Follow-up to #71.
- Fixed a major bug where two hit result calculations were being performed for each slider. - Fixed a bug where hit circles/sliders were being drawn for a miss. - Sliders now only expand when held to the end (as in osu!). - Use the track position as the hit result start time for circles (instead of the object time). - Added a 'color' parameter to Curve.draw(), rather than keeping an extra reference to the slider Color object. - Renamed HitResultType enum to HitObjectType, and moved it into GameData. - Removed some overloaded methods (not really necessary...). - Other style changes. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -164,7 +164,7 @@ public class LinearBezier extends Curve {
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}
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@Override
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public void draw() {
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public void draw(Color color) {
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Image hitCircle = GameImage.HITCIRCLE.getImage();
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Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
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for (int i = curve.length - 2; i >= 0; i--)
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