add cubic bezier mover for slider entries, add aggressiveness factor for slider entry/exit

This commit is contained in:
yugecin
2016-12-04 15:32:38 +01:00
parent 041e0dd439
commit 403075a53d
6 changed files with 161 additions and 1 deletions

View File

@@ -56,9 +56,11 @@ import com.sun.jna.platform.win32.Advapi32Util;
import com.sun.jna.platform.win32.Win32Exception;
import com.sun.jna.platform.win32.WinReg;
import yugecin.opsudance.*;
import yugecin.opsudance.movers.CubicBezierMover;
import yugecin.opsudance.movers.QuadraticBezierMover;
import yugecin.opsudance.movers.factories.AutoMoverFactory;
import yugecin.opsudance.movers.factories.QuadraticBezierMoverFactory;
import yugecin.opsudance.movers.slidermovers.DefaultSliderMoverController;
import yugecin.opsudance.spinners.Spinner;
import yugecin.opsudance.ui.SBOverlay;
@@ -649,6 +651,74 @@ public class Options {
}
},
DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR ("Slider exit aggressiveness factor", "CubBezSliderExitAgr", "AKA initial D factor for sliderexits", 40, 0, 100) {
@Override
public String getValueString() {
return val / 10 + "";
}
@Override
public void drag(GameContainer container, int d) {
super.drag(container, d);
QuadraticBezierMover.sliderExitAggressivenessfactor = val / 10;
}
@Override
public boolean showCondition() {
return DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS.showCondition();
}
@Override
public void read(String s) {
super.read(s);
QuadraticBezierMover.sliderExitAggressivenessfactor = val / 10;
}
},
DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS ("Use cubic bezier before sliders", "QuadBezCubicSliders", "Slider entry looks better using this", true) {
@Override
public void click(GameContainer container) {
super.click(container);
QuadraticBezierMoverFactory.cubicForSliderEntries = bool;
}
@Override
public boolean showCondition() {
return Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()] instanceof QuadraticBezierMoverFactory
&& Dancer.sliderMoverController instanceof DefaultSliderMoverController;
}
@Override
public void read(String s) {
super.read(s);
QuadraticBezierMoverFactory.cubicForSliderEntries = bool;
}
},
DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR ("Slider entry aggressiveness factor", "CubBezSliderEntryAgr", "AKA initial D factor for sliderentries", 40, 0, 100) {
@Override
public String getValueString() {
return val / 10 + "";
}
@Override
public void drag(GameContainer container, int d) {
super.drag(container, d);
CubicBezierMover.aggressivenessfactor = val / 10;
}
@Override
public boolean showCondition() {
return DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS.showCondition() && DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS.getBooleanValue();
}
@Override
public void read(String s) {
super.read(s);
CubicBezierMover.aggressivenessfactor = val / 10;
}
},
DANCE_MOVER_DIRECTION ("Mover direction", "MoverDirection", "The direction the mover goes" ) {
@Override
public String getValueString() {

View File

@@ -114,6 +114,9 @@ public class OptionsMenu extends BasicGameState {
DANCE ("Dance", new GameOption[] {
GameOption.DANCE_MOVER,
GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
GameOption.DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS,
GameOption.DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR,
GameOption.DANCE_MOVER_DIRECTION,
GameOption.DANCE_SLIDER_MOVER_TYPE,
GameOption.DANCE_SPINNER,