put common hitcircle render code in separate class

This commit is contained in:
yugecin 2017-03-04 14:26:55 +01:00
parent c3e6826464
commit 2e3a782fdc
9 changed files with 164 additions and 73 deletions

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@ -20,7 +20,6 @@ package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.GameData; import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameData.HitObjectType; import itdelatrisu.opsu.GameData.HitObjectType;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod; import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Options; import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.Utils;
@ -30,16 +29,18 @@ import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.ui.Colors; import itdelatrisu.opsu.ui.Colors;
import org.newdawn.slick.Color; import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics; import org.newdawn.slick.Graphics;
import yugecin.opsudance.Dancer; import yugecin.opsudance.Dancer;
import yugecin.opsudance.core.inject.Inject;
import yugecin.opsudance.render.GameObjectRenderer;
/** /**
* Data type representing a circle object. * Data type representing a circle object.
*/ */
public class Circle extends GameObject { public class Circle extends GameObject {
/** The diameter of hit circles. */
public static float diameter; @Inject
private GameObjectRenderer gameObjectRenderer;
/** The associated HitObject. */ /** The associated HitObject. */
private HitObject hitObject; private HitObject hitObject;
@ -62,18 +63,6 @@ public class Circle extends GameObject {
private int comboColorIndex; private int comboColorIndex;
/**
* Initializes the Circle data type with map modifiers, images, and dimensions.
* @param circleDiameter the circle diameter
*/
public static void init(float circleDiameter) {
diameter = circleDiameter * HitObject.getXMultiplier(); // convert from Osupixels (640x480)
int diameterInt = (int) diameter;
GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
GameImage.HITCIRCLE_OVERLAY.setImage(GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(diameterInt, diameterInt));
GameImage.APPROACHCIRCLE.setImage(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
}
/** /**
* Constructor. * Constructor.
* @param hitObject the associated HitObject * @param hitObject the associated HitObject
@ -129,16 +118,10 @@ public class Circle extends GameObject {
float oldAlpha = Colors.WHITE_FADE.a; float oldAlpha = Colors.WHITE_FADE.a;
Colors.WHITE_FADE.a = color.a = alpha; Colors.WHITE_FADE.a = color.a = alpha;
if (timeDiff >= 0 && !GameMod.HIDDEN.isActive() && Options.isDrawApproach()) if (timeDiff >= 0) {
GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color); gameObjectRenderer.renderApproachCircle(x, y, color, approachScale);
GameImage.HITCIRCLE.getImage().drawCentered(x, y, color); }
boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber(); gameObjectRenderer.renderHitCircle(x, y, color, hitObject.getComboNumber(), alpha);
if (!overlayAboveNumber)
GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Colors.WHITE_FADE);
data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
GameImage.HITCIRCLE.getImage().getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha);
if (overlayAboveNumber)
GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Colors.WHITE_FADE);
Colors.WHITE_FADE.a = oldAlpha; Colors.WHITE_FADE.a = oldAlpha;
@ -172,7 +155,7 @@ public class Circle extends GameObject {
@Override @Override
public boolean mousePressed(int x, int y, int trackPosition) { public boolean mousePressed(int x, int y, int trackPosition) {
double distance = Math.hypot(this.x - x, this.y - y); double distance = Math.hypot(this.x - x, this.y - y);
if (distance < diameter / 2) { if (distance < gameObjectRenderer.getCircleDiameter() / 2) {
int timeDiff = trackPosition - hitObject.getTime(); int timeDiff = trackPosition - hitObject.getTime();
int result = hitResult(timeDiff); int result = hitResult(timeDiff);

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@ -37,11 +37,20 @@ import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image; import org.newdawn.slick.Image;
import yugecin.opsudance.Dancer; import yugecin.opsudance.Dancer;
import yugecin.opsudance.core.DisplayContainer; import yugecin.opsudance.core.DisplayContainer;
import yugecin.opsudance.core.inject.Inject;
import yugecin.opsudance.render.GameObjectRenderer;
/** /**
* Data type representing a slider object. * Data type representing a slider object.
