Merge branch 'master' into knorkemergingsliders

This commit is contained in:
yugecin
2016-12-04 16:22:15 +01:00
7 changed files with 345 additions and 6 deletions

View File

@@ -56,7 +56,11 @@ import com.sun.jna.platform.win32.Advapi32Util;
import com.sun.jna.platform.win32.Win32Exception;
import com.sun.jna.platform.win32.WinReg;
import yugecin.opsudance.*;
import yugecin.opsudance.movers.CubicBezierMover;
import yugecin.opsudance.movers.QuadraticBezierMover;
import yugecin.opsudance.movers.factories.AutoMoverFactory;
import yugecin.opsudance.movers.factories.QuadraticBezierMoverFactory;
import yugecin.opsudance.movers.slidermovers.DefaultSliderMoverController;
import yugecin.opsudance.spinners.Spinner;
import yugecin.opsudance.ui.SBOverlay;
@@ -623,6 +627,99 @@ public class Options {
}
},
DANCE_QUAD_BEZ_AGGRESSIVENESS ("Quadratic Bezier aggressiveness", "QuadBezAgr", "AKA initial D factor", 50, 0, 200) {
@Override
public String getValueString() {
return val + "";
}
@Override
public void drag(GameContainer container, int d) {
super.drag(container, d);
QuadraticBezierMover.aggressiveness = val;
}
@Override
public boolean showCondition() {
return Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()] instanceof QuadraticBezierMoverFactory;
}
@Override
public void read(String s) {
super.read(s);
QuadraticBezierMover.aggressiveness = val;
}
},
DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR ("Slider exit aggressiveness factor", "CubBezSliderExitAgr", "AKA initial D factor for sliderexits", 40, 10, 60) {
@Override
public String getValueString() {
return val / 10 + "";
}
@Override
public void drag(GameContainer container, int d) {
super.drag(container, d);
QuadraticBezierMover.sliderExitAggressivenessfactor = val / 10;
}
@Override
public boolean showCondition() {
return DANCE_QUAD_BEZ_AGGRESSIVENESS.showCondition()
&& Dancer.sliderMoverController instanceof DefaultSliderMoverController;
}
@Override
public void read(String s) {
super.read(s);
QuadraticBezierMover.sliderExitAggressivenessfactor = val / 10;
}
},
DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS ("Use cubic bezier before sliders", "QuadBezCubicSliders", "Slider entry looks better using this", true) {
@Override
public void click(GameContainer container) {
super.click(container);
QuadraticBezierMoverFactory.cubicForSliderEntries = bool;
}
@Override
public boolean showCondition() {
return DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR.showCondition();
}
@Override
public void read(String s) {
super.read(s);
QuadraticBezierMoverFactory.cubicForSliderEntries = bool;
}
},
DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR ("Slider entry aggressiveness factor", "CubBezSliderEntryAgr", "AKA initial D factor for sliderentries", 40, 10, 60) {
@Override
public String getValueString() {
return val / 10 + "";
}
@Override
public void drag(GameContainer container, int d) {
super.drag(container, d);
CubicBezierMover.aggressivenessfactor = val / 10;
}
@Override
public boolean showCondition() {
return DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS.showCondition()
&& DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS.getBooleanValue();
}
@Override
public void read(String s) {
super.read(s);
CubicBezierMover.aggressivenessfactor = val / 10;
}
},
DANCE_MOVER_DIRECTION ("Mover direction", "MoverDirection", "The direction the mover goes" ) {
@Override
public String getValueString() {
@@ -1252,6 +1349,13 @@ public class Options {
this.type = OptionType.NUMERIC;
}
/**
* should the option be shown
* @return true if the option should be shown
*/
public boolean showCondition() {
return true;
}
/**
* Returns the option name.
* @return the name string

View File

@@ -113,6 +113,10 @@ public class OptionsMenu extends BasicGameState {
}),
DANCE ("Dance", new GameOption[] {
GameOption.DANCE_MOVER,
GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
GameOption.DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS,
GameOption.DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR,
GameOption.DANCE_MOVER_DIRECTION,
GameOption.DANCE_SLIDER_MOVER_TYPE,
GameOption.DANCE_SPINNER,
@@ -277,9 +281,12 @@ public class OptionsMenu extends BasicGameState {
if (selectedOption != null) {
hoverOption = selectedOption;
}
for (int i = 0; i < currentTab.options.length; i++) {
for (int i = 0, j = 0; i < currentTab.options.length; i++) {
GameOption option = currentTab.options[i];
drawOption(option, i, hoverOption == option);
if (!option.showCondition()) {
continue;
}
drawOption(option, j++, hoverOption == option);
}
// option tabs
@@ -602,6 +609,14 @@ public class OptionsMenu extends BasicGameState {
if (index >= currentTab.options.length)
return null;
return currentTab.options[index];
for (GameOption option : currentTab.options) {
if (option.showCondition()) {
index--;
}
if (index < 0) {
return option;
}
}
return null;
}
}