opsu-dance/src/itdelatrisu/opsu/objects/Slider.java
2016-11-12 18:25:44 +01:00

714 lines
22 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameData.HitObjectType;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.beatmap.Beatmap;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.curves.Curve;
import itdelatrisu.opsu.objects.curves.Vec2f;
import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import yugecin.opsudance.Dancer;
/**
* Data type representing a slider object.
*/
public class Slider extends GameObject {
/** Slider ball frames. */
private static Image[] sliderBallImages;
/** Slider movement speed multiplier. */
private static float sliderMultiplier = 1.0f;
/** Rate at which slider ticks are placed. */
private static float sliderTickRate = 1.0f;
/** Follow circle radius. */
private static float followRadius;
/** The diameter of hit circles. */
private static float diameter;
/** The associated HitObject. */
private HitObject hitObject;
/** The scaled starting x, y coordinates. */
protected float x, y;
/** The associated Game object. */
private Game game;
/** The associated GameData object. */
private GameData data;
/** The color of this slider. */
private Color color;
private Color mirrorColor;
/** The underlying Curve. */
private Curve curve;
/** The time duration of the slider, in milliseconds. */
private float sliderTime = 0f;
/** The time duration of the slider including repeats, in milliseconds. */
private float sliderTimeTotal = 0f;
/** Whether or not the result of the initial hit circle has been processed. */
private boolean sliderClickedInitial = false;
/** Whether or not the slider was held to the end. */
private boolean sliderHeldToEnd = false;
/** Whether or not to show the follow circle. */
private boolean followCircleActive = false;
/** Whether or not the slider result ends the combo streak. */
private boolean comboEnd;
/** The number of repeats that have passed so far. */
private int currentRepeats = 0;
/** The t values of the slider ticks. */
private float[] ticksT;
/** The tick index in the ticksT[] array. */
private int tickIndex = 0;
/** Number of ticks hit and tick intervals so far. */
private int ticksHit = 0, tickIntervals = 1;
/** Container dimensions. */
private static int containerWidth, containerHeight;
private int repeats;
private static Color curveColor = new Color(0, 0, 0, 20);
public static double bpm;
public float pixelLength;
/**
* Initializes the Slider data type with images and dimensions.
* @param container the game container
* @param circleDiameter the circle diameter
* @param beatmap the associated beatmap
*/
public static void init(GameContainer container, float circleDiameter, Beatmap beatmap) {
containerWidth = container.getWidth();
containerHeight = container.getHeight();
diameter = circleDiameter * HitObject.getXMultiplier(); // convert from Osupixels (640x480)
int diameterInt = (int) diameter;
followRadius = diameter / 2 * 3f;
// slider ball
if (GameImage.SLIDER_BALL.hasBeatmapSkinImages() ||
(!GameImage.SLIDER_BALL.hasBeatmapSkinImage() && GameImage.SLIDER_BALL.getImages() != null))
sliderBallImages = GameImage.SLIDER_BALL.getImages();
else
sliderBallImages = new Image[]{ GameImage.SLIDER_BALL.getImage() };
for (int i = 0; i < sliderBallImages.length; i++)
sliderBallImages[i] = sliderBallImages[i].getScaledCopy(diameterInt, diameterInt);
GameImage.SLIDER_FOLLOWCIRCLE.setImage(GameImage.SLIDER_FOLLOWCIRCLE.getImage().getScaledCopy(diameterInt * 259 / 128, diameterInt * 259 / 128));
GameImage.REVERSEARROW.setImage(GameImage.REVERSEARROW.getImage().getScaledCopy(diameterInt, diameterInt));
GameImage.SLIDER_TICK.setImage(GameImage.SLIDER_TICK.getImage().getScaledCopy(diameterInt / 4, diameterInt / 4));
sliderMultiplier = beatmap.sliderMultiplier;
sliderTickRate = beatmap.sliderTickRate;
}
/**
* Constructor.
