Implemented volume-bg and master volume setting.
- All sounds are now multiplied by a master volume setting. - Changed all default volume levels. - Scrolling in the main menu and game states changes the master volume and displays a volume bar on the right side of the screen. - "volume-bg.png" image by @kouyang. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -133,7 +133,7 @@ public class MusicController {
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*/
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public static void playAt(final int position, final boolean loop) {
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if (trackExists()) {
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SoundStore.get().setMusicVolume(Options.getMusicVolume());
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setVolume(Options.getMusicVolume() * Options.getMasterVolume());
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player.setPosition(position / 1000f);
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if (loop)
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player.loop();
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@@ -303,7 +303,8 @@ public class MusicController {
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* Toggles the volume dim state of the current track.
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*/
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public static void toggleTrackDimmed() {
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setVolume((trackDimmed) ? Options.getMusicVolume() : Options.getMusicVolume() / 3f);
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float volume = Options.getMusicVolume() * Options.getMasterVolume();
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setVolume((trackDimmed) ? volume : volume / 3f);
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trackDimmed = !trackDimmed;
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}
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@@ -169,7 +169,7 @@ public class SoundController {
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* @param s the sound effect
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*/
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public static void playSound(SoundComponent s) {
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playClip(s.getClip(), Options.getEffectVolume());
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playClip(s.getClip(), Options.getEffectVolume() * Options.getMasterVolume());
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}
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/**
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@@ -180,7 +180,7 @@ public class SoundController {
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if (hitSound < 0)
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return;
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float volume = Options.getHitSoundVolume() * sampleVolumeMultiplier;
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float volume = Options.getHitSoundVolume() * sampleVolumeMultiplier * Options.getMasterVolume();
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if (volume == 0f)
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return;
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@@ -202,7 +202,7 @@ public class SoundController {
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* @param s the hit sound
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*/
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public static void playHitSound(SoundComponent s) {
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playClip(s.getClip(), Options.getHitSoundVolume() * sampleVolumeMultiplier);
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playClip(s.getClip(), Options.getHitSoundVolume() * sampleVolumeMultiplier * Options.getMasterVolume());
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}
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/**
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