Renamed GameScore class to GameData.

Makes more sense, since the class is responsible for more than just the score.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-01-27 03:19:39 -05:00
parent ef9e38bf2d
commit 44bdf70c98
6 changed files with 113 additions and 113 deletions

View File

@@ -20,7 +20,7 @@ package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.GameScore;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.OsuHitObject;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MusicController;
@@ -43,8 +43,8 @@ public class Spinner implements HitObject {
/** The associated OsuHitObject. */
private OsuHitObject hitObject;
/** The associated GameScore object. */
private GameScore score;
/** The associated GameData object. */
private GameData data;
/** The last rotation angle. */
private float lastAngle = -1f;
@@ -68,14 +68,14 @@ public class Spinner implements HitObject {
* Constructor.
* @param hitObject the associated OsuHitObject
* @param game the associated Game object
* @param score the associated GameScore object
* @param data the associated GameData object
*/
public Spinner(OsuHitObject hitObject, Game game, GameScore score) {
public Spinner(OsuHitObject hitObject, Game game, GameData data) {
this.hitObject = hitObject;
this.score = score;
this.data = data;
// calculate rotations needed
float spinsPerMinute = 100 + (score.getDifficulty() * 15);
float spinsPerMinute = 100 + (data.getDifficulty() * 15);
rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f;
}
@@ -117,13 +117,13 @@ public class Spinner implements HitObject {
GameImage.SPINNER_CLEAR.getImage().drawCentered(width / 2, height / 4);
int extraRotations = (int) (rotations - rotationsNeeded);
if (extraRotations > 0)
score.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f);
data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f);
}
}
/**
* Calculates and sends the spinner hit result.
* @return the hit result (GameScore.HIT_* constants)
* @return the hit result (GameData.HIT_* constants)
*/
private int hitResult() {
// TODO: verify ratios
@@ -132,16 +132,16 @@ public class Spinner implements HitObject {
float ratio = rotations / rotationsNeeded;
if (ratio >= 1.0f ||
GameMod.AUTO.isActive() || GameMod.SPUN_OUT.isActive()) {
result = GameScore.HIT_300;
result = GameData.HIT_300;
SoundController.playSound(SoundEffect.SPINNEROSU);
} else if (ratio >= 0.8f)
result = GameScore.HIT_100;
result = GameData.HIT_100;
else if (ratio >= 0.5f)
result = GameScore.HIT_50;
result = GameData.HIT_50;
else
result = GameScore.HIT_MISS;
result = GameData.HIT_MISS;
score.hitResult(hitObject.getEndTime(), result, width / 2, height / 2,
data.hitResult(hitObject.getEndTime(), result, width / 2, height / 2,
Color.transparent, true, (byte) -1);
return result;
}
@@ -164,12 +164,12 @@ public class Spinner implements HitObject {
// spin automatically (TODO: correct rotation angles)
if (GameMod.AUTO.isActive()) {
// "auto" mod (fast)
score.changeHealth(delta * GameScore.HP_DRAIN_MULTIPLIER);
data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
rotate(delta / 20f);
return false;
} else if (GameMod.SPUN_OUT.isActive()) {
// "spun out" mod (slow)
score.changeHealth(delta * GameScore.HP_DRAIN_MULTIPLIER);
data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
rotate(delta / 32f);
return false;
}
@@ -188,7 +188,7 @@ public class Spinner implements HitObject {
if (lastAngle >= 0f) { // skip initial clicks
float angleDiff = Math.abs(lastAngle - angle);
if (angleDiff < Math.PI / 2) { // skip huge angle changes...
score.changeHealth(delta * GameScore.HP_DRAIN_MULTIPLIER);
data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
rotate(angleDiff);
}
}
@@ -207,10 +207,10 @@ public class Spinner implements HitObject {
// added one whole rotation...
if (Math.floor(newRotations) > rotations) {
if (newRotations > rotationsNeeded) { // extra rotations
score.changeScore(1000);
data.changeScore(1000);
SoundController.playSound(SoundEffect.SPINNERBONUS);
} else {
score.changeScore(100);
data.changeScore(100);
SoundController.playSound(SoundEffect.SPINNERSPIN);
}
}