*/ */
public class Slider extends GameObject { public class Slider extends GameObject {
@Inject
private DisplayContainer displayContainer;
@Inject
private GameObjectRenderer gameObjectRenderer;
/** Slider ball frames. */ /** Slider ball frames. */
private static Image[] sliderBallImages; private static Image[] sliderBallImages;
@ -54,9 +63,6 @@ public class Slider extends GameObject {
/** Follow circle radius. */ /** Follow circle radius. */
private static float followRadius; private static float followRadius;
/** The diameter of hit circles. */
private static float diameter;
/** The associated HitObject. */ /** The associated HitObject. */
private HitObject hitObject; private HitObject hitObject;
@ -116,9 +122,6 @@ public class Slider extends GameObject {
private static final int FOLLOW_EXPAND_TIME = 150; private static final int FOLLOW_EXPAND_TIME = 150;
private static final int FOLLOW_SHRINK_TIME = 100; private static final int FOLLOW_SHRINK_TIME = 100;
/** Container dimensions. */
private static int containerWidth, containerHeight;
private int repeats; private int repeats;
private static Color curveColor = new Color(0, 0, 0, 20); private static Color curveColor = new Color(0, 0, 0, 20);
@ -134,14 +137,9 @@ public class Slider extends GameObject {
* @param circleDiameter the circle diameter * @param circleDiameter the circle diameter
* @param beatmap the associated beatmap * @param beatmap the associated beatmap
*/ */
public static void init(DisplayContainer displayContainer, float circleDiameter, Beatmap beatmap) { public static void init(float circleDiameter, Beatmap beatmap) {
containerWidth = displayContainer.width; followRadius = circleDiameter / 2 * 3f;
containerHeight = displayContainer.height; int diameterInt = (int) circleDiameter;
diameter = circleDiameter * HitObject.getXMultiplier(); // convert from Osupixels (640x480)
int diameterInt = (int) diameter;
followRadius = diameter / 2 * 3f;
// slider ball // slider ball
if (GameImage.SLIDER_BALL.hasBeatmapSkinImages() || if (GameImage.SLIDER_BALL.hasBeatmapSkinImages() ||
@ -219,8 +217,6 @@ public class Slider extends GameObject {
boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber(); boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
float oldAlpha = Colors.WHITE_FADE.a; float oldAlpha = Colors.WHITE_FADE.a;
Colors.WHITE_FADE.a = color.a = alpha; Colors.WHITE_FADE.a = color.a = alpha;
Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
Image hitCircle = GameImage.HITCIRCLE.getImage();
Vec2f endPos = curve.pointAt(1); Vec2f endPos = curve.pointAt(1);
float oldWhiteFadeAlpha = Colors.WHITE_FADE.a; float oldWhiteFadeAlpha = Colors.WHITE_FADE.a;
@ -249,8 +245,8 @@ public class Slider extends GameObject {
circleColor.a = overlayColor.a = sliderAlpha * getCircleAlphaAfterRepeat(trackPosition, true); circleColor.a = overlayColor.a = sliderAlpha * getCircleAlphaAfterRepeat(trackPosition, true);
} }
Vec2f endCircPos = curve.pointAt(1f); Vec2f endCircPos = curve.pointAt(1f);
hitCircle.drawCentered(endCircPos.x, endCircPos.y, circleColor); gameObjectRenderer.renderHitCircleOnly(endCircPos.x, endCircPos.y, circleColor);
hitCircleOverlay.drawCentered(endCircPos.x, endCircPos.y, overlayColor); gameObjectRenderer.renderHitCircleOverlayOnly(endCircPos.x, endCircPos.y, overlayColor);
} }
g.pushTransform(); g.pushTransform();
@ -268,9 +264,10 @@ public class Slider extends GameObject {
// start circle, only draw if ball still has to go there // start circle, only draw if ball still has to go there
if (!sliderClickedInitial || (Options.isDrawSliderEndCircles() && currentRepeats < repeatCount - (repeatCount % 2 == 1 ? 1 : 0))) { if (!sliderClickedInitial || (Options.isDrawSliderEndCircles() && currentRepeats < repeatCount - (repeatCount % 2 == 1 ? 1 : 0))) {
