Merge branch 'master' into Curving
This commit is contained in:
commit
3bd16a8593
|
@ -27,30 +27,13 @@ public class FakeGameObject extends GameObject {
|
|||
}
|
||||
|
||||
public FakeGameObject(GameObject start, GameObject end) {
|
||||
halfTime = Math.abs(start.getEndTime() + (end.getTime() - start.getEndTime()) / 2);
|
||||
halfTime = start.getEndTime() + (end.getTime() - start.getEndTime()) / 2;
|
||||
this.start = new Vec2f();
|
||||
this.end = new Vec2f();
|
||||
this.start.x = this.end.x = (start.end.x + end.start.x) / 2;
|
||||
this.start.y = this.end.y = (start.end.y + end.start.y) / 2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getEndTime() {
|
||||
return halfTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTime() {
|
||||
return halfTime;
|
||||
}
|
||||
|
||||
public void setTime(int time) {
|
||||
this.halfTime = time;
|
||||
}
|
||||
|
||||
/*
|
||||
* Everything down here is unimportant
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void draw(Graphics g, int trackPosition, boolean mirrored) {
|
||||
|
||||
|
@ -70,7 +53,17 @@ public class FakeGameObject extends GameObject {
|
|||
public Vec2f getPointAt(int trackPosition) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getEndTime() {
|
||||
return halfTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTime() {
|
||||
return halfTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updatePosition() {
|
||||
|
||||
|
@ -105,4 +98,8 @@ public class FakeGameObject extends GameObject {
|
|||
return null;
|
||||
}
|
||||
|
||||
public void setTime(int time) {
|
||||
this.halfTime = time;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,36 +1,46 @@
|
|||
package awlex.ospu.movers;
|
||||
|
||||
import itdelatrisu.opsu.Utils;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
import yugecin.opsudance.movers.Mover;
|
||||
|
||||
/**
|
||||
* Created by Alex Wieser on 09.10.2016.
|
||||
* WHO DO YOU THINK I AM?
|
||||
* <p>
|
||||
*
|
||||
* This {@link Mover} starts the spiral from the start object
|
||||
*/
|
||||
public class CentralSpiralMover extends SpiralMover {
|
||||
|
||||
public CentralSpiralMover(GameObject start, GameObject end, int dir) {
|
||||
super(start, end, dir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public double[] getPointAt(int time) {
|
||||
double rad = radius * getT(time);
|
||||
double ang = angle + 2d * Math.PI * getT(time) * dir;
|
||||
return new double[]{
|
||||
startX + rad * Math.cos(ang),
|
||||
startY + rad * Math.sin(ang)
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkBounds() {
|
||||
boolean ret = true;
|
||||
int totalTime = endTime - startTime;
|
||||
for (int i = 0; ret && i <= 20; i++)
|
||||
ret = checkIfPointInBounds(getPointAt((int) (startTime + totalTime * (i / 20d))));
|
||||
return ret;
|
||||
}
|
||||
public class CentralSpiralMover extends Mover {
|
||||
|
||||
/**
|
||||
* How many times the cursor goes around the center
|
||||
* For satisfying results this musn't be a multiple of 2
|
||||
*/
|
||||
private final int CIRCLENAVIGATIONS = 1;
|
||||
|
||||
double startAng;
|
||||
double startRad;
|
||||
|
||||
public CentralSpiralMover(GameObject start, GameObject end, int dir) {
|
||||
super(start, end, dir);
|
||||
startAng = Math.atan2(endY - startY, endX - startX);
|
||||
startRad = Utils.distance(startX, startY, endX, endY);
|
||||
if (startRad < 20)
|
||||
startRad = 20 + startRad / 20d;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double[] getPointAt(int time) {
|
||||
double rad = startRad * getT(time);
|
||||
double ang = CIRCLENAVIGATIONS * (startAng + 2d * Math.PI * getT(time) * dir);
|
||||
return new double[]{
|
||||
startX + rad * Math.cos(ang),
|
||||
startY + rad * Math.sin(ang)
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return "Spiral2";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,8 +4,6 @@ import awlex.ospu.FakeGameObject;
|
|||
import itdelatrisu.opsu.Options;
|
||||
import itdelatrisu.opsu.Utils;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
import yugecin.opsudance.movers.CircleMover;
|
||||
import yugecin.opsudance.movers.LinearMover;
|
||||
import yugecin.opsudance.movers.Mover;
|
||||
import yugecin.opsudance.movers.factories.AutoMoverFactory;
|
||||
|
||||
|
@ -18,100 +16,120 @@ import yugecin.opsudance.movers.factories.AutoMoverFactory;
|
|||
* 2 inner {@link Mover}s around it. This class works recursively and might lead to
|
||||
* high ram usage on very jumpy maps or even a StackOverFlow.
