put common hitcircle render code in separate class
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@@ -27,6 +27,7 @@ import yugecin.opsudance.core.state.transitions.EmptyTransitionState;
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import yugecin.opsudance.core.state.transitions.FadeInTransitionState;
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import yugecin.opsudance.core.state.transitions.FadeOutTransitionState;
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import yugecin.opsudance.core.errorhandling.ErrorHandler;
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import yugecin.opsudance.render.GameObjectRenderer;
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public class OpsuDanceInjector extends Injector {
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@@ -44,6 +45,8 @@ public class OpsuDanceInjector extends Injector {
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bind(FadeInTransitionState.class).asEagerSingleton();
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bind(FadeOutTransitionState.class).asEagerSingleton();
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bind(GameObjectRenderer.class).asEagerSingleton();
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bind(Splash.class).asEagerSingleton();
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bind(MainMenu.class).asEagerSingleton();
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bind(ButtonMenu.class).asEagerSingleton();
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