* @param hitObject the associated HitObject
* @param game the associated Game object
* @param data the associated GameData object
* @param comboColorIndex index of the combo color of this slider
* @param comboEnd true if this is the last hit object in the combo
*/
public Slider(HitObject hitObject, Game game, GameData data, int comboColorIndex, boolean comboEnd) {
this.hitObject = hitObject;
this.game = game;
this.data = data;
this.comboEnd = comboEnd;
color = Dancer.colorOverride.getColor(comboColorIndex);
mirrorColor = Dancer.colorMirrorOverride.getColor(comboColorIndex);
updatePosition();
this.pixelLength = hitObject.getPixelLength();
// slider time calculations
this.sliderTime = hitObject.getSliderTime(sliderMultiplier, game.getBeatLength());
this.sliderTimeTotal = sliderTime * hitObject.getRepeatCount();
// ticks
float tickLengthDiv = 100f * sliderMultiplier / sliderTickRate / game.getTimingPointMultiplier();
int tickCount = (int) Math.ceil(hitObject.getPixelLength() / tickLengthDiv) - 1;
if (tickCount > 0) {
this.ticksT = new float[tickCount];
float tickTOffset = 1f / (tickCount + 1);
float t = tickTOffset;
for (int i = 0; i < tickCount; i++, t += tickTOffset)
ticksT[i] = t;
}
repeats = hitObject.getRepeatCount();
}
@Override
public void draw(Graphics g, int trackPosition, boolean mirror) {
Color orig = color;
if (mirror) {
color = mirrorColor;
}
int timeDiff = hitObject.getTime() - trackPosition;
final int approachTime = game.getApproachTime();
final int fadeInTime = game.getFadeInTime();
float scale = timeDiff / (float) approachTime;
float approachScale = 1 + scale * 3;
float fadeinScale = (timeDiff - approachTime + fadeInTime) / (float) fadeInTime;
float alpha = Utils.clamp(1 - fadeinScale, 0, 1);
float decorationsAlpha = Utils.clamp(-2.0f * fadeinScale, 0, 1);
boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
float oldAlpha = Colors.WHITE_FADE.a;
Colors.WHITE_FADE.a = color.a = alpha;
Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
Image hitCircle = GameImage.HITCIRCLE.getImage();
Vec2f endPos = curve.pointAt(1);
float curveAlpha = 1f;
if (GameMod.HIDDEN.isActive() && trackPosition > getTime()) {
curveAlpha = Math.max(0f, 1f - ((float) (trackPosition - getTime()) / (getEndTime() - getTime())) * 1.05f);
}
curveColor.a = curveAlpha;
float curveInterval = Options.isSliderSnaking() ? alpha : 1f;
curve.draw(curveColor, curveInterval);
color.a = alpha;
g.pushTransform();
if (mirror) {
g.rotate(x, y, -180f);
}
/*
// end circle
Vec2f endCircPos = curve.pointAt(curveInterval);
hitCircle.drawCentered(endCircPos.x, endCircPos.y, color);
hitCircleOverlay.drawCentered(endCircPos.x, endCircPos.y, Colors.WHITE_FADE);
*/
// start circle, don't draw if already clicked
if (!sliderClickedInitial) {
hitCircle.drawCentered(x, y, color);
if (!overlayAboveNumber)
hitCircleOverlay.drawCentered(x, y, Colors.WHITE_FADE);
}
g.popTransform();
// ticks
if (ticksT != null) {
float tickScale = 0.5f + 0.5f * AnimationEquation.OUT_BACK.calc(decorationsAlpha);
Image tick = GameImage.SLIDER_TICK.getImage().getScaledCopy(tickScale);
for (int i = 0; i < ticksT.length; i++) {
Vec2f c = curve.pointAt(ticksT[i]);
Colors.WHITE_FADE.a = Math.min(curveAlpha, decorationsAlpha);
g.pushTransform();
if (mirror) {
g.rotate(c.x, c.y, -180f);
}
tick.drawCentered(c.x, c.y, Colors.WHITE_FADE);
g.popTransform();
Colors.WHITE_FADE.a = alpha;