hitCircle.drawCentered(x, y, firstCircleColor); gameObjectRenderer.renderHitCircleOnly(x, y, firstCircleColor);
if (!overlayAboveNumber || sliderClickedInitial) if (!overlayAboveNumber || sliderClickedInitial) {
hitCircleOverlay.drawCentered(x, y, startCircleOverlayColor); gameObjectRenderer.renderHitCircleOverlayOnly(x, y, startCircleOverlayColor);
}
} }
g.popTransform(); g.popTransform();
@ -297,12 +294,11 @@ public class Slider extends GameObject {
// draw combo number and overlay if not initially clicked // draw combo number and overlay if not initially clicked
if (!sliderClickedInitial) { if (!sliderClickedInitial) {
data.drawSymbolNumber(hitObject.getComboNumber(), x, y, gameObjectRenderer.renderComboNumberOnly(x, y, hitObject.getComboNumber(), alpha);
hitCircle.getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha);
if (overlayAboveNumber) { if (overlayAboveNumber) {
startCircleOverlayColor.a = sliderAlpha; startCircleOverlayColor.a = sliderAlpha;
hitCircleOverlay.drawCentered(x, y, startCircleOverlayColor); gameObjectRenderer.renderHitCircleOverlayOnly(x, y, startCircleOverlayColor);
} }
} }
@ -340,7 +336,7 @@ public class Slider extends GameObject {
g.rotate(x, y, -180f); g.rotate(x, y, -180f);
} }
if (!GameMod.HIDDEN.isActive() && Options.isDrawApproach()) { if (!GameMod.HIDDEN.isActive() && Options.isDrawApproach()) {
GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color); gameObjectRenderer.renderApproachCircle(x, y, color, approachScale);
} }
g.popTransform(); g.popTransform();
} else { } else {
@ -394,7 +390,7 @@ public class Slider extends GameObject {
float oldAlphaBlack = Colors.BLACK_ALPHA.a; float oldAlphaBlack = Colors.BLACK_ALPHA.a;
Colors.BLACK_ALPHA.a = 0.75f; Colors.BLACK_ALPHA.a = 0.75f;
g.setColor(Colors.BLACK_ALPHA); g.setColor(Colors.BLACK_ALPHA);
g.fillRect(0, 0, containerWidth, containerHeight); g.fillRect(0, 0, displayContainer.width, displayContainer.height);
Colors.BLACK_ALPHA.a = oldAlphaBlack; Colors.BLACK_ALPHA.a = oldAlphaBlack;
} }
} }
@ -606,7 +602,7 @@ public class Slider extends GameObject {
return false; return false;
double distance = Math.hypot(this.x - x, this.y - y); double distance = Math.hypot(this.x - x, this.y - y);
if (distance < diameter / 2) { if (distance < gameObjectRenderer.getCircleDiameter() / 2) {
int timeDiff = Math.abs(trackPosition - hitObject.getTime()); int timeDiff = Math.abs(trackPosition - hitObject.getTime());
int[] hitResultOffset = game.getHitResultOffsets(); int[] hitResultOffset = game.getHitResultOffsets();

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@ -21,7 +21,6 @@ import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.Options; import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.beatmap.HitObject; import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.Circle;
import itdelatrisu.opsu.objects.curves.Vec2f; import itdelatrisu.opsu.objects.curves.Vec2f;
import java.nio.ByteBuffer; import java.nio.ByteBuffer;
@ -37,6 +36,7 @@ import org.lwjgl.opengl.GL20;
import org.newdawn.slick.Color; import org.newdawn.slick.Color;
import org.newdawn.slick.Image; import org.newdawn.slick.Image;
import org.newdawn.slick.util.Log; import org.newdawn.slick.util.Log;
import yugecin.opsudance.render.GameObjectRenderer;
/** /**
* Hold the temporary render state that needs to be restored again after the new * Hold the temporary render state that needs to be restored again after the new
@ -303,7 +303,7 @@ public class CurveRenderState {
double diff_x = x - last_x; double diff_x = x - last_x;
double diff_y = y - last_y; double diff_y = y - last_y;
float dist = Utils.distance(x, y, last_x, last_y); float dist = Utils.distance(x, y, last_x, last_y);
