Renamed GameScore class to GameData.

Makes more sense, since the class is responsible for more than just the score.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-01-27 03:19:39 -05:00
parent ef9e38bf2d
commit 44bdf70c98
6 changed files with 113 additions and 113 deletions

View File

@@ -20,7 +20,7 @@ package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.GameScore;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.MenuButton;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.OsuFile;
@@ -50,8 +50,8 @@ import org.newdawn.slick.state.transition.FadeOutTransition;
* </ul>
*/
public class GameRanking extends BasicGameState {
/** Associated GameScore object. */
private GameScore score;
/** Associated GameData object. */
private GameData data;
/** "Retry" and "Exit" buttons. */
private MenuButton retryButton, exitButton;
@@ -100,7 +100,7 @@ public class GameRanking extends BasicGameState {
g.setBackground(Utils.COLOR_BLACK_ALPHA);
// ranking screen elements
score.drawRankingElements(g, width, height);
data.drawRankingElements(g, width, height);
// game mods
for (GameMod mod : GameMod.VALUES_REVERSED) {
@@ -196,10 +196,10 @@ public class GameRanking extends BasicGameState {
}
/**
* Sets the associated GameScore object.
* @param score the GameScore
* Sets the associated GameData object.
* @param data the GameData
*/
public void setGameScore(GameScore score) {
this.score = score;
public void setGameData(GameData data) {
this.data = data;
}
}