Renamed GameScore class to GameData.
Makes more sense, since the class is responsible for more than just the score. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -20,7 +20,7 @@ package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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@@ -40,8 +40,8 @@ public class Circle implements HitObject {
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/** The associated Game object. */
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private Game game;
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/** The associated GameScore object. */
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private GameScore score;
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/** The associated GameData object. */
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private GameData data;
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/** The color of this circle. */
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private Color color;
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@@ -66,14 +66,14 @@ public class Circle implements HitObject {
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* Constructor.
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* @param hitObject the associated OsuHitObject
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* @param game the associated Game object
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* @param score the associated GameScore object
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* @param data the associated GameData object
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* @param color the color of this circle
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* @param comboEnd true if this is the last hit object in the combo
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*/
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public Circle(OsuHitObject hitObject, Game game, GameScore score, Color color, boolean comboEnd) {
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public Circle(OsuHitObject hitObject, Game game, GameData data, Color color, boolean comboEnd) {
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this.hitObject = hitObject;
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this.game = game;
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this.score = score;
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this.data = data;
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this.color = color;
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this.comboEnd = comboEnd;
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}
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@@ -94,15 +94,15 @@ public class Circle implements HitObject {
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Utils.drawCentered(GameImage.HITCIRCLE.getImage(), x, y, color);
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color.a = oldAlpha;
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Utils.COLOR_WHITE_FADE.a = 1f;
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score.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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GameImage.HITCIRCLE.getImage().getWidth() * 0.40f / score.getDefaultSymbolImage(0).getHeight());
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data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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GameImage.HITCIRCLE.getImage().getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight());
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}
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}
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/**
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* Calculates the circle hit result.
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* @param time the hit object time (difference between track time)
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* @return the hit result (GameScore.HIT_* constants)
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* @return the hit result (GameData.HIT_* constants)
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*/
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private int hitResult(int time) {
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int trackPosition = MusicController.getPosition();
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@@ -110,14 +110,14 @@ public class Circle implements HitObject {
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int[] hitResultOffset = game.getHitResultOffsets();
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int result = -1;
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if (timeDiff < hitResultOffset[GameScore.HIT_300])
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result = GameScore.HIT_300;
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else if (timeDiff < hitResultOffset[GameScore.HIT_100])
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result = GameScore.HIT_100;
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else if (timeDiff < hitResultOffset[GameScore.HIT_50])
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result = GameScore.HIT_50;
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else if (timeDiff < hitResultOffset[GameScore.HIT_MISS])
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result = GameScore.HIT_MISS;
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if (timeDiff < hitResultOffset[GameData.HIT_300])
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result = GameData.HIT_300;
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else if (timeDiff < hitResultOffset[GameData.HIT_100])
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result = GameData.HIT_100;
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else if (timeDiff < hitResultOffset[GameData.HIT_50])
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result = GameData.HIT_50;
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else if (timeDiff < hitResultOffset[GameData.HIT_MISS])
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result = GameData.HIT_MISS;
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//else not a hit
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return result;
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@@ -130,7 +130,7 @@ public class Circle implements HitObject {
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if (distance < circleRadius) {
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int result = hitResult(hitObject.getTime());
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if (result > -1) {
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score.hitResult(
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data.hitResult(
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hitObject.getTime(), result,
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hitObject.getX(), hitObject.getY(),
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color, comboEnd, hitObject.getHitSoundType()
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@@ -151,19 +151,19 @@ public class Circle implements HitObject {
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int[] hitResultOffset = game.getHitResultOffsets();
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boolean isAutoMod = GameMod.AUTO.isActive();
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if (overlap || trackPosition > time + hitResultOffset[GameScore.HIT_50]) {
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if (overlap || trackPosition > time + hitResultOffset[GameData.HIT_50]) {
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if (isAutoMod) // "auto" mod: catch any missed notes due to lag
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score.hitResult(time, GameScore.HIT_300, x, y, color, comboEnd, hitSound);
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitSound);
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else // no more points can be scored, so send a miss
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score.hitResult(time, GameScore.HIT_MISS, x, y, null, comboEnd, hitSound);
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data.hitResult(time, GameData.HIT_MISS, x, y, null, comboEnd, hitSound);
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return true;
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}
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// "auto" mod: send a perfect hit result
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else if (isAutoMod) {
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if (Math.abs(trackPosition - time) < hitResultOffset[GameScore.HIT_300]) {
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score.hitResult(time, GameScore.HIT_300, x, y, color, comboEnd, hitSound);
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if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitSound);
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return true;
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}
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}
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@@ -20,7 +20,7 @@ package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.OsuFile;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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@@ -52,8 +52,8 @@ public class Slider implements HitObject {
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/** The associated Game object. */
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private Game game;
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/** The associated GameScore object. */
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private GameScore score;
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/** The associated GameData object. */
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private GameData data;
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/** The color of this slider. */
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private Color color;
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@@ -258,14 +258,14 @@ public class Slider implements HitObject {
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* Constructor.