|
||||
*/
|
||||
public class CombinedSpiralMover extends SpiralMover {
|
||||
|
||||
private Mover[] movers;
|
||||
private GameObject fakeObject;
|
||||
private int halfTime;
|
||||
private int startTime;
|
||||
private int endTime;
|
||||
|
||||
public CombinedSpiralMover(GameObject middle, GameObject start, GameObject end, int dir) {
|
||||
this(true, middle, start, end, dir);
|
||||
}
|
||||
|
||||
public CombinedSpiralMover(boolean prefered, GameObject middle, GameObject start, GameObject end, int dir) {
|
||||
super(start, end, dir);
|
||||
fakeObject = middle != null ? middle : new FakeGameObject(start, end);
|
||||
|
||||
halfTime = fakeObject.getEndTime();
|
||||
startTime = start.getEndTime();
|
||||
endTime = end.getTime();
|
||||
|
||||
movers = new Mover[2];
|
||||
movers[0] = bestPick(prefered ? 0 : 1, start, fakeObject, dir);
|
||||
movers[1] = bestPick(prefered ? 1 : 0, fakeObject, end, dir);
|
||||
}
|
||||
|
||||
public CombinedSpiralMover(GameObject start, GameObject end, int dir) {
|
||||
this(null, start, end, dir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkBounds() {
|
||||
/*Not needed in this case*/
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public CombinedSpiralMover(Mover mover1, Mover mover2, int startTime, int halfTime, int endTime) {
|
||||
super(new FakeGameObject(), new FakeGameObject(), 0); //With this constructor you only care about the movers
|
||||
this.startTime = startTime;
|
||||
this.endTime = endTime;
|
||||
this.halfTime = halfTime;
|
||||
movers = new Mover[]{
|
||||
mover1,
|
||||
mover2
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to pick the 2 inner {@link Mover}s.
|
||||
* Tries to pick a {@link SpiralToMover} first position and a
|
||||
* {@link CombinedSpiralMover} for second position for the sake of good looks
|
||||
*
|
||||
* @param pos index of
|
||||
* @param start start object
|
||||
* @param end end object
|
||||
* @param dir direction
|
||||
* @return best fitting Mover
|
||||
*/
|
||||
private Mover bestPick(int pos, GameObject start, GameObject end, int dir) {
|
||||
|
||||
if (endTime - startTime < 40 || Utils.distance(start.end.x, start.end.y, end.start.x, end.start.y) < 40)
|
||||
return new LinearMover(start, end, dir);
|
||||
|
||||
SpiralToMover spiralTo = new SpiralToMover(start, end, dir);
|
||||
CentralSpiralMover center = new CentralSpiralMover(start, end, dir);
|
||||
|
||||
if (pos == 0) {
|
||||
if (spiralTo.checkBounds() || (spiralTo = new SpiralToMover(start, end, -dir)).checkBounds())
|
||||
return spiralTo;
|
||||
else if (center.checkBounds() || (center = new CentralSpiralMover(start, end, -dir)).checkBounds())
|
||||
return center;
|
||||
}
|
||||
else if (pos == 1) {
|
||||
if (center.checkBounds() || (center = new CentralSpiralMover(start, end, -dir)).checkBounds())
|
||||
return center;
|
||||
else if ((spiralTo = new SpiralToMover(start, end, -dir)).checkBounds() || (spiralTo = new SpiralToMover(start, end, dir)).checkBounds())
|
||||
return spiralTo;
|
||||
}
|
||||
else throw new IllegalStateException("Only 2 inner Movers allowed");
|
||||
|
||||
return new CombinedSpiralMover(start, end, dir);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public double[] getPointAt(int time) {
|
||||
if (time < halfTime)
|
||||
return movers[0].getPointAt(time);
|
||||
else if (time > halfTime)
|
||||
return movers[1].getPointAt(time);
|
||||
else return new double[]{
|
||||
fakeObject.start.x,
|
||||
fakeObject.start.y
|
||||
};
|
||||
}
