get tick points from slider

This commit is contained in:
yugecin 2016-11-12 18:25:44 +01:00
parent 9860175196
commit 3dc0ad8c68
4 changed files with 52 additions and 1 deletions

View File

@ -160,6 +160,13 @@ public class HitObject {
yOffset = (int) (height - MAX_Y * yMultiplier) / 2;
}
public HitObject( float x, float y, int time) {
this.x = x;
this.y = y;
this.time = time;
this.type = HitObject.TYPE_CIRCLE;
}
/**
* Returns the X multiplier for coordinates.
*/
@ -286,6 +293,10 @@ public class HitObject {
*/
public float getScaledX() { return (x - stack * stackOffset) * xMultiplier + xOffset; }
public static float unscaleX(float x) {
return (x - xOffset) / xMultiplier;
}
/**
* Returns the scaled starting y coordinate.
*/
@ -296,6 +307,14 @@ public class HitObject {
return (y - stack * stackOffset) * yMultiplier + yOffset;
}
public static float unscaleY(float y) {
if(GameMod.HARD_ROCK.isActive()) {
return ((containerHeight - y) - yOffset) / yMultiplier;
}
return (y - yOffset) / yMultiplier;
}
/**
* Returns the start time.
* @return the start time (in ms)

View File

@ -91,6 +91,11 @@ public class Circle extends GameObject {
mirrorColor = Dancer.colorMirrorOverride.getColor(comboColorIndex);
}
public Circle(float x, float y, int time) {
hitObject = new HitObject(x, y, time);
super.updateStartEndPositions(time);
}
@Override
public void draw(Graphics g, int trackPosition, boolean mirror) {
Color orig = color;
@ -229,6 +234,7 @@ public class Circle extends GameObject {
public void updatePosition() {
this.x = hitObject.getScaledX();
this.y = hitObject.getScaledY();
super.updateStartEndPositions(hitObject.getTime());
}
@Override

View File

@ -32,7 +32,6 @@ import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import org.lwjgl.opengl.GL11;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
@ -688,4 +687,27 @@ public class Slider extends GameObject {
return mirrorColor;
}
public Circle[] getTickPositionCircles() {
float tickLengthDiv = 100f * sliderMultiplier / sliderTickRate / (game.getBeatLength() / game.getBeatLengthBase());
int tickCount = (int) Math.ceil(pixelLength / tickLengthDiv) - 1;
Circle[] ticks = new Circle[1 + ( tickCount + 1 ) * repeats];
Vec2f pos;
pos = getPointAt( getTime() );
pos.set( HitObject.unscaleX( pos.x ), HitObject.unscaleY( pos.y ) );
ticks[0] = new Circle(pos.x, pos.y, getTime() );
float tickTOffset = 1f / (tickCount + 1) / repeats;
float t = tickTOffset;
for( int i = 0; i < (tickCount + 1) * repeats; i++, t += tickTOffset ) {
pos = getPointAt( getTime() + (int) (t * sliderTimeTotal ) );
pos.set( HitObject.unscaleX( pos.x ), HitObject.unscaleY( pos.y ) );
ticks[1 + i] = new Circle(pos.x, pos.y, getTime() + (int) (t * sliderTimeTotal));
}
for(Circle c : ticks) {
c.updatePosition();
}
return ticks;
}
}

View File

@ -1727,6 +1727,10 @@ public class Game extends BasicGameState {
*/
public float getBeatLength() { return beatLength; }
public float getBeatLengthBase() {
return beatLengthBase;
}
/**
* Sets the beat length fields based on a given timing point.
* @param timingPoint the timing point