Added a separate Game Mods menu.
- Replaces the mods being shown in the options menu. - Added all the (base) mod icons to the menu, with the unimplemented ones grayed out. - Added a rotation effect to MenuButton, and now multiple effects can be set at once. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
parent
329d54c230
commit
69f5aa5748
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@ -1007,13 +1007,6 @@ public class GameData {
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if (hitValue > 0) {
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SoundController.playHitSound(hitSound);
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// game mod score multipliers
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float modMultiplier = 1f;
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for (GameMod mod : GameMod.values()) {
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if (mod.isActive())
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modMultiplier *= mod.getMultiplier();
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}
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/**
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* [SCORE FORMULA]
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* Score = Hit Value + Hit Value * (Combo * Difficulty * Mod) / 25
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@ -1022,7 +1015,7 @@ public class GameData {
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* - Difficulty: the beatmap difficulty
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* - Mod: mod multipliers
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*/
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score += (hitValue + (hitValue * (Math.max(combo - 1, 0) * difficulty * modMultiplier) / 25));
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score += (hitValue + (hitValue * (Math.max(combo - 1, 0) * difficulty * GameMod.getScoreMultiplier()) / 25));
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incrementComboStreak();
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}
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hitResultCount[result]++;
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@ -309,7 +309,7 @@ public enum GameImage {
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MOD_EASY ("selection-mod-easy", "png", false, false) {
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@Override
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protected Image process_sub(Image img, int w, int h) {
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return img.getScaledCopy((h * 0.12f) / img.getHeight());
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return img.getScaledCopy((h / 12f) / img.getHeight());
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}
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},
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MOD_NO_FAIL ("selection-mod-nofail", "png", false, false) {
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@ -366,6 +366,18 @@ public enum GameImage {
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return MOD_EASY.process_sub(img, w, h);
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}
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},
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MOD_RELAX ("selection-mod-relax", "png", false, false) {
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@Override
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protected Image process_sub(Image img, int w, int h) {
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return MOD_EASY.process_sub(img, w, h);
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}
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},
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MOD_AUTOPILOT ("selection-mod-relax2", "png", false, false) {
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@Override
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protected Image process_sub(Image img, int w, int h) {
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return MOD_EASY.process_sub(img, w, h);
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}
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},
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// Selection Buttons
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SELECTION_MODS ("selection-mods", "png", false, false) {
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@ -21,6 +21,7 @@ package itdelatrisu.opsu;
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import java.util.Arrays;
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import java.util.Collections;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Input;
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@ -28,29 +29,103 @@ import org.newdawn.slick.Input;
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* Game mods.
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*/
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public enum GameMod {
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EASY (0, GameImage.MOD_EASY, "EZ", 2, Input.KEY_Q, 0.5f,
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EASY (Category.EASY, 0, GameImage.MOD_EASY, "EZ", 2, Input.KEY_Q, 0.5f,
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"Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required."),
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NO_FAIL (1, GameImage.MOD_NO_FAIL, "NF", 1, Input.KEY_W, 0.5f,
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NO_FAIL (Category.EASY, 1, GameImage.MOD_NO_FAIL, "NF", 1, Input.KEY_W, 0.5f,
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"You can't fail. No matter what."),
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HARD_ROCK (2, GameImage.MOD_HARD_ROCK, "HR", 16, Input.KEY_A, 1.06f,
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HALF_TIME (Category.EASY, 2, GameImage.MOD_HALF_TIME, "HT", 256, Input.KEY_E, 0.3f, false,
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"Less zoom."),
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HARD_ROCK (Category.HARD, 0, GameImage.MOD_HARD_ROCK, "HR", 16, Input.KEY_A, 1.06f,
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"Everything just got a bit harder..."),
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SUDDEN_DEATH (3, GameImage.MOD_SUDDEN_DEATH, "SD", 32, Input.KEY_S,
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SUDDEN_DEATH (Category.HARD, 1, GameImage.MOD_SUDDEN_DEATH, "SD", 32, Input.KEY_S, 1f,
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"Miss a note and fail."),
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SPUN_OUT (4, GameImage.MOD_SPUN_OUT, "SO", 4096, Input.KEY_V, 0.9f,
