Minor graphical updates and code cleaning.
- Padded game score display, and always display 2 digits in front of the decimal (e.g. 00.00% instead of 0.00%). - Keep map progress circle at a fixed location instead of basing it off the score length. - Moved some track resets (pause + restart at preview) to trigger upon loading the song menu. Fixes weird behaviors when leaving the game state. - Cleaned up trailing whitespace and added missing overrides. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -932,7 +932,7 @@ public class Game extends BasicGameState {
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* Returns the object approach time, in milliseconds.
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*/
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public int getApproachTime() { return approachTime; }
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/**
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* Returns an array of hit result offset times, in milliseconds (indexed by GameScore.HIT_* constants).
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*/
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