if (dist < Circle.diameter / 8) { if (dist < GameObjectRenderer.instance.getCircleDiameter() / 8) {
x = (float) (x - diff_x / 2); x = (float) (x - diff_x / 2);
y = (float) (y - diff_y / 2); y = (float) (y - diff_y / 2);
} else { } else {

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@ -73,6 +73,7 @@ import yugecin.opsudance.core.state.transitions.FadeOutTransitionState;
import yugecin.opsudance.events.BarNotificationEvent; import yugecin.opsudance.events.BarNotificationEvent;
import yugecin.opsudance.events.BubbleNotificationEvent; import yugecin.opsudance.events.BubbleNotificationEvent;
import yugecin.opsudance.objects.curves.FakeCombinedCurve; import yugecin.opsudance.objects.curves.FakeCombinedCurve;
import yugecin.opsudance.render.GameObjectRenderer;
import yugecin.opsudance.sbv2.MoveStoryboard; import yugecin.opsudance.sbv2.MoveStoryboard;
import yugecin.opsudance.ui.OptionsOverlay; import yugecin.opsudance.ui.OptionsOverlay;
import yugecin.opsudance.ui.StoryboardOverlay; import yugecin.opsudance.ui.StoryboardOverlay;
@ -86,6 +87,9 @@ public class Game extends ComplexOpsuState {
@Inject @Inject
private InstanceContainer instanceContainer; private InstanceContainer instanceContainer;
@Inject
private GameObjectRenderer gameObjectRenderer;
public static boolean isInGame; // TODO delete this when #79 is fixed public static boolean isInGame; // TODO delete this when #79 is fixed
/** Game restart states. */ /** Game restart states. */
public enum Restart { public enum Restart {
@ -362,6 +366,7 @@ public class Game extends ComplexOpsuState {
// create the associated GameData object // create the associated GameData object
data = new GameData(displayContainer.width, displayContainer.height); data = new GameData(displayContainer.width, displayContainer.height);
gameObjectRenderer.setGameData(data);
} }
@ -1560,12 +1565,13 @@ public class Game extends ComplexOpsuState {
} }
try { try {
if (hitObject.isCircle()) if (hitObject.isCircle()) {
gameObjects[i] = new Circle(hitObject, this, data, hitObject.getComboIndex(), comboEnd); gameObjects[i] = instanceContainer.injectFields(new Circle(hitObject, this, data, hitObject.getComboIndex(), comboEnd));
else if (hitObject.isSlider()) } else if (hitObject.isSlider()) {
gameObjects[i] = new Slider(hitObject, this, data, hitObject.getComboIndex(), comboEnd); gameObjects[i] = instanceContainer.injectFields(new Slider(hitObject, this, data, hitObject.getComboIndex(), comboEnd));
else if (hitObject.isSpinner()) } else if (hitObject.isSpinner()) {
gameObjects[i] = new Spinner(hitObject, this, data); gameObjects[i] = new Spinner(hitObject, this, data);
}
} catch (Exception e) { } catch (Exception e) {
String message = String.format("Failed to create %s at index %d:\n%s", hitObject.getTypeName(), i, hitObject.toString()); String message = String.format("Failed to create %s at index %d:\n%s", hitObject.getTypeName(), i, hitObject.toString());
Log.error(message, e); Log.error(message, e);
@ -2036,8 +2042,8 @@ public class Game extends ComplexOpsuState {
HitObject.setStackOffset(diameter * STACK_OFFSET_MODIFIER); HitObject.setStackOffset(diameter * STACK_OFFSET_MODIFIER);
// initialize objects // initialize objects
Circle.init(diameter); gameObjectRenderer.initForGame(data, diameter);
Slider.init(displayContainer, diameter, beatmap); Slider.init(gameObjectRenderer.getCircleDiameter(), beatmap);
Spinner.init(displayContainer, overallDifficulty); Spinner.init(displayContainer, overallDifficulty);
Curve.init(displayContainer.width, displayContainer.height, diameter, (Options.isBeatmapSkinIgnored()) ? Curve.init(displayContainer.width, displayContainer.height, diameter, (Options.isBeatmapSkinIgnored()) ?