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// PERFECT (Category.HARD, 1, GameImage.MOD_PERFECT, "PF", 64, Input.KEY_S, 1f,
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// "SS or quit."),
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DOUBLE_TIME (Category.HARD, 2, GameImage.MOD_DOUBLE_TIME, "DT", 64, Input.KEY_D, 1.12f, false,
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"Zoooooooooom."),
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// NIGHTCORE (Category.HARD, 2, GameImage.MOD_NIGHTCORE, "NT", 64, Input.KEY_D, 1.12f,
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// "uguuuuuuuu"),
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HIDDEN (Category.HARD, 3, GameImage.MOD_HIDDEN, "HD", 8, Input.KEY_F, 1.06f, false,
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"Play with no approach circles and fading notes for a slight score advantage."),
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FLASHLIGHT (Category.HARD, 4, GameImage.MOD_FLASHLIGHT, "FL", 1024, Input.KEY_G, 1.12f, false,
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"Restricted view area."),
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RELAX (Category.SPECIAL, 0, GameImage.MOD_RELAX, "RL", 128, Input.KEY_Z, 0f, false,
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"You don't need to click. Give your clicking/tapping finger a break from the heat of things. **UNRANKED**"),
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AUTOPILOT (Category.SPECIAL, 1, GameImage.MOD_AUTOPILOT, "AP", 8192, Input.KEY_X, 0f, false,
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"Automatic cursor movement - just follow the rhythm. **UNRANKED**"),
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SPUN_OUT (Category.SPECIAL, 2, GameImage.MOD_SPUN_OUT, "SO", 4096, Input.KEY_V, 0.9f,
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"Spinners will be automatically completed."),
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AUTO (5, GameImage.MOD_AUTO, "", 2048, Input.KEY_B,
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AUTO (Category.SPECIAL, 3, GameImage.MOD_AUTO, "", 2048, Input.KEY_B, 1f,
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"Watch a perfect automated play through the song.");
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// HALF_TIME (6, GameImage.MOD_HALF_TIME, "HT", 256, Input.KEY_E, 0.3f,
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// "Less zoom."),
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// DOUBLE_TIME (7, GameImage.MOD_DOUBLE_TIME, "DT", 64, Input.KEY_D, 1.12f,
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// "Zoooooooooom."),
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// HIDDEN (8, GameImage.MOD_HIDDEN, "HD", 8, Input.KEY_F, 1.06f,
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// "Play with no approach circles and fading notes for a slight score advantage."),
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// FLASHLIGHT (9, GameImage.MOD_FLASHLIGHT, "FL", 1024, Input.KEY_G, 1.12f,
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// "Restricted view area.");
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/** The ID of the mod (used for positioning). */
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private int id;
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/** Mod categories. */
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public enum Category {
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EASY (0, "Difficulty Reduction", Color.green),
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HARD (1, "Difficulty Increase", Color.red),
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SPECIAL (2, "Special", Color.white);
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/** Drawing index. */
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private int index;
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/** Category name. */
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private String name;
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/** Text color. */
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private Color color;
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/** The coordinates of the category. */
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private float x, y;
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/**
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* Constructor.
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* @param index the drawing index
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* @param name the category name
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* @param color the text color
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*/
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Category(int index, String name, Color color) {
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this.index = index;
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this.name = name;
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this.color = color;
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}
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/**
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* Initializes the category.
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* @param width the container width
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* @param height the container height
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*/
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public void init(int width, int height) {
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float multY = Utils.FONT_LARGE.getLineHeight() * 2 + height * 0.06f;
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float offsetY = GameImage.MOD_EASY.getImage().getHeight() * 1.5f;
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this.x = width / 30f;
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this.y = multY + Utils.FONT_LARGE.getLineHeight() * 3f + offsetY * index;
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}
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/**
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* Returns the category name.
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*/
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public String getName() { return name; }
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/**
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* Returns the text color.
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*/
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public Color getColor() { return color; }
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/**
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* Returns the x coordinate of the category.
