Follow-up to #71.

- Fixed a major bug where two hit result calculations were being performed for each slider.
- Fixed a bug where hit circles/sliders were being drawn for a miss.
- Sliders now only expand when held to the end (as in osu!).
- Use the track position as the hit result start time for circles (instead of the object time).
- Added a 'color' parameter to Curve.draw(), rather than keeping an extra reference to the slider Color object.
- Renamed HitResultType enum to HitObjectType, and moved it into GameData.
- Removed some overloaded methods (not really necessary...).
- Other style changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-04-08 02:05:12 -04:00
parent dda9081149
commit 4eaf0b6a54
9 changed files with 88 additions and 128 deletions

View File

@@ -609,7 +609,7 @@ public class Utils {
}
/**
* Cubic ease out function
* Cubic ease out function.
* @param t the current time
* @param a the starting position
* @param b the finishing position
@@ -621,7 +621,7 @@ public class Utils {
}
/**
* Fake bounce ease function
* Fake bounce ease function.
* @param t the current time
* @param a the starting position
* @param b the finishing position
@@ -631,6 +631,6 @@ public class Utils {
public static float easeBounce(float t, float a, float b, float d) {
if (t < d / 2)
return easeOut(t, a, b, d);
return easeOut(d-t, a, b, d);
return easeOut(d - t, a, b, d);
}
}