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* @param hitObject the associated OsuHitObject
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* @param game the associated Game object
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* @param score the associated GameScore object
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* @param data the associated GameData object
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* @param color the color of this circle
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* @param comboEnd true if this is the last hit object in the combo
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*/
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public Slider(OsuHitObject hitObject, Game game, GameScore score, Color color, boolean comboEnd) {
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public Slider(OsuHitObject hitObject, Game game, GameData data, Color color, boolean comboEnd) {
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this.hitObject = hitObject;
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this.game = game;
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this.score = score;
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this.data = data;
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this.color = color;
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this.comboEnd = comboEnd;
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@@ -311,8 +311,8 @@ public class Slider implements HitObject {
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if (sliderClicked)
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; // don't draw current combo number if already clicked
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else
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score.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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hitCircle.getWidth() * 0.40f / score.getDefaultSymbolImage(0).getHeight());
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data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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hitCircle.getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight());
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color.a = oldAlpha;
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Utils.COLOR_WHITE_FADE.a = oldAlphaFade;
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@@ -350,7 +350,7 @@ public class Slider implements HitObject {
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* Calculates the slider hit result.
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* @param time the hit object time (difference between track time)
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* @param lastCircleHit true if the cursor was held within the last circle
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* @return the hit result (GameScore.HIT_* constants)
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* @return the hit result (GameData.HIT_* constants)
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*/
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private int hitResult() {
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int lastIndex = hitObject.getSliderX().length - 1;
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@@ -358,20 +358,20 @@ public class Slider implements HitObject {
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int result;
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if (tickRatio >= 1.0f)
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result = GameScore.HIT_300;
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result = GameData.HIT_300;
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else if (tickRatio >= 0.5f)
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result = GameScore.HIT_100;
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result = GameData.HIT_100;
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else if (tickRatio > 0f)
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result = GameScore.HIT_50;
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result = GameData.HIT_50;
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else
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result = GameScore.HIT_MISS;
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result = GameData.HIT_MISS;
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if (currentRepeats % 2 == 0) // last circle
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score.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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hitObject.getSliderX()[lastIndex], hitObject.getSliderY()[lastIndex],
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color, comboEnd, hitObject.getHitSoundType());
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else // first circle
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score.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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hitObject.getX(), hitObject.getY(), color, comboEnd, hitObject.getHitSoundType());
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return result;
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@@ -390,16 +390,16 @@ public class Slider implements HitObject {
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int[] hitResultOffset = game.getHitResultOffsets();
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int result = -1;
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if (timeDiff < hitResultOffset[GameScore.HIT_50]) {
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result = GameScore.HIT_SLIDER30;
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if (timeDiff < hitResultOffset[GameData.HIT_50]) {
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result = GameData.HIT_SLIDER30;
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ticksHit++;
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} else if (timeDiff < hitResultOffset[GameScore.HIT_MISS])
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result = GameScore.HIT_MISS;
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} else if (timeDiff < hitResultOffset[GameData.HIT_MISS])
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result = GameData.HIT_MISS;
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//else not a hit
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if (result > -1) {
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sliderClicked = true;
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score.sliderTickResult(hitObject.getTime(), result,
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data.sliderTickResult(hitObject.getTime(), result,
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hitObject.getX(), hitObject.getY(), hitObject.getHitSoundType());
