Follow-up to #71.
- Fixed a major bug where two hit result calculations were being performed for each slider. - Fixed a bug where hit circles/sliders were being drawn for a miss. - Sliders now only expand when held to the end (as in osu!). - Use the track position as the hit result start time for circles (instead of the object time). - Added a 'color' parameter to Curve.draw(), rather than keeping an extra reference to the slider Color object. - Renamed HitResultType enum to HitObjectType, and moved it into GameData. - Removed some overloaded methods (not really necessary...). - Other style changes. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
parent
dda9081149
commit
4eaf0b6a54
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@ -23,7 +23,6 @@ import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.downloads.Updater;
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import itdelatrisu.opsu.objects.HitResultType;
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import itdelatrisu.opsu.objects.curves.Curve;
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import itdelatrisu.opsu.replay.Replay;
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import itdelatrisu.opsu.replay.ReplayFrame;
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@ -225,9 +224,10 @@ public class GameData {
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/** List containing recent hit error information. */
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private LinkedBlockingDeque<HitErrorInfo> hitErrorList;
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/**
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* Hit result helper class.
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*/
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/** Hit object types, used for drawing results. */
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public enum HitObjectType { CIRCLE, SLIDERTICK, SLIDER_FIRST, SLIDER_LAST, SPINNER }
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/** Hit result helper class. */
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private class OsuHitObjectResult {
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/** Object start time. */
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public int time;
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@ -242,7 +242,7 @@ public class GameData {
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public Color color;
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/** The type of the hit object. */
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public HitResultType hitResultType;
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public HitObjectType hitResultType;
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/** Alpha level (for fading out). */
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public float alpha = 1f;
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@ -250,23 +250,8 @@ public class GameData {
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/** Slider curve. */
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public Curve curve;
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/**
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* Constructor.
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* @param time the result's starting track position
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* @param result the hit result (HIT_* constants)
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* @param x the center x coordinate
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* @param y the center y coordinate
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* @param color the color of the hit object
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* @param hitResultType the type of the hit object
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*/
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public OsuHitObjectResult(int time, int result, float x, float y, Color color, HitResultType hitResultType) {
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this.time = time;
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this.result = result;
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this.x = x;
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this.y = y;
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this.color = color;
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this.hitResultType = hitResultType;
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}
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/** Whether or not to expand when animating. */
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public boolean expand;
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/**
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* Constructor.
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@ -275,9 +260,11 @@ public class GameData {
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* @param x the center x coordinate
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* @param y the center y coordinate
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* @param color the color of the hit object
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* @param curve the slider curve
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* @param curve the slider curve (or null if not applicable)
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* @param expand whether or not the hit result animation should expand (if applicable)
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*/
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public OsuHitObjectResult(int time, int result, float x, float y, Color color, HitResultType hitResultType, Curve curve) {
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public OsuHitObjectResult(int time, int result, float x, float y, Color color,
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HitObjectType hitResultType, Curve curve, boolean expand) {
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this.time = time;
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this.result = result;
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this.x = x;
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@ -285,6 +272,7 @@ public class GameData {
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this.color = color;
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this.hitResultType = hitResultType;
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this.curve = curve;
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this.expand = expand;
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}
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}
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@ -866,7 +854,7 @@ public class GameData {
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OsuHitObjectResult hitResult = iter.next();
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if (hitResult.time + HITRESULT_TIME > trackPosition) {
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// spinner
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if (hitResult.hitResultType == HitResultType.SPINNER && hitResult.result != HIT_MISS) {
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if (hitResult.hitResultType == HitObjectType.SPINNER && hitResult.result != HIT_MISS) {
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Image spinnerOsu = GameImage.SPINNER_OSU.getImage();
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spinnerOsu.setAlpha(hitResult.alpha);
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spinnerOsu.drawCentered(width / 2, height / 4);
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@ -876,68 +864,58 @@ public class GameData {
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// hit lighting
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else if (Options.isHitLightingEnabled() && hitResult.result != HIT_MISS &&
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hitResult.result != HIT_SLIDER30 && hitResult.result != HIT_SLIDER10) {
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// soon add particle system to reflect original game
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// TODO: add particle system
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Image lighting = GameImage.LIGHTING.getImage();
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lighting.setAlpha(hitResult.alpha);
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lighting.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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}
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// hit animation
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if (hitResult.hitResultType == HitResultType.CIRCLE
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|| hitResult.hitResultType == HitResultType.SLIDEREND
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|| hitResult.hitResultType == HitResultType.SLIDEREND_FIRSTOBJECT) {
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float scale = Utils.easeOut(