Options.getSkin().getSliderBorderColor() : beatmap.getSliderBorderColor()); Options.getSkin().getSliderBorderColor() : beatmap.getSliderBorderColor());

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@ -25,7 +25,6 @@ import awlex.ospu.spinners.SpiralSpinner;
import itdelatrisu.opsu.Options; import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MusicController; import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.objects.Circle;
import itdelatrisu.opsu.objects.DummyObject; import itdelatrisu.opsu.objects.DummyObject;
import itdelatrisu.opsu.objects.GameObject; import itdelatrisu.opsu.objects.GameObject;
import itdelatrisu.opsu.objects.Slider; import itdelatrisu.opsu.objects.Slider;
@ -37,6 +36,7 @@ import yugecin.opsudance.movers.factories.*;
import yugecin.opsudance.movers.slidermovers.DefaultSliderMoverController; import yugecin.opsudance.movers.slidermovers.DefaultSliderMoverController;
import yugecin.opsudance.movers.slidermovers.InheritedSliderMoverController; import yugecin.opsudance.movers.slidermovers.InheritedSliderMoverController;
import yugecin.opsudance.movers.slidermovers.SliderMoverController; import yugecin.opsudance.movers.slidermovers.SliderMoverController;
import yugecin.opsudance.render.GameObjectRenderer;
import yugecin.opsudance.spinners.*; import yugecin.opsudance.spinners.*;
import java.awt.*; import java.awt.*;
@ -193,12 +193,12 @@ public class Dancer {
} }
isCurrentLazySlider = false; isCurrentLazySlider = false;
// detect lazy sliders, should work pretty good // detect lazy sliders, should work pretty good
if (c.isSlider() && Options.isLazySliders() && Utils.distance(c.start.x, c.start.y, c.end.x, c.end.y) <= Circle.diameter * 0.8f) { if (c.isSlider() && Options.isLazySliders() && Utils.distance(c.start.x, c.start.y, c.end.x, c.end.y) <= GameObjectRenderer.instance.getCircleDiameter() * 0.8f) {
Slider s = (Slider) c; Slider s = (Slider) c;
Vec2f mid = s.getCurve().pointAt(1f); Vec2f mid = s.getCurve().pointAt(1f);
if (s.getRepeats() == 1 || Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) { if (s.getRepeats() == 1 || Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= GameObjectRenderer.instance.getCircleDiameter() * 0.8f) {
mid = s.getCurve().pointAt(0.5f); mid = s.getCurve().pointAt(0.5f);
if (Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) { if (Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= GameObjectRenderer.instance.getCircleDiameter() * 0.8f) {
isCurrentLazySlider = true; isCurrentLazySlider = true;
} }
} }

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@ -18,9 +18,9 @@
package yugecin.opsudance; package yugecin.opsudance;
import itdelatrisu.opsu.Options; import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.objects.Circle;
import itdelatrisu.opsu.objects.GameObject; import itdelatrisu.opsu.objects.GameObject;
import itdelatrisu.opsu.objects.Slider; import itdelatrisu.opsu.objects.Slider;
import yugecin.opsudance.render.GameObjectRenderer;
public class Pippi { public class Pippi {
@ -37,14 +37,14 @@ public class Pippi {
public static void setRadiusPercent(int radiusPercent) { public static void setRadiusPercent(int radiusPercent) {
Pippi.radiusPercent = radiusPercent; Pippi.radiusPercent = radiusPercent;
pippiminrad = pippirad = (Circle.diameter / 2d - 10d) * radiusPercent / 100d; pippiminrad = pippirad = (GameObjectRenderer.instance.getCircleDiameter() / 2d - 10d) * radiusPercent / 100d;
} }
public static void reset() { public static void reset() {
angle = 0; angle = 0;
currentdelta = 0; currentdelta = 0;
setRadiusPercent(radiusPercent); setRadiusPercent(radiusPercent);
pippimaxrad = Circle.diameter - 10d; pippimaxrad = GameObjectRenderer.instance.getCircleDiameter() - 10d;
} }
public static void dance(int time, GameObject c, boolean isCurrentLazySlider) { public static void dance(int time, GameObject c, boolean isCurrentLazySlider) {
@ -91,7 +91,7 @@ public class Pippi {
} }
public static boolean shouldPreventWobblyStream(double distance) { public static boolean shouldPreventWobblyStream(double distance) {
return Options.isPippiEnabled() && distance < Circle.diameter * 0.93f && Options.isPippiPreventWobblyStreams(); return Options.isPippiEnabled() && distance < GameObjectRenderer.instance.getCircleDiameter() * 0.93f && Options.isPippiPreventWobblyStreams();
} }
} }

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@ -27,6 +27,7 @@ import yugecin.opsudance.core.state.transitions.EmptyTransitionState;
import yugecin.opsudance.core.state.transitions.FadeInTransitionState; import yugecin.opsudance.core.state.transitions.FadeInTransitionState;
import yugecin.opsudance.core.state.transitions.FadeOutTransitionState; import yugecin.opsudance.core.state.transitions.FadeOutTransitionState;
import yugecin.opsudance.core.errorhandling.ErrorHandler; import yugecin.opsudance.core.errorhandling.ErrorHandler;