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*/
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public float getX() { return x; }
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/**
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* Returns the y coordinate of the category.
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*/
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public float getY() { return y; }
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}
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/** The category for the mod. */
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private Category category;
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/** The index in the category (for positioning). */
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private int categoryIndex;
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/** The file name of the mod image. */
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private GameImage image;
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@ -58,18 +133,21 @@ public enum GameMod {
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/** The abbreviation for the mod. */
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private String abbrev;
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/** Bit value associated with the mod. */
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private int bit;
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/**
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* The shortcut key associated with the mod.
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* Bit value associated with the mod.
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* See the osu! API: https://github.com/peppy/osu-api/wiki#mods
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*/
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private int bit;
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/** The shortcut key associated with the mod. */
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private int key;
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/** The score multiplier. */
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private float multiplier;
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/** Whether or not the mod is implemented. */
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private boolean implemented;
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/** The description of the mod. */
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private String description;
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@ -89,28 +167,56 @@ public enum GameMod {
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Collections.reverse(Arrays.asList(VALUES_REVERSED));
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}
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/** The last calculated score multiplier, or -1f if it must be recalculated. */
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private static float scoreMultiplier = -1f;
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/**
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* Constructor.
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* @param id the ID of the mod (for positioning).
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* @param image the GameImage
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* @param abbrev the two-letter abbreviation
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* @param bit the bit
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* @param key the shortcut key
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* @param description the description
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* Initializes the game mods.
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* @param width the container width
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* @param height the container height
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*/
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GameMod(int id, GameImage image, String abbrev, int bit, int key, String description) {
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this.id = id;
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this.image = image;
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this.abbrev = abbrev;
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this.bit = bit;
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this.key = key;
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this.multiplier = 1f;
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this.description = description;
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public static void init(int width, int height) {
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// initialize categories
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for (Category c : Category.values())
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c.init(width, height);
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// create buttons
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float baseX = Category.EASY.getX() + Utils.FONT_LARGE.getWidth(Category.EASY.getName()) * 1.25f;
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float offsetX = GameImage.MOD_EASY.getImage().getWidth() * 2.1f;
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for (GameMod mod : GameMod.values()) {
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Image img = mod.image.getImage();
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mod.button = new MenuButton(img,
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baseX + (offsetX * mod.categoryIndex) + img.getWidth() / 2f,
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mod.category.getY());
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mod.button.setHoverExpand(1.2f);
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mod.button.setHoverRotate(10f);
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// reset state
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mod.active = false;
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}
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scoreMultiplier = -1f;
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}
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/**
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* Returns the current score multiplier from all active mods.
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*/
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public static float getScoreMultiplier() {
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if (scoreMultiplier < 0f) {
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float multiplier = 1f;
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for (GameMod mod : GameMod.values()) {
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if (mod.isActive())
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multiplier *= mod.getMultiplier();
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}
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scoreMultiplier = multiplier;
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}
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return scoreMultiplier;
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}
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/**
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* Constructor.
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* @param id the ID of the mod (for positioning).
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* @param category the category for the mod
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* @param categoryIndex the index in the category
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* @param image the GameImage
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* @param abbrev the two-letter abbreviation
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* @param bit the bit
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@ -118,37 +224,36 @@ public enum GameMod {
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* @param multiplier the score multiplier
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* @param description the description
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*/
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GameMod(int id, GameImage image, String abbrev, int bit, int key, float multiplier, String description) {
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this.id = id;
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GameMod(Category category, int categoryIndex, GameImage image, String abbrev,
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int bit, int key, float multiplier, String description) {
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this(category, categoryIndex, image, abbrev, bit, key, 1f, true, description);
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}
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/**
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* Constructor.
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* @param category the category for the mod
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* @param categoryIndex the index in the category
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* @param image the GameImage
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* @param abbrev the two-letter abbreviation
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* @param bit the bit
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* @param key the shortcut key
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* @param multiplier the score multiplier
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* @param implemented whether the mod is implemented
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* @param description the description
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*/
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GameMod(Category category, int categoryIndex, GameImage image, String abbrev,
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int bit, int key, float multiplier, boolean implemented, String description) {
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this.category = category;
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this.categoryIndex = categoryIndex;
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this.image = image;
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this.abbrev = abbrev;
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this.bit = bit;
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this.key = key;
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this.multiplier = multiplier;
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this.implemented = implemented;
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this.description = description;
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}
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/**
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* Initializes the game mod.