|
||||
|
||||
public class CombinedSpiralMover extends Mover {
|
||||
|
||||
private Mover[] movers;
|
||||
private GameObject fakeObject;
|
||||
private int halfTime;
|
||||
private int startTime;
|
||||
private int endTime;
|
||||
|
||||
public CombinedSpiralMover(GameObject middle, GameObject start, GameObject end, int dir) {
|
||||
super(start, end, dir);
|
||||
fakeObject = middle != null ? middle : new FakeGameObject(start, end);
|
||||
|
||||
halfTime = fakeObject.getEndTime();
|
||||
startTime = start.getEndTime();
|
||||
endTime = end.getTime();
|
||||
|
||||
movers = new Mover[2];
|
||||
movers[0] = bestPick(0, start, fakeObject, dir);
|
||||
movers[1] = bestPick(1, fakeObject, end, dir);
|
||||
}
|
||||
|
||||
public CombinedSpiralMover(GameObject start, GameObject end, int dir) {
|
||||
this(null, start, end, dir);
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to pick the 2 inner {@link Mover}s.
|
||||
* Tries to pick a {@link SpiralToMover} first position and a
|
||||
* {@link CombinedSpiralMover} for second position for the sake of good looks
|
||||
*
|
||||
* @param pos index of
|
||||
* @param start start object
|
||||
* @param end end object
|
||||
* @param dir direction
|
||||
* @return best fitting Mover
|
||||
*/
|
||||
private Mover bestPick(int pos, GameObject start, GameObject end, int dir) {
|
||||
|
||||
if (endTime - startTime < 10 || Utils.distance(start.end.x, start.end.y, end.start.x, end.start.y) < 40)
|
||||
return new AutoMoverFactory().create(start, end, dir);
|
||||
|
||||
SpiralToMover spiralTo = new SpiralToMover(start, end, dir);
|
||||
CentralSpiralMover center = new CentralSpiralMover(start, end, dir);
|
||||
|
||||
if (pos == 0) {
|
||||
if (inBounds1(spiralTo) || inBounds1(spiralTo = new SpiralToMover(start, end, -dir)))
|
||||
return spiralTo;
|
||||
else if (inBounds1(center) || inBounds1(center = new CentralSpiralMover(start, end, -dir)))
|
||||
return center;
|
||||
} else if (pos == 1) {
|
||||
if (inBounds2(center) || inBounds2(center = new CentralSpiralMover(start, end, -dir)))
|
||||
return center;
|
||||
else if (inBounds2(spiralTo = new SpiralToMover(start, end, -dir)) || inBounds2(spiralTo = new SpiralToMover(start, end, dir)))
|
||||
return spiralTo;
|
||||
} else throw new IllegalStateException("Only 2 inner Movers allowed");
|
||||
|
||||
return new CombinedSpiralMover(start, end, dir);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public double[] getPointAt(int time) {
|
||||
if (time < halfTime)
|
||||
return movers[0].getPointAt(time);
|
||||
else if (time > halfTime)
|
||||
return movers[1].getPointAt(time);
|
||||
else return new double[]{
|
||||
fakeObject.start.x,
|
||||
fakeObject.start.y
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return "CombinedSpiralMover";
|
||||
}
|
||||
|
||||
/**
|
||||
* /**
|
||||
* Check if the first object would be inbounds
|
||||
*
|
||||
* @param mover - the mover to check
|
||||
* @return is mover always inbounds
|
||||
*/
|
||||
public boolean inBounds1(Mover mover) {
|
||||
boolean ret = true;
|
||||
int middle = halfTime - startTime;
|
||||
for (int i = 1; ret && i < 15; i++) {
|
||||
ret = checkBounds(mover.getPointAt(startTime + (middle * i) / 16));
|
||||
//System.out.println("i: " + i + " = " + ret);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* /**
|
||||
* Check if the second object would be inbounds
|
||||
*
|
||||
* @param mover - the mover to check
|
||||
* @return is mover always inbounds
|
||||
*/
|
||||