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return true;
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}
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@@ -439,23 +439,23 @@ public class Slider implements HitObject {
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int time = hitObject.getTime();
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// start circle time passed
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if (trackPosition > time + hitResultOffset[GameScore.HIT_50]) {
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if (trackPosition > time + hitResultOffset[GameData.HIT_50]) {
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sliderClicked = true;
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if (isAutoMod) { // "auto" mod: catch any missed notes due to lag
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ticksHit++;
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score.sliderTickResult(time, GameScore.HIT_SLIDER30,
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data.sliderTickResult(time, GameData.HIT_SLIDER30,
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hitObject.getX(), hitObject.getY(), hitSound);
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} else
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score.sliderTickResult(time, GameScore.HIT_MISS,
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data.sliderTickResult(time, GameData.HIT_MISS,
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hitObject.getX(), hitObject.getY(), hitSound);
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}
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// "auto" mod: send a perfect hit result
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else if (isAutoMod) {
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if (Math.abs(trackPosition - time) < hitResultOffset[GameScore.HIT_300]) {
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if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
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ticksHit++;
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sliderClicked = true;
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score.sliderTickResult(time, GameScore.HIT_SLIDER30,
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data.sliderTickResult(time, GameData.HIT_SLIDER30,
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hitObject.getX(), hitObject.getY(), hitSound);
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}
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}
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@@ -514,32 +514,32 @@ public class Slider implements HitObject {
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if ((Utils.isGameKeyPressed() && distance < followCircleRadius) || isAutoMod) {
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// mouse pressed and within follow circle
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followCircleActive = true;
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score.changeHealth(delta * GameScore.HP_DRAIN_MULTIPLIER);
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data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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// held during new repeat
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if (isNewRepeat) {
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ticksHit++;
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if (currentRepeats % 2 > 0) // last circle
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score.sliderTickResult(trackPosition, GameScore.HIT_SLIDER30,
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data.sliderTickResult(trackPosition, GameData.HIT_SLIDER30,
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hitObject.getSliderX()[lastIndex], hitObject.getSliderY()[lastIndex], hitSound);
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else // first circle
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score.sliderTickResult(trackPosition, GameScore.HIT_SLIDER30,
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data.sliderTickResult(trackPosition, GameData.HIT_SLIDER30,
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c[0], c[1], hitSound);
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}
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// held during new tick
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if (isNewTick) {
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ticksHit++;
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score.sliderTickResult(trackPosition, GameScore.HIT_SLIDER10,
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data.sliderTickResult(trackPosition, GameData.HIT_SLIDER10,
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c[0], c[1], (byte) -1);
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}
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} else {
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followCircleActive = false;
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if (isNewRepeat)
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score.sliderTickResult(trackPosition, GameScore.HIT_MISS, 0, 0, (byte) -1);
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data.sliderTickResult(trackPosition, GameData.HIT_MISS, 0, 0, (byte) -1);
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if (isNewTick)
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score.sliderTickResult(trackPosition, GameScore.HIT_MISS, 0, 0, (byte) -1);
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data.sliderTickResult(trackPosition, GameData.HIT_MISS, 0, 0, (byte) -1);
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}
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return false;
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@@ -20,7 +20,7 @@ package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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@@ -43,8 +43,8 @@ public class Spinner implements HitObject {
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/** The associated OsuHitObject. */
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private OsuHitObject hitObject;
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/** The associated GameScore object. */
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private GameScore score;
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/** The associated GameData object. */
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private GameData data;
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/** The last rotation angle. */
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private float lastAngle = -1f;
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@@ -68,14 +68,14 @@ public class Spinner implements HitObject {
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* Constructor.