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if (hitResult.result != HIT_MISS && (
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hitResult.hitResultType == HitObjectType.CIRCLE ||
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hitResult.hitResultType == HitObjectType.SLIDER_FIRST ||
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hitResult.hitResultType == HitObjectType.SLIDER_LAST)) {
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float scale = (!hitResult.expand) ? 1f : Utils.easeOut(
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Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME),
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1f,
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HITCIRCLE_ANIM_SCALE-1f,
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HITCIRCLE_FADE_TIME
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1f, HITCIRCLE_ANIM_SCALE - 1f, HITCIRCLE_FADE_TIME
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);
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float alpha = Utils.easeOut(
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Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME),
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1f,
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-1f,
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HITCIRCLE_FADE_TIME
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1f, -1f, HITCIRCLE_FADE_TIME
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);
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// slider curve
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if (hitResult.curve != null) {
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float oldAlpha = Utils.COLOR_WHITE_FADE.a;
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Curve curve = hitResult.curve;
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float oldWhiteAlpha = Utils.COLOR_WHITE_FADE.a;
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float oldColorAlpha = hitResult.color.a;
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Utils.COLOR_WHITE_FADE.a = alpha;
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curve.color.a = alpha;
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curve.draw();
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Utils.COLOR_WHITE_FADE.a = oldAlpha;
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hitResult.color.a = alpha;
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hitResult.curve.draw(hitResult.color);
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Utils.COLOR_WHITE_FADE.a = oldWhiteAlpha;
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hitResult.color.a = oldColorAlpha;
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}
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// hit circles
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Image scaledHitCircle = GameImage.HITCIRCLE.getImage().getScaledCopy(scale);
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scaledHitCircle.setAlpha(alpha);
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Image scaledHitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(scale);
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scaledHitCircle.setAlpha(alpha);
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scaledHitCircleOverlay.setAlpha(alpha);
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scaledHitCircle.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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scaledHitCircleOverlay.drawCentered(hitResult.x, hitResult.y);
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}
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// hit result
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if (hitResult.hitResultType == HitResultType.CIRCLE
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|| hitResult.hitResultType == HitResultType.SLIDEREND
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|| hitResult.hitResultType == HitResultType.SPINNER) {
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if (hitResult.hitResultType == HitObjectType.CIRCLE ||
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hitResult.hitResultType == HitObjectType.SPINNER ||
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hitResult.curve != null) {
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float scale = Utils.easeBounce(
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Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_TEXT_BOUNCE_TIME),
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1f,
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HITCIRCLE_TEXT_ANIM_SCALE - 1f,
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HITCIRCLE_TEXT_BOUNCE_TIME
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1f, HITCIRCLE_TEXT_ANIM_SCALE - 1f, HITCIRCLE_TEXT_BOUNCE_TIME
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);
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float alpha = Utils.easeOut(
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Utils.clamp((trackPosition - hitResult.time) - HITCIRCLE_FADE_TIME, 0, HITCIRCLE_TEXT_FADE_TIME),
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1f,
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-1f,
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HITCIRCLE_TEXT_FADE_TIME
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1f, -1f, HITCIRCLE_TEXT_FADE_TIME
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);
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Image scaledHitResult = hitResults[hitResult.result].getScaledCopy(scale);
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scaledHitResult.setAlpha(alpha);
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scaledHitResult.drawCentered(hitResult.x, hitResult.y);
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@ -1207,14 +1185,14 @@ public class GameData {
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if (!Options.isPerfectHitBurstEnabled())
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; // hide perfect hit results
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else
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hitResultList.add(new OsuHitObjectResult(time, result, x, y, null, HitResultType.SLIDERTICK));
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hitResultList.add(new OsuHitObjectResult(time, result, x, y, null, HitObjectType.SLIDERTICK, null, false));
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}
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}
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/**
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* Handles a hit result.
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* Handles a hit result and performs all associated calculations.
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* @param time the object start time
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* @param result the hit result (HIT_* constants)
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* @param result the base hit result (HIT_* constants)
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* @param x the x coordinate
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* @param y the y coordinate
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* @param color the combo color
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@ -1222,10 +1200,10 @@ public class GameData {
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* @param hitObject the hit object
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* @param repeat the current repeat number (for sliders, or 0 otherwise)
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* @param hitResultType the type of hit object for the result
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* @return the hit result (HIT_* constants)
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* @return the actual hit result (HIT_* constants)
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*/
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private int hitRes(int time, int result, float x, float y, Color color,
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boolean end, OsuHitObject hitObject, int repeat, HitResultType hitResultType) {
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private int handleHitResult(int time, int result, float x, float y, Color color,
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boolean end, OsuHitObject hitObject, int repeat, HitObjectType hitResultType) {
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int hitValue = 0;
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switch (result) {
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case HIT_300:
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@ -1292,31 +1270,6 @@ public class GameData {
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return result;
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}
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/**
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* Handles a hit result.
