Minor graphical updates and code cleaning.

- Padded game score display, and always display 2 digits in front of the decimal (e.g. 00.00% instead of 0.00%).
- Keep map progress circle at a fixed location instead of basing it off the score length.
- Moved some track resets (pause + restart at preview) to trigger upon loading the song menu.  Fixes weird behaviors when leaving the game state.
- Cleaned up trailing whitespace and added missing overrides.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-01-16 15:44:13 -05:00
parent be1ec64f28
commit 31a97fbc5d
19 changed files with 95 additions and 60 deletions

View File

@@ -305,10 +305,10 @@ public class MusicController {
/**
* Stops and releases all sources, clears each of the specified Audio
* buffers, destroys the OpenAL context, and resets SoundStore for future use.
*
*
* Calling SoundStore.get().init() will re-initialize the OpenAL context
* after a call to destroyOpenAL (Note: AudioLoader.getXXX calls init for you).
*
*
* @author davedes (http://slick.ninjacave.com/forum/viewtopic.php?t=3920)
*/
private static void destroyOpenAL() {

View File

@@ -124,7 +124,7 @@ public class SoundController {
currentFileName = null;
currentFileIndex = -1;
}
/**
* Sets the sample volume (modifies the global sample volume).
* @param volume the sample volume [0, 1]