import yugecin.opsudance.render.GameObjectRenderer;
public class OpsuDanceInjector extends Injector { public class OpsuDanceInjector extends Injector {
@ -44,6 +45,8 @@ public class OpsuDanceInjector extends Injector {
bind(FadeInTransitionState.class).asEagerSingleton(); bind(FadeInTransitionState.class).asEagerSingleton();
bind(FadeOutTransitionState.class).asEagerSingleton(); bind(FadeOutTransitionState.class).asEagerSingleton();
bind(GameObjectRenderer.class).asEagerSingleton();
bind(Splash.class).asEagerSingleton(); bind(Splash.class).asEagerSingleton();
bind(MainMenu.class).asEagerSingleton(); bind(MainMenu.class).asEagerSingleton();
bind(ButtonMenu.class).asEagerSingleton(); bind(ButtonMenu.class).asEagerSingleton();

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@ -20,10 +20,10 @@ package yugecin.opsudance.movers.factories;
import itdelatrisu.opsu.Options; import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.beatmap.HitObject; import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.Circle;
import itdelatrisu.opsu.objects.GameObject; import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.Pippi; import yugecin.opsudance.Pippi;
import yugecin.opsudance.movers.*; import yugecin.opsudance.movers.*;
import yugecin.opsudance.render.GameObjectRenderer;
public class AutoMoverFactory implements MoverFactory { public class AutoMoverFactory implements MoverFactory {
@ -43,7 +43,7 @@ public class AutoMoverFactory implements MoverFactory {
// stacked: circles if not too quick // stacked: circles if not too quick
int circle_stream = Options.isCircleStreams() ? 58: 85; int circle_stream = Options.isCircleStreams() ? 58: 85;
if (distance < Circle.diameter && ((dt > circle_stream && !Options.isOnlyCircleStacks()) || distance < HitObject.getStackOffset() * 5.2f)) { // TODO get the correct multiplier for stackoffsets if (distance < GameObjectRenderer.instance.getCircleDiameter() && ((dt > circle_stream && !Options.isOnlyCircleStacks()) || distance < HitObject.getStackOffset() * 5.2f)) { // TODO get the correct multiplier for stackoffsets
return new CircleMover(start, end, dir); return new CircleMover(start, end, dir);
} }

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@ -0,0 +1,103 @@
/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2017 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu!dance is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.render;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.ui.Colors;
import org.newdawn.slick.Color;
import org.newdawn.slick.Image;
import yugecin.opsudance.core.DisplayContainer;
import yugecin.opsudance.core.inject.Inject;
public class GameObjectRenderer {
@Inject
private DisplayContainer displayContainer;
private GameData gameData;
private float circleDiameter;
private Image hitcircle;
private Image hitcircleOverlay;
private Image approachCircle;
@Deprecated
public static GameObjectRenderer instance;
public GameObjectRenderer() {
instance = this; // TODO get rid of this
}
public void initForGame(GameData gameData, float circleDiameter) {
this.gameData = gameData;
this.circleDiameter = circleDiameter * HitObject.getXMultiplier(); // convert from Osupixels (640x480)
int diameterInt = (int) this.circleDiameter;
GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
GameImage.HITCIRCLE_OVERLAY.setImage(GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(diameterInt, diameterInt));
GameImage.APPROACHCIRCLE.setImage(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
hitcircle = GameImage.HITCIRCLE.getImage();
hitcircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
approachCircle = GameImage.APPROACHCIRCLE.getImage();
}
public float getCircleDiameter() {
return circleDiameter;
}
public void setGameData(GameData gameData) {
this.gameData = gameData;
}
public void renderHitCircle(float x, float y, Color color, int comboNumber, float comboNumberAlpha) {
renderHitCircleOnly(x, y, color);
boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
if (!overlayAboveNumber) {
renderHitCircleOverlayOnly(x, y, Colors.WHITE_FADE);
}
renderComboNumberOnly(x, y, comboNumber, comboNumberAlpha);
if (overlayAboveNumber) {
renderHitCircleOverlayOnly(x, y, Colors.WHITE_FADE);
}
}
public void renderHitCircleOnly(float x, float y, Color color) {
hitcircle.drawCentered(x, y, color);
}
public void renderHitCircleOverlayOnly(float x, float y, Color color) {
hitcircleOverlay.drawCentered(x, y, color);
}
public void renderComboNumberOnly(float x, float y, int number, float alpha) {
if (number > 0) {
gameData.drawSymbolNumber(number, x, y, GameImage.HITCIRCLE.getImage().getWidth() * 0.40f / gameData.getDefaultSymbolImage(0).getHeight(), alpha);
}
}
public void renderApproachCircle(float x, float y, Color color, float approachScale) {
if (!GameMod.HIDDEN.isActive() && Options.isDrawApproach()) {
approachCircle.getScaledCopy(approachScale).drawCentered(x, y, color);
}
}
}