}
}
g.pushTransform();
if (mirror) {
g.rotate(x, y, -180f);
}
if (GameMod.HIDDEN.isActive()) {
final int hiddenDecayTime = game.getHiddenDecayTime();
final int hiddenTimeDiff = game.getHiddenTimeDiff();
if (fadeinScale <= 0f && timeDiff < hiddenTimeDiff + hiddenDecayTime) {
float hiddenAlpha = (timeDiff < hiddenTimeDiff) ? 0f : (timeDiff - hiddenTimeDiff) / (float) hiddenDecayTime;
alpha = Math.min(alpha, hiddenAlpha);
}
}
if (!sliderClickedInitial) {
data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
hitCircle.getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha);
if (overlayAboveNumber)
hitCircleOverlay.drawCentered(x, y, Colors.WHITE_FADE);
}
g.popTransform();
// repeats
if (curveInterval == 1.0f) {
for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1; tcurRepeat++) {
if (hitObject.getRepeatCount() - 1 > tcurRepeat) {
Image arrow = GameImage.REVERSEARROW.getImage();
//float colorLuminance = 0.299f*color.r + 0.587f*color.g + 0.114f*color.b;
//Color arrowColor = colorLuminance < 0.8f ? Color.white : Color.black;
Color arrowColor = Color.white;
if (tcurRepeat != currentRepeats) {
if (sliderTime == 0)
continue;
float t = Math.max(getT(trackPosition, true), 0);
arrow.setAlpha((float) (t - Math.floor(t)));
} else
arrow.setAlpha(Options.isSliderSnaking() ? decorationsAlpha : 1f);
arrow = arrow.getScaledCopy((float) (1 + 0.3d * (trackPosition % bpm) / bpm));
if (tcurRepeat % 2 == 0) {
// last circle
arrow.setRotation(curve.getEndAngle());
arrow.drawCentered(endPos.x, endPos.y, arrowColor);
} else {
// first circle
arrow.setRotation(curve.getStartAngle());
arrow.drawCentered(x, y, arrowColor);
}
}
}
}
if (timeDiff >= 0) {
// approach circle
g.pushTransform();
if (mirror) {
g.rotate(x, y, -180f);
}
if (!GameMod.HIDDEN.isActive() && Dancer.drawApproach) {
GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
}
g.popTransform();
} else {
// Since update() might not have run before drawing during a replay, the
// slider time may not have been calculated, which causes NAN numbers and flicker.
if (sliderTime == 0)
return;
// Don't draw follow ball if already done
if (trackPosition > hitObject.getTime() + sliderTimeTotal)
return;
Vec2f c = curve.pointAt(getT(trackPosition, false));
Vec2f c2 = curve.pointAt(getT(trackPosition, false) + 0.01f);
float t = getT(trackPosition, false);
// float dis = hitObject.getPixelLength() * HitObject.getXMultiplier() * (t - (int) t);
// Image sliderBallFrame = sliderBallImages[(int) (dis / (diameter * Math.PI) * 30) % sliderBallImages.length];
Image sliderBallFrame = sliderBallImages[(int) (t * sliderTime * 60 / 1000) % sliderBallImages.length];
float angle = (float) (Math.atan2(c2.y - c.y, c2.x - c.x) * 180 / Math.PI);
sliderBallFrame.setRotation(angle);
if (Options.getSkin().isAllowSliderBallTint()) {
sliderBallFrame.drawCentered(c.x, c.y, color);
} else {
sliderBallFrame.drawCentered(c.x, c.y);
}
// follow circle
if (followCircleActive) {
GameImage.SLIDER_FOLLOWCIRCLE.getImage().drawCentered(c.x, c.y);
// "flashlight" mod: dim the screen
if (GameMod.FLASHLIGHT.isActive()) {
float oldAlphaBlack = Colors.BLACK_ALPHA.a;
Colors.BLACK_ALPHA.a = 0.75f;
g.setColor(Colors.BLACK_ALPHA);
g.fillRect(0, 0, containerWidth, containerHeight);
Colors.BLACK_ALPHA.a = oldAlphaBlack;
}
}
}
Colors.WHITE_FADE.a = oldAlpha;
color = orig;
}
/**
* Calculates the slider hit result.