private boolean inBounds2(Mover mover) {
|
||||
boolean ret = true;
|
||||
int middle = endTime - halfTime;
|
||||
for (int i = 1; ret && i < 15; i++) {
|
||||
ret = checkBounds(mover.getPointAt(startTime + (middle * i) / 16));
|
||||
//System.out.println("i: " + i + " = " + ret);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private boolean checkBounds(double[] pos) {
|
||||
return 0 < pos[0] && pos[0] < Options.width && 0 < pos[1] && pos[1] < Options.height;
|
||||
}
|
||||
}
|
||||
|
|
38
src/awlex/ospu/movers/SinusMover.java
Normal file
38
src/awlex/ospu/movers/SinusMover.java
Normal file
|
@ -0,0 +1,38 @@
|
|||
package awlex.ospu.movers;
|
||||
|
||||
import itdelatrisu.opsu.Utils;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
import yugecin.opsudance.movers.Mover;
|
||||
|
||||
/**
|
||||
* Created by Awlex on 27.10.2016.
|
||||
*/
|
||||
public class SinusMover extends Mover {
|
||||
|
||||
private double angle;
|
||||
private double radius;
|
||||
private double amplitude;
|
||||
|
||||
public SinusMover(GameObject start, GameObject end, int dir) {
|
||||
super(start, end, dir);
|
||||
angle = Math.atan2(endY - startY, endX - startX);
|
||||
radius = Utils.distance(startX, startY, endX, endY);
|
||||
amplitude = radius / 4;
|
||||
this.dir = angle < 180 ? dir : -dir;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double[] getPointAt(int time) {
|
||||
double x = radius * getT(time);
|
||||
double y = amplitude * Math.sin(2d * Math.PI * getT(time)) * dir;
|
||||
return new double[]{
|
||||
startX + x * Math.cos(angle) - y * Math.sin(angle),
|
||||
startY + x * Math.sin(angle) + y * Math.cos(angle)
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return "Sinustic";
|
||||
}
|
||||
}
|
|
@ -1,55 +0,0 @@
|
|||
package awlex.ospu.movers;
|
||||
|
||||
import itdelatrisu.opsu.Options;
|
||||
import itdelatrisu.opsu.Utils;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
import org.newdawn.slick.util.pathfinding.Mover;
|
||||
|
||||
/**
|
||||
* Created by Alex Wieser on 22.10.2016.
|
||||
*/
|
||||
abstract class SpiralMover extends yugecin.opsudance.movers.Mover {
|
||||
|
||||
protected double angle;
|
||||
protected double radius;
|
||||
|
||||
int startTime;
|
||||
int endTime;
|
||||
|
||||
SpiralMover(GameObject start, GameObject end, int dir) {
|
||||
super(start, end, dir);
|
||||
angle = Math.atan2(endY - startY, endX - startX);
|
||||
radius = Utils.distance(startX, startY, endX, endY);
|
||||
startTime = start.getEndTime();
|
||||
endTime = end.getTime();
|
||||
}
|
||||
|
||||
public double getAngle() {
|
||||
return angle;
|
||||
}
|
||||
|
||||
public double getRadius() {
|
||||
return radius;
|
||||
}
|
||||
|
||||
public int getDir() {
|
||||
return dir;
|
||||
}
|
||||
|
||||
public abstract boolean checkBounds();
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return getClass().getSimpleName();
|
||||
}
|
||||
|
||||
/**
|
||||
* checks if a point is in bounds
|
||||
*
|
||||
* @param pos x and y coordinations
|
||||
* @return whether this point is within the screen
|
||||
*/
|
||||
boolean checkIfPointInBounds(double[] pos) {
|
||||
return 0 < pos[0] && pos[0] < Options.width && 0 < pos[1] && pos[1] < Options.height;
|
||||
}
|
||||
}
|
|
@ -1,36 +1,46 @@
|
|||
package awlex.ospu.movers;
|
||||
|
||||
import itdelatrisu.opsu.Utils;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
import yugecin.opsudance.movers.Mover;
|
||||
|
||||
/**
|
||||
* Created by Alex Wieser on 09.10.2016.
