more oop shit for state transitions

This commit is contained in:
yugecin 2017-01-08 11:23:06 +01:00
parent 6d8f48a03f
commit 31a25b297f
4 changed files with 92 additions and 29 deletions

View File

@ -21,7 +21,7 @@ import com.google.inject.Inject;
import yugecin.opsudance.core.Container;
import yugecin.opsudance.core.Demux;
public class FadeInTransitionState extends TransitionState {
public class FadeInTransitionState extends FadeTransitionState {
private final Demux demux;
@ -32,8 +32,8 @@ public class FadeInTransitionState extends TransitionState {
}
@Override
protected float getMaskAlphaLevel() {
return 1f - (float) fadeTime / fadeTargetTime;
protected float getMaskAlphaLevel(float fadeProgress) {
return 1f - fadeProgress;
}
@Override
@ -43,7 +43,7 @@ public class FadeInTransitionState extends TransitionState {
}
@Override
protected void onFadeFinished() {
protected void onTransitionFinished() {
demux.switchStateNow(applicableState);
}

View File

@ -21,7 +21,7 @@ import com.google.inject.Inject;
import yugecin.opsudance.core.Container;
import yugecin.opsudance.core.Demux;
public class FadeOutTransitionState extends TransitionState {
public class FadeOutTransitionState extends FadeTransitionState {
private final Demux demux;
private final FadeInTransitionState fadeInTransitionState;
@ -34,14 +34,15 @@ public class FadeOutTransitionState extends TransitionState {
}
@Override
protected float getMaskAlphaLevel() {
return (float) fadeTime / fadeTargetTime;
protected float getMaskAlphaLevel(float fadeProgress) {
return fadeProgress;
}
@Override
protected void onFadeFinished() {
protected void onTransitionFinished() {
applicableState.leave();
demux.switchStateNow(fadeInTransitionState);
fadeInTransitionState.enter();
}
}

View File

@ -0,0 +1,74 @@
/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2017 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu!dance is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.states.transitions;
import org.newdawn.slick.Color;
import org.newdawn.slick.Graphics;
import yugecin.opsudance.core.Container;
import yugecin.opsudance.states.GameState;
public abstract class FadeTransitionState extends TransitionState {
protected GameState applicableState;
private final Container container;
protected final int fadeTargetTime;
protected int fadeTime;
private final Color black;
public FadeTransitionState(Container container, int fadeTargetTime) {
super(fadeTargetTime);
this.container = container;
this.fadeTargetTime = fadeTargetTime;
black = new Color(Color.black);
}
public void setApplicableState(GameState applicableState) {
this.applicableState = applicableState;
}
@Override
public void update(int delta) {
applicableState.update(delta);
fadeTime += delta;
if (fadeTime >= fadeTargetTime) {
onTransitionFinished();
}
}
@Override
public void render(Graphics g) {
applicableState.render(g);
black.a = getMaskAlphaLevel((float) fadeTime / fadeTargetTime);
g.setColor(black);
g.fillRect(0, 0, container.getWidth(), container.getHeight());
}
@Override
public void enter() {
fadeTime = 0;
}
@Override
public void leave() { }
protected abstract float getMaskAlphaLevel(float fadeProgress);
}

View File

@ -17,26 +17,18 @@
*/
package yugecin.opsudance.states.transitions;
import org.newdawn.slick.Color;
import org.newdawn.slick.Graphics;
import yugecin.opsudance.core.Container;
import yugecin.opsudance.states.GameState;
public abstract class TransitionState implements GameState {
protected GameState applicableState;
private final Container container;
protected final int transitionTargetTime;
protected int transitionTime;
protected final int fadeTargetTime;
protected int fadeTime;
private final Color black;
public TransitionState(Container container, int fadeTargetTime) {
this.container = container;
this.fadeTargetTime = fadeTargetTime;
black = new Color(Color.black);
public TransitionState(int transitionTargetTime) {
this.transitionTargetTime = transitionTargetTime;
}
public void setApplicableState(GameState applicableState) {
@ -46,29 +38,25 @@ public abstract class TransitionState implements GameState {
@Override
public void update(int delta) {
applicableState.update(delta);
fadeTime += delta;
if (fadeTime >= fadeTargetTime) {
onFadeFinished();
transitionTime += delta;
if (transitionTime >= transitionTargetTime) {
onTransitionFinished();
}
}
@Override
public void render(Graphics g) {
applicableState.render(g);
black.a = getMaskAlphaLevel();
g.setColor(black);
g.fillRect(0, 0, container.getWidth(), container.getHeight());
}
@Override
public void enter() {
fadeTime = 0;
transitionTime = 0;
}
@Override
public void leave() { }
protected abstract float getMaskAlphaLevel();
protected abstract void onFadeFinished();
protected abstract void onTransitionFinished();
}