don't play the hitsounds twice >.<
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@@ -433,7 +433,7 @@ public class Slider extends GameObject {
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float[] m = Utils.mirrorPoint(cx, cy);
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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m[0], m[1], mirrorColor, comboEnd, hitObject, type, sliderHeldToEnd,
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currentRepeats + 1, curve, sliderHeldToEnd);
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currentRepeats + 1, curve, sliderHeldToEnd, false);
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}
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return result;
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