHitCircle(float x, float y, Color color, int comboNumber, float comboNumberAlpha) {
renderHitCircleOnly(x, y, color);
boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
if (!overlayAboveNumber) {
renderHitCircleOverlayOnly(x, y, Colors.WHITE_FADE);
}
renderComboNumberOnly(x, y, comboNumber, comboNumberAlpha);
if (overlayAboveNumber) {
renderHitCircleOverlayOnly(x, y, Colors.WHITE_FADE);
}
}
public void renderHitCircleOnly(float x, float y, Color color) {
hitcircle.drawCentered(x, y, color);
}
public void renderHitCircleOverlayOnly(float x, float y, Color color) {
hitcircleOverlay.drawCentered(x, y, color);
}
public void renderComboNumberOnly(float x, float y, int number, float alpha) {
if (number > 0) {
gameData.drawSymbolNumber(number, x, y, GameImage.HITCIRCLE.getImage().getWidth() * 0.40f / gameData.getDefaultSymbolImage(0).getHeight(), alpha);
}
}
public void renderApproachCircle(float x, float y, Color color, float approachScale) {
if (!GameMod.HIDDEN.isActive() && Options.isDrawApproach()) {
approachCircle.getScaledCopy(approachScale).drawCentered(x, y, color);
}
}
}