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* @param hitObject the associated OsuHitObject
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* @param game the associated Game object
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* @param score the associated GameScore object
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* @param data the associated GameData object
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*/
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public Spinner(OsuHitObject hitObject, Game game, GameScore score) {
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public Spinner(OsuHitObject hitObject, Game game, GameData data) {
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this.hitObject = hitObject;
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this.score = score;
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this.data = data;
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// calculate rotations needed
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float spinsPerMinute = 100 + (score.getDifficulty() * 15);
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float spinsPerMinute = 100 + (data.getDifficulty() * 15);
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rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f;
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}
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@@ -117,13 +117,13 @@ public class Spinner implements HitObject {
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GameImage.SPINNER_CLEAR.getImage().drawCentered(width / 2, height / 4);
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int extraRotations = (int) (rotations - rotationsNeeded);
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if (extraRotations > 0)
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score.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f);
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data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f);
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}
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}
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/**
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* Calculates and sends the spinner hit result.
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* @return the hit result (GameScore.HIT_* constants)
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* @return the hit result (GameData.HIT_* constants)
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*/
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private int hitResult() {
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// TODO: verify ratios
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@@ -132,16 +132,16 @@ public class Spinner implements HitObject {
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float ratio = rotations / rotationsNeeded;
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if (ratio >= 1.0f ||
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GameMod.AUTO.isActive() || GameMod.SPUN_OUT.isActive()) {
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result = GameScore.HIT_300;
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result = GameData.HIT_300;
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SoundController.playSound(SoundEffect.SPINNEROSU);
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} else if (ratio >= 0.8f)
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result = GameScore.HIT_100;
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result = GameData.HIT_100;
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else if (ratio >= 0.5f)
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result = GameScore.HIT_50;
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result = GameData.HIT_50;
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else
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result = GameScore.HIT_MISS;
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result = GameData.HIT_MISS;
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score.hitResult(hitObject.getEndTime(), result, width / 2, height / 2,
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data.hitResult(hitObject.getEndTime(), result, width / 2, height / 2,
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Color.transparent, true, (byte) -1);
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return result;
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}
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@@ -164,12 +164,12 @@ public class Spinner implements HitObject {
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// spin automatically (TODO: correct rotation angles)
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if (GameMod.AUTO.isActive()) {
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// "auto" mod (fast)
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score.changeHealth(delta * GameScore.HP_DRAIN_MULTIPLIER);
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data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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rotate(delta / 20f);
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return false;
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} else if (GameMod.SPUN_OUT.isActive()) {
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// "spun out" mod (slow)
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score.changeHealth(delta * GameScore.HP_DRAIN_MULTIPLIER);
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data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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rotate(delta / 32f);
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return false;
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}
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@@ -188,7 +188,7 @@ public class Spinner implements HitObject {
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if (lastAngle >= 0f) { // skip initial clicks
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float angleDiff = Math.abs(lastAngle - angle);
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if (angleDiff < Math.PI / 2) { // skip huge angle changes...
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score.changeHealth(delta * GameScore.HP_DRAIN_MULTIPLIER);
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data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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rotate(angleDiff);
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}
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}
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@@ -207,10 +207,10 @@ public class Spinner implements HitObject {
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// added one whole rotation...
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if (Math.floor(newRotations) > rotations) {
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if (newRotations > rotationsNeeded) { // extra rotations
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score.changeScore(1000);
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data.changeScore(1000);
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SoundController.playSound(SoundEffect.SPINNERBONUS);
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} else {
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score.changeScore(100);
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data.changeScore(100);
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SoundController.playSound(SoundEffect.SPINNERSPIN);
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}
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}
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Reference in New Issue
Block a user