ignore UIScale for reading raw image pixels
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@ -365,7 +365,7 @@ public class CurveRenderState {
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{
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if(gradientTexture == 0)
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{
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Image slider = GameImage.SLIDER_GRADIENT.getImage();
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Image slider = GameImage.SLIDER_GRADIENT.getImage().getScaledCopy(1.0f/GameImage.getUIscale());
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staticState.gradientTexture = GL11.glGenTextures();
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ByteBuffer buff = BufferUtils.createByteBuffer(slider.getWidth()*4);
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for(int i=0 ; i< slider.getWidth(); ++i)
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