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* @param width the container width
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* @param height the container height
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*/
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public void init(int width, int height) {
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Image img = image.getImage();
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// find coordinates
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float offsetX = img.getWidth() * 1.5f;
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float x = (width / 2f) - (offsetX * SIZE / 2.75f);
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float y = (height * 0.8f) + (img.getHeight() / 2);
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// create button
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this.button = new MenuButton(img, x + (offsetX * id), y);
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this.button.setHoverExpand(1.15f);
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// reset state
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this.active = false;
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}
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/**
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* Returns the abbreviated name of the mod.
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* @return the two-letter abbreviation
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@ -185,7 +290,11 @@ public enum GameMod {
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* @param checkInverse if true, perform checks for mutual exclusivity
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*/
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public void toggle(boolean checkInverse) {
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if (!implemented)
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return;
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active = !active;
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scoreMultiplier = -1f;
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if (checkInverse) {
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if (AUTO.isActive()) {
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@ -230,10 +339,12 @@ public enum GameMod {
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* Draws the game mod.
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*/
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public void draw() {
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if (!active)
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button.getImage().setAlpha(0.5f);
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button.draw();
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button.getImage().setAlpha(1.0f);
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if (!implemented) {
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button.getImage().setAlpha(0.2f);
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button.draw();
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button.getImage().setAlpha(1f);
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} else
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button.draw();
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}
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/**
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@ -244,6 +355,16 @@ public enum GameMod {
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*/
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public boolean contains(float x, float y) { return button.contains(x, y); }
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/**
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* Returns the center x coordinate of the button.
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*/
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public float getButtonX() { return button.getX(); }
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/**
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* Returns the center y coordinate of the button.
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*/
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public float getButtonY() { return button.getY(); }
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/**
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* Resets the hover fields for the button.
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*/
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@ -24,9 +24,8 @@ import org.newdawn.slick.Font;
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import org.newdawn.slick.Image;
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/**
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* A convenience class for menu buttons.
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* Consists of an image or animation and coordinates.
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* Multi-part images and animations currently do not support hover updates.
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* A convenience class for menu buttons, consisting of an image or animation
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* and coordinates. Multi-part images currently do not support effects.
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*/
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public class MenuButton {
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/** The image associated with the button. */
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@ -53,24 +52,30 @@ public class MenuButton {
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/** The color to draw the text with. */
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private Color color;
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/** Hover action types. */
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private enum HoverAction { NONE, EXPAND, FADE };
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/** Effect types. */
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private static final int
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EFFECT_EXPAND = 1,
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EFFECT_FADE = 2,
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EFFECT_ROTATE = 4;
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/** The hover action for this button. */
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private HoverAction hoverAction = HoverAction.NONE;
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/** The hover actions for this button. */
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private int hoverEffect = 0;
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/** The current and max scale of the button (for hovering). */
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/** The current and max scale of the button. */
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private float scale = 1f, hoverScale = 1.25f;
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/** The current and base alpha level of the button (for hovering). */
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/** The current and base alpha level of the button. */
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private float alpha = 1f, baseAlpha = 0.75f;
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/** The scaled expansion direction for the button (for hovering). */
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/** The scaled expansion direction for the button. */
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private Expand dir = Expand.CENTER;
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/** Scaled expansion directions (for hovering). */
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/** Scaled expansion directions. */
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public enum Expand { CENTER, UP, RIGHT, LEFT, DOWN, UP_RIGHT, UP_LEFT, DOWN_RIGHT, DOWN_LEFT; }
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/** The current and max rotation angles of the button. */
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private float angle = 0f, maxAngle = 30f;
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/**
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* Creates a new button from an Image.
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* @param img the image
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@ -162,43 +167,7 @@ public class MenuButton {
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/**
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* Draws the button.