* @return the hit result (GameData.HIT_* constants)
*/
private int hitResult() {
/*
time scoredelta score-hit-initial-tick= unaccounted
(1/4 - 1) 396 - 300 - 30 46
(1+1/4 - 2) 442 - 300 - 30 - 10
(2+1/4 - 3) 488 - 300 - 30 - 2*10 896 (408)5x
(3+1/4 - 4) 534 - 300 - 30 - 3*10
(4+1/4 - 5) 580 - 300 - 30 - 4*10
(5+1/4 - 6) 626 - 300 - 30 - 5*10
(6+1/4 - 7) 672 - 300 - 30 - 6*10
difficultyMulti = 3 (+36 per combo)
score =
(t)ticks(10) * nticks +
(h)hitValue
(c)combo (hitValue/25 * difficultyMultiplier*(combo-1))
(i)initialHit (30) +
(f)finalHit(30) +
s t h c i f
626 - 10*5 - 300 - 276(-216 - 30 - 30) (all)(7x)
240 - 10*5 - 100 - 90 (-60 <- 30>) (no final or initial)(6x)
218 - 10*4 - 100 - 78 (-36 - 30) (4 tick no initial)(5x)
196 - 10*3 - 100 - 66 (-24 - 30 ) (3 tick no initial)(4x)
112 - 10*2 - 50 - 42 (-12 - 30 ) (2 tick no initial)(3x)
96 - 10 - 50 - 36 ( -6 - 30 ) (1 tick no initial)(2x)
206 - 10*4 - 100 - 66 (-36 - 30 ) (4 tick no initial)(4x)
184 - 10*3 - 100 - 54 (-24 - 30 ) (3 tick no initial)(3x)
90 - 10 - 50 - 30 ( - 30 ) (1 tick no initial)(0x)
194 - 10*4 - 100 - 54 (-24 - 30 ) (4 tick no initial)(3x)
170 - 10*4 - 100 - 30 ( - 30 ) (4 tick no final)(0x)
160 - 10*3 - 100 - 30 ( - 30 ) (3 tick no final)(0x)
100 - 10*2 - 50 - 30 ( - 30 ) (2 tick no final)(0x)
198 - 10*5 - 100 - 48 (-36 ) (no initial and final)(5x)
110 - 50 - ( - 30 - 30 ) (final and initial no tick)(0x)
80 - 50 - ( <- 30> ) (only final or initial)(0x)
140 - 10*4 - 100 - 0 (4 ticks only)(0x)
80 - 10*3 - 50 - 0 (3 tick only)(0x)
70 - 10*2 - 50 - 0 (2 tick only)(0x)
60 - 10 - 50 - 0 (1 tick only)(0x)
*/
float tickRatio = (float) ticksHit / tickIntervals;
int result;
if (tickRatio >= 1.0f)
result = GameData.HIT_300;
else if (tickRatio >= 0.5f)
result = GameData.HIT_100;
else if (tickRatio > 0f)
result = GameData.HIT_50;
else
result = GameData.HIT_MISS;
float cx, cy;
HitObjectType type;
if (currentRepeats % 2 == 0) { // last circle
Vec2f lastPos = curve.pointAt(1);
cx = lastPos.x;
cy = lastPos.y;
type = HitObjectType.SLIDER_LAST;
} else { // first circle
cx = x;
cy = y;
type = HitObjectType.SLIDER_FIRST;
}
data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
cx, cy, color, comboEnd, hitObject, type, sliderHeldToEnd,
currentRepeats + 1, curve, sliderHeldToEnd);
if (Dancer.mirror && GameMod.AUTO.isActive()) {
float[] m = Utils.mirrorPoint(cx, cy);
data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
m[0], m[1], mirrorColor, comboEnd, hitObject, type, sliderHeldToEnd,
currentRepeats + 1, curve, sliderHeldToEnd, false);
}
return result;
}
@Override
public boolean mousePressed(int x, int y, int trackPosition) {
if (sliderClickedInitial) // first circle already processed
return false;
double distance = Math.hypot(this.x - x, this.y - y);
if (distance < diameter / 2) {
