put common hitcircle render code in separate class

This commit is contained in:
yugecin
2017-03-04 14:26:55 +01:00
parent c3e6826464
commit 2e3a782fdc
9 changed files with 164 additions and 73 deletions

View File

@@ -27,6 +27,7 @@ import yugecin.opsudance.core.state.transitions.EmptyTransitionState;
import yugecin.opsudance.core.state.transitions.FadeInTransitionState;
import yugecin.opsudance.core.state.transitions.FadeOutTransitionState;
import yugecin.opsudance.core.errorhandling.ErrorHandler;
import yugecin.opsudance.render.GameObjectRenderer;
public class OpsuDanceInjector extends Injector {
@@ -44,6 +45,8 @@ public class OpsuDanceInjector extends Injector {
bind(FadeInTransitionState.class).asEagerSingleton();
bind(FadeOutTransitionState.class).asEagerSingleton();
bind(GameObjectRenderer.class).asEagerSingleton();
bind(Splash.class).asEagerSingleton();
bind(MainMenu.class).asEagerSingleton();
bind(ButtonMenu.class).asEagerSingleton();