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*/
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public void draw() {
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if (img != null) {
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if (imgL == null) {
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if (hoverAction == HoverAction.EXPAND) {
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Image imgScaled = (scale == 1f) ? img : img.getScaledCopy(scale);
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imgScaled.setAlpha(img.getAlpha());
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imgScaled.draw(x - xRadius, y - yRadius);
|
||||
} else if (hoverAction == HoverAction.FADE) {
|
||||
float a = img.getAlpha();
|
||||
img.setAlpha(alpha);
|
||||
img.draw(x - xRadius, y - yRadius);
|
||||
img.setAlpha(a);
|
||||
} else
|
||||
img.draw(x - xRadius, y - yRadius);
|
||||
} else {
|
||||
if (hoverAction == HoverAction.FADE) {
|
||||
float a = img.getAlpha(), aL = imgL.getAlpha(), aR = imgR.getAlpha();
|
||||
img.setAlpha(alpha);
|
||||
imgL.setAlpha(alpha);
|
||||
imgR.setAlpha(alpha);
|
||||
img.draw(x - xRadius + imgL.getWidth(), y - yRadius);
|
||||
imgL.draw(x - xRadius, y - yRadius);
|
||||
imgR.draw(x + xRadius - imgR.getWidth(), y - yRadius);
|
||||
img.setAlpha(a);
|
||||
imgL.setAlpha(aL);
|
||||
imgR.setAlpha(aR);
|
||||
} else {
|
||||
img.draw(x - xRadius + imgL.getWidth(), y - yRadius);
|
||||
imgL.draw(x - xRadius, y - yRadius);
|
||||
imgR.draw(x + xRadius - imgR.getWidth(), y - yRadius);
|
||||
}
|
||||
}
|
||||
} else
|
||||
anim.draw(x - xRadius, y - yRadius);
|
||||
if (text != null)
|
||||
font.drawString(x - font.getWidth(text) / 2f, y - font.getLineHeight() / 2f, text, color);
|
||||
}
|
||||
public void draw() { draw(null); }
|
||||
|
||||
/**
|
||||
* Draw the button with a color filter.
|
||||
|
@ -207,37 +176,48 @@ public class MenuButton {
|
|||
public void draw(Color filter) {
|
||||
if (img != null) {
|
||||
if (imgL == null) {
|
||||
if (hoverAction == HoverAction.EXPAND) {
|
||||
Image imgScaled = (scale == 1f) ? img : img.getScaledCopy(scale);
|
||||
imgScaled.setAlpha(img.getAlpha());
|
||||
imgScaled.draw(x - xRadius, y - yRadius, filter);
|
||||
} else if (hoverAction == HoverAction.FADE) {
|
||||
float a = img.getAlpha();
|
||||
img.setAlpha(alpha);
|
||||
img.draw(x - xRadius, y - yRadius, filter);
|
||||
img.setAlpha(a);
|
||||
} else
|
||||
img.draw(x - xRadius, y - yRadius, filter);
|
||||
if (hoverEffect == 0)
|
||||
Utils.draw(img, x - xRadius, y - yRadius, filter);
|
||||
else {
|
||||
Image hoverImg = img;
|
||||
float oldAlpha = img.getAlpha();
|
||||
float oldAngle = img.getRotation();
|
||||
if ((hoverEffect & EFFECT_EXPAND) > 0) {
|
||||
if (scale != 1f) {
|
||||
hoverImg = hoverImg.getScaledCopy(scale);
|
||||
hoverImg.setAlpha(oldAlpha);
|
||||
}
|
||||
}
|
||||
if ((hoverEffect & EFFECT_FADE) > 0)
|
||||
hoverImg.setAlpha(alpha);
|
||||
if ((hoverEffect & EFFECT_ROTATE) > 0)
|
||||
hoverImg.setRotation(angle);
|
||||
Utils.draw(hoverImg, x - xRadius, y - yRadius, filter);
|
||||
if (hoverImg != img) {
