Minor graphical updates and code cleaning.
- Padded game score display, and always display 2 digits in front of the decimal (e.g. 00.00% instead of 0.00%). - Keep map progress circle at a fixed location instead of basing it off the score length. - Moved some track resets (pause + restart at preview) to trigger upon loading the song menu. Fixes weird behaviors when leaving the game state. - Cleaned up trailing whitespace and added missing overrides. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -84,7 +84,7 @@ public class Slider implements HitObject {
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* The time duration of the slider, in milliseconds.
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*/
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private float sliderTime = 0f;
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/**
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* The time duration of the slider including repeats, in milliseconds.
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*/
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@@ -99,7 +99,7 @@ public class Slider implements HitObject {
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* Whether or not to show the follow circle.
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*/
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private boolean followCircleActive = false;
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/**
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* Whether or not the slider result ends the combo streak.
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*/
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@@ -114,12 +114,12 @@ public class Slider implements HitObject {
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* The t values of the slider ticks.
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*/
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private float[] ticksT;
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/**
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* The tick index in the ticksT[] array.
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*/
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private int tickIndex = 0;
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/**
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* Number of ticks hit and tick intervals so far.
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*/
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@@ -201,7 +201,7 @@ public class Slider implements HitObject {
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* Returns the angle of the first control point.
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*/
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private float getStartAngle() { return startAngle; }
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/**
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* Returns the angle of the last control point.
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*/
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@@ -336,6 +336,7 @@ public class Slider implements HitObject {
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this.bezier = new Bezier();
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}
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@Override
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public void draw(int trackPosition, boolean currentObject, Graphics g) {
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float x = hitObject.getX(), y = hitObject.getY();
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float[] sliderX = hitObject.getSliderX(), sliderY = hitObject.getSliderY();
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@@ -438,6 +439,7 @@ public class Slider implements HitObject {
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return result;
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}
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@Override
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public boolean mousePressed(int x, int y) {
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if (sliderClicked) // first circle already processed
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return false;
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@@ -448,7 +450,7 @@ public class Slider implements HitObject {
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int trackPosition = MusicController.getPosition();
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int timeDiff = Math.abs(trackPosition - hitObject.getTime());
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int[] hitResultOffset = game.getHitResultOffsets();
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int result = -1;
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if (timeDiff < hitResultOffset[GameScore.HIT_50]) {
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result = GameScore.HIT_SLIDER30;
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@@ -467,6 +469,7 @@ public class Slider implements HitObject {
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return false;
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}
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@Override
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY) {
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int repeatCount = hitObject.getRepeatCount();
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@@ -490,7 +493,7 @@ public class Slider implements HitObject {
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byte hitSound = hitObject.getHitSoundType();
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int trackPosition = MusicController.getPosition();
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int[] hitResultOffset = game.getHitResultOffsets();
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int[] hitResultOffset = game.getHitResultOffsets();
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int lastIndex = hitObject.getSliderX().length - 1;
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boolean isAutoMod = GameMod.AUTO.isActive();
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