Merge branch 'master' into knorkemergingsliders
This commit is contained in:
@@ -33,12 +33,15 @@ import itdelatrisu.opsu.objects.Slider;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import yugecin.opsudance.movers.LinearMover;
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import yugecin.opsudance.movers.Mover;
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import yugecin.opsudance.movers.QuadraticBezierMover;
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import yugecin.opsudance.movers.factories.*;
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import yugecin.opsudance.movers.slidermovers.DefaultSliderMoverController;
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import yugecin.opsudance.movers.slidermovers.InheritedSliderMoverController;
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import yugecin.opsudance.movers.slidermovers.SliderMoverController;
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import yugecin.opsudance.spinners.*;
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import java.awt.*;
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public class Dancer {
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public static MoverFactory[] moverFactories = new MoverFactory[] {
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@@ -55,6 +58,7 @@ public class Dancer {
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new CenterSpiralMoverFactory(),
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//new LinearFactory(),
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new ArcFactory(),
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new QuadraticBezierMoverFactory(),
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};
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public static Spinner[] spinners = new Spinner[] {
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@@ -131,6 +135,7 @@ public class Dancer {
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for (Spinner s : spinners) {
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s.init();
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}
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QuadraticBezierMover.reset();
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}
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public int getSpinnerIndex() {
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@@ -216,6 +221,16 @@ public class Dancer {
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c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
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}
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// specific mover stuff
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if (p.isSlider() && sliderMoverController instanceof DefaultSliderMoverController) {
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Vec2f st = p.getPointAt(p.getEndTime() - 10);
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Vec2f en = p.getPointAt(p.getEndTime());
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//double atan = Math.atan2(en.y - st.y, en.x - st.x);
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double distance = Utils.distance(st.x, st.y, en.x, en.y);
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QuadraticBezierMover.p = new Point((int) st.x, (int) st.y);
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QuadraticBezierMover.setPrevspeed(distance, 10);
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}
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createNewMover();
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}
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73
src/yugecin/opsudance/movers/CubicBezierMover.java
Normal file
73
src/yugecin/opsudance/movers/CubicBezierMover.java
Normal file
@@ -0,0 +1,73 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.movers;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.objects.Slider;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import java.awt.*;
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public class CubicBezierMover extends Mover {
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public static int aggressivenessfactor = 4;
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private static Point p2 = new Point(0, 0);
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private static Point p1 = new Point(0, 0);
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private int startTime;
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private int totalTime;
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public CubicBezierMover(GameObject start, GameObject end, int dir) {
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super(start, end, dir);
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if (end instanceof Slider) {
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Slider s = (Slider) end;
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double ang = s.getCurve().getStartAngle() * Math.PI / 180d + Math.PI;
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Vec2f nextpos = s.getPointAt(s.getTime() + 10);
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double dist = Utils.distance(end.start.x, end.start.y, nextpos.x, nextpos.y);
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double speed = dist * QuadraticBezierMover.aggressiveness * aggressivenessfactor / 10;
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p2.x = (int) (end.start.x + Math.cos(ang) * speed);
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p2.y = (int) (end.start.y + Math.sin(ang) * speed);
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}
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this.startTime = start.getEndTime();
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this.totalTime = end.getTime() - startTime;
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double startAngle = Math.atan2(startY - QuadraticBezierMover.p.y, startX - QuadraticBezierMover.p.x);
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p1.x = (int) (startX + Math.cos(startAngle) * QuadraticBezierMover.getPrevspeed());
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p1.y = (int) (startY + Math.sin(startAngle) * QuadraticBezierMover.getPrevspeed());
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}
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@Override
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public double[] getPointAt(int time) {
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double t = (double) (time - startTime) / totalTime;
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double ct = (1 - t);
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return new double[] {
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ct * ct * ct * startX + 3 * ct * ct * t * p1.x + 3 * ct * t * t * p2.x + t * t * t * endX,
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ct * ct * ct * startY + 3 * ct * ct * t * p1.y + 3 * ct * t * t * p2.y + t * t * t * endY,
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};
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}
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@Override
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public String getName() {
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return "Quadratic Bezier";
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}
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}
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75
src/yugecin/opsudance/movers/QuadraticBezierMover.java
Normal file
75
src/yugecin/opsudance/movers/QuadraticBezierMover.java
Normal file
@@ -0,0 +1,75 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.movers;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.objects.GameObject;
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import java.awt.*;
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public class QuadraticBezierMover extends Mover {
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public static int sliderExitAggressivenessfactor = 4;
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public static int aggressiveness = 50;
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public static Point p;