|
||||
* WHO DO YOU THINK I AM?
|
||||
* <p>
|
||||
*
|
||||
* This {@link Mover} ends the spiral from the start object
|
||||
*/
|
||||
public class SpiralToMover extends SpiralMover {
|
||||
|
||||
public SpiralToMover(GameObject start, GameObject end, int dir) {
|
||||
super(start, end, dir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public double[] getPointAt(int time) {
|
||||
double rad = radius * (1 - getT(time));
|
||||
double ang = angle + Math.PI + 2d * Math.PI * (1 - getT(time)) * dir;
|
||||
return new double[]{
|
||||
endX + rad * Math.cos(ang),
|
||||
endY + rad * Math.sin(ang)
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkBounds() {
|
||||
boolean ret = true;
|
||||
int totalTime = endTime - startTime;
|
||||
for (int i = 0; ret && i <= 20; i++)
|
||||
ret = checkIfPointInBounds(getPointAt((int) (startTime + totalTime * (1 - i / 20d))));
|
||||
return ret;
|
||||
}
|
||||
public class SpiralToMover extends Mover {
|
||||
|
||||
/**
|
||||
* How many times the cursor goes around the center
|
||||
* For satisfying results this musn't be a multiple of 2
|
||||
*/
|
||||
private final int CIRCLENAVIGATIONS = 1;
|
||||
|
||||
double startAng;
|
||||
double startRad;
|
||||
|
||||
public SpiralToMover(GameObject start, GameObject end, int dir) {
|
||||
super(start, end, dir);
|
||||
startAng = Math.atan2(endY - startY, endX - startX) + Math.PI;
|
||||
startRad = Utils.distance(startX, startY, endX, endY);
|
||||
if (startRad < 20)
|
||||
startRad = 20 + startRad / 20d;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double[] getPointAt(int time) {
|
||||
double rad = startRad * (1 - getT(time));
|
||||
double ang = CIRCLENAVIGATIONS * (startAng + 2d * Math.PI * (1 - getT(time)) * dir);
|
||||
return new double[]{
|
||||
endX + rad * Math.cos(ang),
|
||||
endY + rad * Math.sin(ang)
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return "Spiral2";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,20 +8,20 @@ import yugecin.opsudance.movers.factories.MoverFactory;
|
|||
|
||||
/**
|
||||
* Created by Alex Wieser on 10.10.2016.
|
||||
* Best With Only one direction (Left or Right)
|
||||
*/
|
||||
public class CenterSpiralMoverFactory implements MoverFactory {
|
||||
|
||||
private static FakeGameObject middle = new FakeGameObject();
|
||||
private static FakeGameObject middle;
|
||||
@Override
|
||||
public Mover create(GameObject start, GameObject end, int dir) {
|
||||
if (middle == null)
|
||||
middle = new FakeGameObject();
|
||||
middle.setTime(start.getEndTime() + (end.getTime() - start.getEndTime()) / 2);
|
||||
return new CombinedSpiralMover(middle, start, end, dir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Mover create(GameObject start, GameObject end, int dir) {
|
||||
middle.setTime(start.getEndTime() + (end.getTime() - start.getEndTime()) / 2);
|
||||
return new CombinedSpiralMover(middle, start, end, dir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "CentralSpiralSpin";
|
||||
}
|
||||
@Override
|
||||
public String toString() {
|
||||
return "CentralSpiralSpin";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,22 +0,0 @@
|
|||
package awlex.ospu.movers.factories;
|
||||
|
||||
import awlex.ospu.movers.CombinedSpiralMover;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
import yugecin.opsudance.movers.Mover;
|
||||
import yugecin.opsudance.movers.factories.MoverFactory;
|
||||
|
||||
/**
|
||||
* Created by Alex Wieser on 26.10.2016.