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* @param time the object start time
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* @param result the hit result (HIT_* constants)
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* @param x the x coordinate
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* @param y the y coordinate
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* @param color the combo color
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* @param end true if this is the last hit object in the combo
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* @param hitObject the hit object
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* @param repeat the current repeat number (for sliders, or 0 otherwise)
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* @param hitResultType the type of hit object for the result
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*/
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public void hitResult(int time, int result, float x, float y, Color color,
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boolean end, OsuHitObject hitObject, int repeat, HitResultType hitResultType) {
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result = hitRes(time, result, x, y, color, end, hitObject, repeat, hitResultType);
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if ((result == HIT_300 || result == HIT_300G || result == HIT_300K)
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&& !Options.isPerfectHitBurstEnabled())
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; // hide perfect hit results
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else if (result == HIT_MISS && (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive()))
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; // "relax" and "autopilot" mods: hide misses
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else
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hitResultList.add(new OsuHitObjectResult(time, result, x, y, color, hitResultType));
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}
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/**
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* Handles a slider hit result.
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* @param time the object start time
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@ -1328,19 +1281,29 @@ public class GameData {
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* @param hitObject the hit object
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* @param repeat the current repeat number (for sliders, or 0 otherwise)
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* @param hitResultType the type of hit object for the result
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* @param curve the slider curve
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* @param curve the slider curve (or null if not applicable)
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* @param expand whether or not the hit result animation should expand (if applicable)
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*/
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public void hitResult(int time, int result, float x, float y, Color color,
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boolean end, OsuHitObject hitObject, int repeat, HitResultType hitResultType, Curve curve) {
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result = hitRes(time, result, x, y, color, end, hitObject, repeat, hitResultType);
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boolean end, OsuHitObject hitObject, int repeat,
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HitObjectType hitResultType, Curve curve, boolean expand) {
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result = handleHitResult(time, result, x, y, color, end, hitObject, repeat, hitResultType);
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if ((result == HIT_300 || result == HIT_300G || result == HIT_300K)
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&& !Options.isPerfectHitBurstEnabled())
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if ((result == HIT_300 || result == HIT_300G || result == HIT_300K) && !Options.isPerfectHitBurstEnabled())
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; // hide perfect hit results
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else if (result == HIT_MISS && (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive()))
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; // "relax" and "autopilot" mods: hide misses
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else
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hitResultList.add(new OsuHitObjectResult(time, result, x, y, color, hitResultType, curve));
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else {
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hitResultList.add(new OsuHitObjectResult(time, result, x, y, color, hitResultType, curve, expand));
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// sliders: add the other curve endpoint for the hit animation
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if (curve != null) {
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boolean isFirst = (hitResultType == HitObjectType.SLIDER_FIRST);
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float[] p = curve.pointAt((isFirst) ? 1f : 0f);
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HitObjectType type = (isFirst) ? HitObjectType.SLIDER_LAST : HitObjectType.SLIDER_FIRST;
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hitResultList.add(new OsuHitObjectResult(time, result, p[0], p[1], color, type, null, expand));
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}
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}
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}
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/**
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@ -609,7 +609,7 @@ public class Utils {
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}
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/**
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* Cubic ease out function
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* Cubic ease out function.
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* @param t the current time
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* @param a the starting position
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* @param b the finishing position
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@ -621,7 +621,7 @@ public class Utils {
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}
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/**
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* Fake bounce ease function
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* Fake bounce ease function.
