fix initial circle animation position
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@@ -463,10 +463,10 @@ public class Slider implements GameObject {
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if (timeDiff < hitResultOffset[GameData.HIT_50]) {
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result = GameData.HIT_SLIDER30;
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ticksHit++;
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data.sendAnimationResult(trackPosition, x, y, color, true);
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data.sendAnimationResult(trackPosition, this.x, this.y, color, true);
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} else if (timeDiff < hitResultOffset[GameData.HIT_MISS]) {
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result = GameData.HIT_MISS;
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data.sendAnimationResult(trackPosition, x, y, color, false);
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data.sendAnimationResult(trackPosition, this.x, this.y, color, false);
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}
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//else not a hit
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