add cubic bezier mover for slider entries, add aggressiveness factor for slider entry/exit
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041e0dd439
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@ -56,9 +56,11 @@ import com.sun.jna.platform.win32.Advapi32Util;
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import com.sun.jna.platform.win32.Win32Exception;
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import com.sun.jna.platform.win32.WinReg;
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import yugecin.opsudance.*;
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import yugecin.opsudance.movers.CubicBezierMover;
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import yugecin.opsudance.movers.QuadraticBezierMover;
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import yugecin.opsudance.movers.factories.AutoMoverFactory;
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import yugecin.opsudance.movers.factories.QuadraticBezierMoverFactory;
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import yugecin.opsudance.movers.slidermovers.DefaultSliderMoverController;
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import yugecin.opsudance.spinners.Spinner;
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import yugecin.opsudance.ui.SBOverlay;
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@ -649,6 +651,74 @@ public class Options {
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}
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},
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DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR ("Slider exit aggressiveness factor", "CubBezSliderExitAgr", "AKA initial D factor for sliderexits", 40, 0, 100) {
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@Override
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public String getValueString() {
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return val / 10 + "";
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}
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@Override
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public void drag(GameContainer container, int d) {
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super.drag(container, d);
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QuadraticBezierMover.sliderExitAggressivenessfactor = val / 10;
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}
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@Override
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public boolean showCondition() {
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return DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS.showCondition();
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}
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@Override
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public void read(String s) {
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super.read(s);
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QuadraticBezierMover.sliderExitAggressivenessfactor = val / 10;
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}
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},
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DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS ("Use cubic bezier before sliders", "QuadBezCubicSliders", "Slider entry looks better using this", true) {
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@Override
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public void click(GameContainer container) {
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super.click(container);
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QuadraticBezierMoverFactory.cubicForSliderEntries = bool;
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}
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@Override
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public boolean showCondition() {
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return Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()] instanceof QuadraticBezierMoverFactory
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&& Dancer.sliderMoverController instanceof DefaultSliderMoverController;
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}
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@Override
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public void read(String s) {
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super.read(s);
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QuadraticBezierMoverFactory.cubicForSliderEntries = bool;
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}
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},
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DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR ("Slider entry aggressiveness factor", "CubBezSliderEntryAgr", "AKA initial D factor for sliderentries", 40, 0, 100) {
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@Override
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public String getValueString() {
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return val / 10 + "";
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}
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@Override
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public void drag(GameContainer container, int d) {
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super.drag(container, d);
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CubicBezierMover.aggressivenessfactor = val / 10;
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}
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@Override
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public boolean showCondition() {
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return DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS.showCondition() && DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS.getBooleanValue();
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}
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@Override
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public void read(String s) {
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super.read(s);
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CubicBezierMover.aggressivenessfactor = val / 10;
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}
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},
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DANCE_MOVER_DIRECTION ("Mover direction", "MoverDirection", "The direction the mover goes" ) {
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@Override
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public String getValueString() {
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@ -114,6 +114,9 @@ public class OptionsMenu extends BasicGameState {
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DANCE ("Dance", new GameOption[] {
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GameOption.DANCE_MOVER,
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GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
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GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
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GameOption.DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS,
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GameOption.DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR,
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GameOption.DANCE_MOVER_DIRECTION,
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GameOption.DANCE_SLIDER_MOVER_TYPE,
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GameOption.DANCE_SPINNER,
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73
src/yugecin/opsudance/movers/CubicBezierMover.java
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73
src/yugecin/opsudance/movers/CubicBezierMover.java
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@ -0,0 +1,73 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.movers;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.objects.Slider;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import java.awt.*;
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public class CubicBezierMover extends Mover {
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public static int aggressivenessfactor = 4;
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private static Point p2 = new Point(0, 0);
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private static Point p1 = new Point(0, 0);
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private int startTime;
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private int totalTime;
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public CubicBezierMover(GameObject start, GameObject end, int dir) {
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super(start, end, dir);
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if (end instanceof Slider) {
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Slider s = (Slider) end;
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double ang = s.getCurve().getStartAngle() * Math.PI / 180d + Math.PI;
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Vec2f nextpos = s.getPointAt(s.getTime() + 10);
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double dist = Utils.distance(end.start.x, end.start.y, nextpos.x, nextpos.y);
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double speed = dist * QuadraticBezierMover.aggressiveness * aggressivenessfactor / 10;
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p2.x = (int) (end.start.x + Math.cos(ang) * speed);
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p2.y = (int) (end.start.y + Math.sin(ang) * speed);
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}
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this.startTime = start.getEndTime();
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this.totalTime = end.getTime() - startTime;
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double startAngle = Math.atan2(startY - QuadraticBezierMover.p.y, startX - QuadraticBezierMover.p.x);
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p1.x = (int) (startX + Math.cos(startAngle) * QuadraticBezierMover.getPrevspeed());
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p1.y = (int) (startY + Math.sin(startAngle) * QuadraticBezierMover.getPrevspeed());
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}
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@Override
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public double[] getPointAt(int time) {
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double t = (double) (time - startTime) / totalTime;
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double ct = (1 - t);
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return new double[] {
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ct * ct * ct * startX + 3 * ct * ct * t * p1.x + 3 * ct * t * t * p2.x + t * t * t * endX,
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ct * ct * ct * startY + 3 * ct * ct * t * p1.y + 3 * ct * t * t * p2.y + t * t * t * endY,
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};
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}
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@Override
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public String getName() {
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return "Quadratic Bezier";
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}
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}
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@ -24,6 +24,7 @@ import java.awt.*;
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public class QuadraticBezierMover extends Mover {
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public static int sliderExitAggressivenessfactor = 4;
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public static int aggressiveness = 50;
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public static Point p;
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private static double prevspeed;
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@ -34,7 +35,11 @@ public class QuadraticBezierMover extends Mover {
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}
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public static void setPrevspeed(double distance, int timedelta) {
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prevspeed = distance * aggressiveness / timedelta;
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prevspeed = distance * aggressiveness * sliderExitAggressivenessfactor / timedelta;
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}
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public static double getPrevspeed() {
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return prevspeed;
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}
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private int startTime;
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@ -18,13 +18,19 @@
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package yugecin.opsudance.movers.factories;
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import itdelatrisu.opsu.objects.GameObject;
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import yugecin.opsudance.movers.CubicBezierMover;
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import yugecin.opsudance.movers.Mover;
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import yugecin.opsudance.movers.QuadraticBezierMover;
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public class QuadraticBezierMoverFactory implements MoverFactory {
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public static boolean cubicForSliderEntries = true;
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@Override
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public Mover create(GameObject start, GameObject end, int dir) {
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if (cubicForSliderEntries && end.isSlider()) {
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return new CubicBezierMover(start, end, dir);
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}
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return new QuadraticBezierMover(start, end, dir);
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}
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@ -37,6 +37,9 @@ public class OptionsOverlay {
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private static Options.GameOption[] options = new Options.GameOption[] {
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Options.GameOption.DANCE_MOVER,
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Options.GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
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Options.GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
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Options.GameOption.DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS,
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Options.GameOption.DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR,
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Options.GameOption.DANCE_MOVER_DIRECTION,
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Options.GameOption.DANCE_SLIDER_MOVER_TYPE,
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Options.GameOption.DANCE_SPINNER,
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