prevent possible(?) nullpointer by auto unboxing
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@ -295,7 +295,7 @@ public class MainMenu extends BaseOpsuState {
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Float beatPosition = MusicController.getBeatProgress();
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Float beatLength = MusicController.getBeatLength();
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final boolean renderPiece = beatPosition != null;
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if (beatPosition == null) {
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if (beatPosition == null || beatLength == null) {
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beatPosition = System.currentTimeMillis() % 1000 / 1000f;
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beatLength = 1000f;
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}
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