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* @param t the current time
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* @param a the starting position
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* @param b the finishing position
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@ -19,6 +19,7 @@
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package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.GameData.HitObjectType;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.OsuHitObject;
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@ -138,7 +139,7 @@ public class Circle implements HitObject {
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if (result > -1) {
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data.addHitError(hitObject.getTime(), x, y, timeDiff);
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data.hitResult(hitObject.getTime(), result, this.x, this.y, color, comboEnd, hitObject, 0, HitResultType.CIRCLE);
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data.hitResult(trackPosition, result, this.x, this.y, color, comboEnd, hitObject, 0, HitObjectType.CIRCLE, null, true);
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return true;
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}
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}
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@ -154,17 +155,17 @@ public class Circle implements HitObject {
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if (overlap || trackPosition > time + hitResultOffset[GameData.HIT_50]) {
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if (isAutoMod) // "auto" mod: catch any missed notes due to lag
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0, HitResultType.CIRCLE);
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0, HitObjectType.CIRCLE, null, true);
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else // no more points can be scored, so send a miss
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data.hitResult(time, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, 0, HitResultType.CIRCLE);
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data.hitResult(trackPosition, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, 0, HitObjectType.CIRCLE, null, true);
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return true;
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}
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// "auto" mod: send a perfect hit result
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else if (isAutoMod) {
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if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0, HitResultType.CIRCLE);
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0, HitObjectType.CIRCLE, null, true);
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return true;
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}
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}
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@ -1,10 +0,0 @@
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package itdelatrisu.opsu.objects;
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public enum HitResultType {
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CIRCLE,
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//SLIDERSTART,
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SLIDERTICK,
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SLIDEREND,
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SLIDEREND_FIRSTOBJECT,
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SPINNER
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}
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@ -19,6 +19,7 @@
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package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.GameData.HitObjectType;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.OsuFile;
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@ -172,7 +173,7 @@ public class Slider implements HitObject {
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Utils.COLOR_WHITE_FADE.a = color.a = alpha;
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// curve
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curve.draw();
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curve.draw(color);
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// ticks
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if (ticksT != null) {
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@ -278,13 +279,20 @@ public class Slider implements HitObject {
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else
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result = GameData.HIT_MISS;
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float cx, cy;
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HitObjectType type;
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if (currentRepeats % 2 == 0) { // last circle
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float[] lastPos = curve.pointAt(1);
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cx = lastPos[0];
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cy = lastPos[1];
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type = HitObjectType.SLIDER_LAST;
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} else { // first circle
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cx = x;
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cy = y;
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type = HitObjectType.SLIDER_FIRST;
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}
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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x, y, color, comboEnd, hitObject, currentRepeats + 1,
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currentRepeats % 2 == 0 ? HitResultType.SLIDEREND_FIRSTOBJECT : HitResultType.SLIDEREND, curve);
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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lastPos[0], lastPos[1], color, comboEnd, hitObject, currentRepeats + 1,
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currentRepeats % 2 == 0 ? HitResultType.SLIDEREND : HitResultType.SLIDEREND_FIRSTOBJECT);
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cx, cy, color, comboEnd, hitObject, currentRepeats + 1, type, curve, sliderClickedFinal);
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return result;
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}
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@ -19,6 +19,7 @@
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package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.GameData.HitObjectType;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
|
||||
import itdelatrisu.opsu.OsuHitObject;
|
||||
|
@ -191,7 +192,7 @@ public class Spinner implements HitObject {
|
|||
result = GameData.HIT_MISS;
|
||||
|
||||
data.hitResult(hitObject.getEndTime(), result, width / 2, height / 2,
|
||||
Color.transparent, true, hitObject, 0, HitResultType.SPINNER);
|
||||
Color.transparent, true, hitObject, 0, HitObjectType.SPINNER, null, true);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -179,7 +179,7 @@ public class CircumscribedCircle extends Curve {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void draw() {
|
||||
public void draw(Color color) {
|
||||
Image hitCircle = GameImage.HITCIRCLE.getImage();
|
||||
Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
|
||||
for (int i = 0; i < step; i++)
|
||||
|
|
|
@ -28,9 +28,6 @@ import org.newdawn.slick.Color;
|
|||
* @author fluddokt (https://github.com/fluddokt)
|
||||
*/
|
||||
public abstract class Curve {
|
||||
/** The color of this curve. */
|
||||
public Color color;
|
||||
|
||||
/** The associated OsuHitObject. */
|
||||
protected OsuHitObject hitObject;
|
||||
|
||||
|
@ -51,7 +48,6 @@ public abstract class Curve {
|
|||
this.y = hitObject.getScaledY();
|
||||
this.sliderX = hitObject.getScaledSliderX();
|
||||
this.sliderY = hitObject.getScaledSliderY();
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -63,8 +59,9 @@ public abstract class Curve {
|
|||
|
||||
/**
|
||||
* Draws the full curve to the graphics context.
|
||||
* @param color the color filter
|
||||
*/
|
||||
public abstract void draw();
|
||||
public abstract void draw(Color color);
|
||||
|
||||
/**
|
||||
* Returns the angle of the first control point.
|
||||
|
|
|
@ -164,7 +164,7 @@ public class LinearBezier extends Curve {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void draw() {
|
||||
public void draw(Color color) {
|
||||
Image hitCircle = GameImage.HITCIRCLE.getImage();
|
||||
Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
|
||||
for (int i = curve.length - 2; i >= 0; i--)
|
||||
|
|
Loading…
Reference in New Issue
Block a user