int timeDiff = Math.abs(trackPosition - hitObject.getTime());
int[] hitResultOffset = game.getHitResultOffsets();
int result = -1;
if (timeDiff < hitResultOffset[GameData.HIT_50]) {
result = GameData.HIT_SLIDER30;
ticksHit++;
} else if (timeDiff < hitResultOffset[GameData.HIT_MISS])
result = GameData.HIT_MISS;
//else not a hit
if (result > -1) {
data.addHitError(hitObject.getTime(), x,y,trackPosition - hitObject.getTime());
sliderClickedInitial = true;
data.sliderTickResult(hitObject.getTime(), result, this.x, this.y, hitObject, currentRepeats);
return true;
}
}
return false;
}
@Override
public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) {
int repeatCount = hitObject.getRepeatCount();
int[] hitResultOffset = game.getHitResultOffsets();
boolean isAutoMod = GameMod.AUTO.isActive();
if (!sliderClickedInitial) {
int time = hitObject.getTime();
// start circle time passed
if (trackPosition > time + hitResultOffset[GameData.HIT_50]) {
sliderClickedInitial = true;
if (isAutoMod) { // "auto" mod: catch any missed notes due to lag
ticksHit++;
data.sliderTickResult(time, GameData.HIT_SLIDER30, x, y, hitObject, currentRepeats);
} else
data.sliderTickResult(time, GameData.HIT_MISS, x, y, hitObject, currentRepeats);
}
// "auto" mod: send a perfect hit result
else if (isAutoMod) {
if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
ticksHit++;
sliderClickedInitial = true;
data.sliderTickResult(time, GameData.HIT_SLIDER30, x, y, hitObject, currentRepeats);
data.sendInitialSliderResult(time, x, y, color, mirrorColor);
}
}
// "relax" mod: click automatically
else if (GameMod.RELAX.isActive() && trackPosition >= time)
mousePressed(mouseX, mouseY, trackPosition);
}
// end of slider
if (trackPosition > hitObject.getTime() + sliderTimeTotal) {
tickIntervals++;
// check if cursor pressed and within end circle
if (keyPressed || GameMod.RELAX.isActive()) {
Vec2f c = curve.pointAt(getT(trackPosition, false));
double distance = Math.hypot(c.x - mouseX, c.y - mouseY);
if (distance < followRadius)
sliderHeldToEnd = true;
}
// final circle hit
if (sliderHeldToEnd)
ticksHit++;
// "auto" mod: always send a perfect hit result
if (isAutoMod)
ticksHit = tickIntervals;
// calculate and send slider result
hitResult();
return true;
}
// repeats
boolean isNewRepeat = false;
if (repeatCount - 1 > currentRepeats) {
float t = getT(trackPosition, true);
if (Math.floor(t) > currentRepeats) {
currentRepeats++;
tickIntervals++;
isNewRepeat = true;
}
}
// ticks
boolean isNewTick = false;
if (ticksT != null &&
tickIntervals < (ticksT.length * (currentRepeats + 1)) + repeatCount &&
tickIntervals < (ticksT.length * repeatCount) + repeatCount) {
float t = getT(trackPosition, true);
if (t - Math.floor(t) >= ticksT[tickIndex]) {
tickIntervals++;
tickIndex = (tickIndex + 1) % ticksT.length;
isNewTick = true;
}
}
// holding slider...