|
||||
*/
|
||||
public class CombinedSpiralMoverFactory implements MoverFactory {
|
||||
|
||||
@Override
|
||||
public Mover create(GameObject start, GameObject end, int dir) {
|
||||
return new CombinedSpiralMover(start, end, dir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Spiral even more";
|
||||
}
|
||||
}
|
|
@ -10,84 +10,86 @@ import yugecin.opsudance.spinners.Spinner;
|
|||
*/
|
||||
public class SpiralSpinner extends Spinner {
|
||||
|
||||
/**
|
||||
* How many points the Spinner uses.
|
||||
* if there are not enough points the spinner looks angular.
|
||||
* if there are too many points the spinner doesn't operate smooth
|
||||
*/
|
||||
private final int SIZE = 100;
|
||||
/**
|
||||
* How many points the Spinner uses.
|
||||
* if there are not enough points the spinner looks angular.
|
||||
* if there are too many points the spinner doesn't operate smooth
|
||||
*/
|
||||
private final int SIZE = 100;
|
||||
|
||||
/**
|
||||
* The density of the spinner
|
||||
* Determines how many times the spinner will around the center.
|
||||
* if the value is to high the spinner will become angular.
|
||||
* if this value goes under 2 the spinner won't be complete
|
||||
*/
|
||||
private final int DENSITY = 10;
|
||||
/**
|
||||
* The density of the spinner
|
||||
* Determines how many times the spinner will around the center.
|
||||
* if the value is to high the spinner will become angular.
|
||||
* if this value goes under 2 the spinner won't be complete
|
||||
*/
|
||||
private final int DENSITY = 10;
|
||||
|
||||
/**
|
||||
* How much the spinner will be rotated.
|
||||
* Negative = clockwise
|
||||
* Positive = counter clockwise
|
||||
*/
|
||||
private final double DELTA = -Math.PI / 20;
|
||||
private int MAX_RAD;
|
||||
private int index;
|
||||
private double[][] points;
|
||||
private boolean down;
|
||||
/**
|
||||
* How much the spinner will be rotated.
|
||||
* Negative = clockwise
|
||||
* Positive = counter clockwise
|
||||
*/
|
||||
private final double DELTA = -Math.PI / 20;
|
||||
private int MAX_RAD;
|
||||
private int index;
|
||||
double[][] points;
|
||||
boolean down;
|
||||
|
||||
@Override
|
||||
public void init() {
|
||||
points = new double[SIZE][];
|
||||
double ang;
|
||||
double rad;
|
||||
for (int i = 0; i < SIZE / 2; i++) {
|
||||
MAX_RAD = (int) (Options.height * .35);
|
||||
ang = (DENSITY * (Math.PI / SIZE) * i);
|
||||
rad = (MAX_RAD / (SIZE / 2)) * i;
|
||||
int offsetX = Options.width / 2;
|
||||
int offsetY = Options.height / 2;
|
||||
points[SIZE / 2 - 1 - i] = new double[]{
|
||||
offsetX + rad * Math.cos(ang),
|
||||
offsetY + rad * Math.sin(ang)
|
||||
};
|
||||
points[SIZE / 2 + i] = new double[]{
|
||||
offsetX + rad * (Math.cos(ang) * Math.cos(Math.PI) - Math.sin(ang) * Math.sin(Math.PI)),
|
||||
offsetY + rad * -Math.sin(ang)
|
||||
};
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void init() {
|
||||
points = new double[SIZE][];
|
||||
double ang;
|
||||
double rad;
|
||||
for (int i = 0; i < SIZE / 2; i++) {
|
||||
MAX_RAD = (int) (Options.height * .35);
|
||||
ang = (DENSITY * (Math.PI / SIZE) * i);
|
||||
