don't play the hitsounds twice >.<
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@ -1398,8 +1398,18 @@ public class GameData {
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public void hitResult(int time, int result, float x, float y, Color color,
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public void hitResult(int time, int result, float x, float y, Color color,
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boolean end, HitObject hitObject, HitObjectType hitResultType,
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boolean end, HitObject hitObject, HitObjectType hitResultType,
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boolean expand, int repeat, Curve curve, boolean sliderHeldToEnd) {
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boolean expand, int repeat, Curve curve, boolean sliderHeldToEnd) {
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int hitResult = handleHitResult(time, result, x, y, color, end, hitObject,
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hitResult(time, result, x, y, color, end, hitObject, hitResultType, expand, repeat, curve, sliderHeldToEnd, true);
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}
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public void hitResult(int time, int result, float x, float y, Color color,
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boolean end, HitObject hitObject, HitObjectType hitResultType,
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boolean expand, int repeat, Curve curve, boolean sliderHeldToEnd, boolean handleResult) {
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int hitResult;
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if (handleResult) {
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hitResult = handleHitResult(time, result, x, y, color, end, hitObject,
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hitResultType, repeat, (curve != null && !sliderHeldToEnd));
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hitResultType, repeat, (curve != null && !sliderHeldToEnd));
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} else {
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hitResult = HIT_300;
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}
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if (hitResult == HIT_MISS && (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive()))
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if (hitResult == HIT_MISS && (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive()))
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return; // "relax" and "autopilot" mods: hide misses
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return; // "relax" and "autopilot" mods: hide misses
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@ -191,7 +191,7 @@ public class Circle extends GameObject {
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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if (Dancer.mirror) {
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if (Dancer.mirror) {
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float[] m = Utils.mirrorPoint(x, y);
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float[] m = Utils.mirrorPoint(x, y);
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data.hitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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data.hitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false, false);
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}
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}
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}
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}
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@ -206,7 +206,7 @@ public class Circle extends GameObject {
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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if (Dancer.mirror) {
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if (Dancer.mirror) {
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float[] m = Utils.mirrorPoint(x, y);
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float[] m = Utils.mirrorPoint(x, y);
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data.hitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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data.hitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false, false);
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}
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}
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return true;
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return true;
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}
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}
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@ -433,7 +433,7 @@ public class Slider extends GameObject {
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float[] m = Utils.mirrorPoint(cx, cy);
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float[] m = Utils.mirrorPoint(cx, cy);
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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m[0], m[1], mirrorColor, comboEnd, hitObject, type, sliderHeldToEnd,
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m[0], m[1], mirrorColor, comboEnd, hitObject, type, sliderHeldToEnd,
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currentRepeats + 1, curve, sliderHeldToEnd);
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currentRepeats + 1, curve, sliderHeldToEnd, false);
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}
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}
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return result;
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return result;
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