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private static double prevspeed;
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public static void reset() {
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p = new Point(0, 0);
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prevspeed = 0;
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}
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public static void setPrevspeed(double distance, int timedelta) {
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prevspeed = distance * aggressiveness * sliderExitAggressivenessfactor / timedelta;
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}
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public static double getPrevspeed() {
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return prevspeed;
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}
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private int startTime;
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private int totalTime;
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public QuadraticBezierMover(GameObject start, GameObject end, int dir) {
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super(start, end, dir);
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this.startTime = start.getEndTime();
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this.totalTime = end.getTime() - startTime;
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double startAngle = Math.atan2(startY - p.y, startX - p.x);
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double dist = Utils.distance(startX, startY, endX, endY);
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p.x = (int) (startX + Math.cos(startAngle) * prevspeed);
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p.y = (int) (startY + Math.sin(startAngle) * prevspeed);
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prevspeed = (dist / totalTime) * aggressiveness;
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}
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@Override
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public double[] getPointAt(int time) {
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double t = (double) (time - startTime) / totalTime;
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double ct = (1 - t);
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return new double[] {
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ct * ct * startX + ct * 2 * t * p.x + t * t * endX,
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ct * ct * startY + ct * 2 * t * p.y + t * t * endY,
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};
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}
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@Override
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public String getName() {
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return "Quadratic Bezier";
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}
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}
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@@ -0,0 +1,42 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.movers.factories;
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import itdelatrisu.opsu.objects.GameObject;
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import yugecin.opsudance.movers.CubicBezierMover;
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import yugecin.opsudance.movers.Mover;
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import yugecin.opsudance.movers.QuadraticBezierMover;
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public class QuadraticBezierMoverFactory implements MoverFactory {
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public static boolean cubicForSliderEntries = true;
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@Override
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public Mover create(GameObject start, GameObject end, int dir) {
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if (cubicForSliderEntries && end.isSlider()) {
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return new CubicBezierMover(start, end, dir);
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}
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return new QuadraticBezierMover(start, end, dir);
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}
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@Override
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public String toString() {
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return "Quadratic bezier";
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}
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}
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@@ -36,6 +36,10 @@ public class OptionsOverlay {
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private static Options.GameOption[] options = new Options.GameOption[] {
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Options.GameOption.DANCE_MOVER,
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Options.GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
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Options.GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
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Options.GameOption.DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS,
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Options.GameOption.DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR,
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Options.GameOption.DANCE_MOVER_DIRECTION,
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Options.GameOption.DANCE_SLIDER_MOVER_TYPE,
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Options.GameOption.DANCE_SPINNER,
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@@ -99,8 +103,11 @@ public class OptionsOverlay {
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g.setColor(Color.black);
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g.fillRect(0, 0, width, height);
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Color.black.a = a;
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for (int i = 0; i < options.length; i++) {
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drawOption(g, options[i], i, selectedOption == null ? hoverIdx == i : selectedOption == options[i]);
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for (int i = 0, j = 0; i < options.length; i++) {
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if (!options[i].showCondition()) {
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continue;
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}
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drawOption(g, options[i], j++, selectedOption == null ? hoverIdx == i : selectedOption == options[i]);
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}
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if (list.isVisible()) {
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list.render(container, game, g);
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@@ -123,7 +130,15 @@ public class OptionsOverlay {
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if (index >= options.length) {
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return -1;
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}
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return index;
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for (int i = 0; i < options.length; i++) {
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if (options[i].showCondition()) {
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index--;
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}
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if (index < 0) {
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return i;
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}
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}
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return -1;
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}
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public void update(int mouseX, int mouseY) {
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