rad = (MAX_RAD / (SIZE / 2)) * i;
|
||||
int offsetX = Options.width / 2;
|
||||
int offsetY = Options.height / 2;
|
||||
points[SIZE / 2 - 1 - i] = new double[]{
|
||||
offsetX + rad * Math.cos(ang),
|
||||
offsetY + rad * Math.sin(ang)
|
||||
};
|
||||
points[SIZE / 2 + i] = new double[]{
|
||||
offsetX + rad * (Math.cos(ang) * Math.cos(Math.PI) - Math.sin(ang) * Math.sin(Math.PI)),
|
||||
offsetY + rad * -Math.sin(ang)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Spiralspinner";
|
||||
}
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Spiralspinner";
|
||||
}
|
||||
|
||||
@Override
|
||||
public double[] getPoint() {
|
||||
if (down) {
|
||||
if (--index == 0)
|
||||
down = !down;
|
||||
} else if (++index == SIZE - 1)
|
||||
down = !down;
|
||||
@Override
|
||||
public double[] getPoint() {
|
||||
//if (waitForDelay()) {
|
||||
if (down) {
|
||||
if (--index == 0)
|
||||
down = !down;
|
||||
} else if (++index == SIZE - 1)
|
||||
down = !down;
|
||||
|
||||
if (!down && index == 1) {
|
||||
rotatePointAroundCenter(points[0], DELTA);
|
||||
} else if (down && index == SIZE - 2) {
|
||||
rotatePointAroundCenter(points[SIZE - 1], DELTA);
|
||||
}
|
||||
rotatePointAroundCenter(points[index], DELTA);
|
||||
return points[index];
|
||||
}
|
||||
if (!down && index == 1) {
|
||||
rotatePointAroundCenter(points[0], DELTA);
|
||||
} else if (down && index == SIZE - 2) {
|
||||
rotatePointAroundCenter(points[SIZE - 1], DELTA);
|
||||
}
|
||||
//}
|
||||
rotatePointAroundCenter(points[index], DELTA);
|
||||
return points[index];
|
||||
}
|
||||
|
||||
private void rotatePointAroundCenter(double[] point, double beta) {
|
||||
double angle = Math.atan2(point[1] - Options.height / 2, point[0] - Options.width / 2);
|
||||
double rad = Utils.distance(point[0], point[1], Options.width / 2, Options.height / 2);
|
||||
private void rotatePointAroundCenter(double[] point, double beta) {
|
||||
double angle = Math.atan2(point[1] - Options.height / 2, point[0] - Options.width / 2);
|
||||
double rad = Utils.distance(point[0], point[1], Options.width / 2, Options.height / 2);
|
||||
|
||||
//rotationMatrix
|
||||
point[0] = Options.width / 2 + rad * (Math.cos(angle) * Math.cos(beta) - Math.sin(angle) * Math.sin(beta));
|
||||
point[1] = Options.height / 2 + rad * (Math.cos(angle) * Math.sin(beta) + Math.sin(angle) * Math.cos(beta));
|
||||
}
|
||||
//rotationMatrix
|
||||
point[0] = Options.width / 2 + rad * (Math.cos(angle) * Math.cos(beta) - Math.sin(angle) * Math.sin(beta));
|
||||
point[1] = Options.height / 2 + rad * (Math.cos(angle) * Math.sin(beta) + Math.sin(angle) * Math.cos(beta));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -184,6 +184,8 @@ public class SBOverlay {
|
|||
public void setGameObjects(GameObject[] gameObjects) {
|
||||
if (this.gameObjects.length != gameObjects.length) {
|
||||
optionsMap = new HashMap[gameObjects.length];
|
||||
}
|
||||
if (optionsMap.length > 0) {
|
||||
// copy all current settings in first obj map
|
||||
optionsMap[0] = new HashMap<>();
|
||||
for (Options.GameOption o : options.getSavedOptionList()) {
|
||||
|
|
Loading…
Reference in New Issue
Block a user