Vec2f c = curve.pointAt(getT(trackPosition, false));
double distance = Math.hypot(c.x - mouseX, c.y - mouseY);
if (((keyPressed || GameMod.RELAX.isActive()) && distance < followRadius) || isAutoMod) {
// mouse pressed and within follow circle
followCircleActive = true;
// held during new repeat
if (isNewRepeat) {
ticksHit++;
if (currentRepeats % 2 > 0) { // last circle
int lastIndex = hitObject.getSliderX().length;
data.sliderTickResult(trackPosition, GameData.HIT_SLIDER30,
curve.getX(lastIndex), curve.getY(lastIndex), hitObject, currentRepeats);
} else // first circle
data.sliderTickResult(trackPosition, GameData.HIT_SLIDER30,
c.x, c.y, hitObject, currentRepeats);
}
// held during new tick
if (isNewTick) {
ticksHit++;
data.sliderTickResult(trackPosition, GameData.HIT_SLIDER10,
c.x, c.y, hitObject, currentRepeats);
}
// held near end of slider
if (!sliderHeldToEnd && trackPosition > hitObject.getTime() + sliderTimeTotal - hitResultOffset[GameData.HIT_300])
sliderHeldToEnd = true;
} else {
followCircleActive = false;
if (isNewRepeat)
data.sliderTickResult(trackPosition, GameData.HIT_MISS, 0, 0, hitObject, currentRepeats);
if (isNewTick)
data.sliderTickResult(trackPosition, GameData.HIT_MISS, 0, 0, hitObject, currentRepeats);
}
return false;
}
@Override
public void updatePosition() {
this.x = hitObject.getScaledX();
this.y = hitObject.getScaledY();
this.curve = hitObject.getSliderCurve(true);
}
@Override
public Vec2f getPointAt(int trackPosition) {
if (trackPosition <= hitObject.getTime())
return new Vec2f(x, y);
else if (trackPosition >= hitObject.getTime() + sliderTimeTotal) {
if (hitObject.getRepeatCount() % 2 == 0)
return new Vec2f(x, y);
else
return curve.pointAt(1);
} else
return curve.pointAt(getT(trackPosition, false));
}
@Override
public int getEndTime() { return hitObject.getTime() + (int) sliderTimeTotal; }
/**
* Returns the t value based on the given track position.
* @param trackPosition the current track position
* @param raw if false, ensures that the value lies within [0, 1] by looping repeats
* @return the t value: raw [0, repeats] or looped [0, 1]
*/
private float getT(int trackPosition, boolean raw) {
float t = (trackPosition - hitObject.getTime()) / sliderTime;
if (raw)
return t;
else {
float floor = (float) Math.floor(t);
return (floor % 2 == 0) ? t - floor : floor + 1 - t;
}
}
@Override
public void reset() {
sliderClickedInitial = false;
sliderHeldToEnd = false;
followCircleActive = false;
currentRepeats = 0;
tickIndex = 0;
ticksHit = 0;
tickIntervals = 1;
}
public Curve getCurve() {
return curve;
}
public int getRepeats() {
return repeats;
}
@Override
public boolean isCircle() {
return false;
}
@Override
public boolean isSlider() {
return true;
}
@Override
public boolean isSpinner() {
return false;
}
@Override
public Color getColor() {
return color;
}
@Override
public Color getMirroredColor() {
return mirrorColor;
}
public Circle[] getTickPositionCircles() {
float tickLengthDiv = 100f * sliderMultiplier / sliderTickRate / (game.getBeatLength() / game.getBeatLengthBase());
int tickCount = (int) Math.ceil(pixelLength / tickLengthDiv) - 1;
Circle[] ticks = new Circle[1 + ( tickCount + 1 ) * repeats];
Vec2f pos;
pos = getPointAt( getTime() );
pos.set( HitObject.unscaleX( pos.x ), HitObject.unscaleY( pos.y ) );
ticks[0] = new Circle(pos.x, pos.y, getTime() );
float tickTOffset = 1f / (tickCount + 1) / repeats;
float t = tickTOffset;
for( int i = 0; i < (tickCount + 1) * repeats; i++, t += tickTOffset ) {
pos = getPointAt( getTime() + (int) (t * sliderTimeTotal ) );
pos.set( HitObject.unscaleX( pos.x ), HitObject.unscaleY( pos.y ) );
ticks[1 + i] = new Circle(pos.x, pos.y, getTime() + (int) (t * sliderTimeTotal));
}
for(Circle c : ticks) {
c.updatePosition();
}
return ticks;
}
}