|
||||
hoverImg.setAlpha(oldAlpha);
|
||||
hoverImg.setRotation(oldAngle);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (hoverAction == HoverAction.FADE) {
|
||||
if (hoverEffect == 0) {
|
||||
Utils.draw(img, x - xRadius + imgL.getWidth(), y - yRadius, filter);
|
||||
Utils.draw(imgL, x - xRadius, y - yRadius, filter);
|
||||
Utils.draw(imgR, x + xRadius - imgR.getWidth(), y - yRadius, filter);
|
||||
} else if ((hoverEffect & EFFECT_FADE) > 0) {
|
||||
float a = img.getAlpha(), aL = imgL.getAlpha(), aR = imgR.getAlpha();
|
||||
img.setAlpha(alpha);
|
||||
imgL.setAlpha(alpha);
|
||||
imgR.setAlpha(alpha);
|
||||
img.draw(x - xRadius + imgL.getWidth(), y - yRadius, filter);
|
||||
imgL.draw(x - xRadius, y - yRadius, filter);
|
||||
imgR.draw(x + xRadius - imgR.getWidth(), y - yRadius, filter);
|
||||
Utils.draw(img, x - xRadius + imgL.getWidth(), y - yRadius, filter);
|
||||
Utils.draw(imgL, x - xRadius, y - yRadius, filter);
|
||||
Utils.draw(imgR, x + xRadius - imgR.getWidth(), y - yRadius, filter);
|
||||
img.setAlpha(a);
|
||||
imgL.setAlpha(aL);
|
||||
imgR.setAlpha(aR);
|
||||
} else {
|
||||
img.draw(x - xRadius + imgL.getWidth(), y - yRadius, filter);
|
||||
imgL.draw(x - xRadius, y - yRadius, filter);
|
||||
imgR.draw(x + xRadius - imgR.getWidth(), y - yRadius, filter);
|
||||
}
|
||||
}
|
||||
} else
|
||||
anim.draw(x - xRadius, y - yRadius, filter);
|
||||
Utils.draw(anim, x - xRadius, y - yRadius, filter);
|
||||
if (text != null)
|
||||
font.drawString(x - font.getWidth(text) / 2f, y - font.getLineHeight() / 2f, text, color);
|
||||
}
|
||||
|
@ -256,55 +236,77 @@ public class MenuButton {
|
|||
* Resets the hover fields for the button.
|
||||
*/
|
||||
public void resetHover() {
|
||||
if (hoverAction == HoverAction.EXPAND) {
|
||||
if ((hoverEffect & EFFECT_EXPAND) > 0) {
|
||||
this.scale = 1f;
|
||||
setHoverRadius();
|
||||
} else if (hoverAction == HoverAction.FADE)
|
||||
}
|
||||
if ((hoverEffect & EFFECT_FADE) > 0)
|
||||
this.alpha = baseAlpha;
|
||||
if ((hoverEffect & EFFECT_ROTATE) > 0)
|
||||
this.angle = 0f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the hover action to "expand".
|
||||
* Removes all hover effects that have been set for the button.
|
||||
*/
|
||||
public void setHoverExpand() { this.hoverAction = HoverAction.EXPAND; }
|
||||
public void removeHoverEffects() { hoverEffect = 0; }
|
||||
|
||||
/**
|
||||
* Sets the hover action to "expand".
|
||||
* Sets the "expand" hover effect.
|
||||
*/
|
||||
public void setHoverExpand() { hoverEffect |= EFFECT_EXPAND; }
|
||||
|
||||
/**
|
||||
* Sets the "expand" hover effect.
|
||||
* @param scale the maximum scale factor (default 1.25f)
|
||||
*/
|
||||
public void setHoverExpand(float scale) { setHoverExpand(scale, this.dir); }
|
||||
|
||||
/**
|
||||
* Sets the hover action to "expand".
|
||||
* Sets the "expand" hover effect.
|
||||
* @param dir the expansion direction
|
||||
*/
|
||||
public void setHoverExpand(Expand dir) { setHoverExpand(this.hoverScale, dir); }
|
||||
|
||||
/**
|
||||
* Sets the hover action to "expand".
|
||||
* Sets the "expand" hover effect.
