Minor graphical updates and code cleaning.
- Padded game score display, and always display 2 digits in front of the decimal (e.g. 00.00% instead of 0.00%). - Keep map progress circle at a fixed location instead of basing it off the score length. - Moved some track resets (pause + restart at preview) to trigger upon loading the song menu. Fixes weird behaviors when leaving the game state. - Cleaned up trailing whitespace and added missing overrides. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -98,7 +98,7 @@ public class Utils {
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* Last cursor coordinates.
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*/
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private static int lastX = -1, lastY = -1;
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/**
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* Stores all previous cursor locations to display a trail.
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*/
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@@ -293,7 +293,7 @@ public class Utils {
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/**
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* Loads the cursor images.
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* @throws SlickException
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* @throws SlickException
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*/
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public static void loadCursor() throws SlickException {
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// destroy old cursors, if they exist
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@@ -428,7 +428,7 @@ public class Utils {
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int dx2 = (dx << 1); // point
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int ix = x1 < x2 ? 1 : -1; // increment direction
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int iy = y1 < y2 ? 1 : -1;
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int k = 5; // sample size
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if (dy <= dx) {
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for (int i = 0; ; i++) {
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