|
||||
* @param scale the maximum scale factor (default 1.25f)
|
||||
* @param dir the expansion direction
|
||||
*/
|
||||
public void setHoverExpand(float scale, Expand dir) {
|
||||
this.hoverAction = HoverAction.EXPAND;
|
||||
hoverEffect |= EFFECT_EXPAND;
|
||||
this.hoverScale = scale;
|
||||
this.dir = dir;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the hover action to "fade".
|
||||
* Sets the "fade" hover effect.
|
||||
*/
|
||||
public void setHoverFade() { this.hoverAction = HoverAction.FADE; }
|
||||
public void setHoverFade() { hoverEffect |= EFFECT_FADE; }
|
||||
|
||||
/**
|
||||
* Sets the hover action to "fade".
|
||||
* Sets the "fade" hover effect.
|
||||
* @param baseAlpha the base alpha level to fade in from (default 0.7f)
|
||||
*/
|
||||
public void setHoverFade(float baseAlpha) {
|
||||
this.hoverAction = HoverAction.FADE;
|
||||
hoverEffect |= EFFECT_FADE;
|
||||
this.baseAlpha = baseAlpha;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the "rotate" hover effect.
|
||||
*/
|
||||
public void setHoverRotate() { hoverEffect |= EFFECT_ROTATE; }
|
||||
|
||||
/**
|
||||
* Sets the "rotate" hover effect.
|
||||
* @param maxAngle the maximum rotation angle, in degrees (default 30f)
|
||||
*/
|
||||
public void setHoverRotate(float maxAngle) {
|
||||
hoverEffect |= EFFECT_ROTATE;
|
||||
this.maxAngle = maxAngle;
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a hover action depending on whether or not the cursor
|
||||
* is hovering over the button.
|
||||
|
@ -313,31 +315,48 @@ public class MenuButton {
|
|||
* @param cy the y coordinate
|
||||
*/
|
||||
public void hoverUpdate(int delta, float cx, float cy) {
|
||||
if (hoverAction == HoverAction.NONE)
|
||||
if (hoverEffect == 0)
|
||||
return;
|
||||
|
||||
boolean isHover = contains(cx, cy);
|
||||
if (hoverAction == HoverAction.EXPAND) {
|
||||
// scale the button
|
||||
int sign;
|
||||
|
||||
// scale the button
|
||||
if ((hoverEffect & EFFECT_EXPAND) > 0) {
|
||||
int sign = 0;
|
||||
if (isHover && scale < hoverScale)
|
||||
sign = 1;
|
||||
else if (!isHover && scale > 1f)
|
||||
sign = -1;
|
||||
else
|
||||
return;
|
||||
scale = Utils.getBoundedValue(scale, sign * (hoverScale - 1f) * delta / 100f, 1, hoverScale);
|
||||
setHoverRadius();
|
||||
} else {
|
||||
// fade the button
|
||||
int sign;
|
||||
if (sign != 0) {
|
||||
scale = Utils.getBoundedValue(scale, sign * (hoverScale - 1f) * delta / 100f, 1, hoverScale);
|
||||
setHoverRadius();
|
||||
}
|
||||
}
|
||||
|
||||
// fade the button
|
||||
if ((hoverEffect & EFFECT_FADE) > 0) {
|
||||
int sign = 0;
|
||||
if (isHover && alpha < 1f)
|
||||
sign = 1;
|
||||
else if (!isHover && alpha > baseAlpha)
|
||||
sign = -1;
|
||||
else
|
||||
return;
|
||||
alpha = Utils.getBoundedValue(alpha, sign * (1f - baseAlpha) * delta / 200f, baseAlpha, 1f);
|
||||
if (sign != 0)
|
||||
alpha = Utils.getBoundedValue(alpha, sign * (1f - baseAlpha) * delta / 200f, baseAlpha, 1f);
|
||||
}
|
||||
|
||||
// rotate the button
|
||||
if ((hoverEffect & EFFECT_ROTATE) > 0) {
|
||||
int sign = 0;
|
||||
boolean right = (maxAngle > 0);
|
||||
if (isHover && angle != maxAngle)
|
||||
sign = (right) ? 1 : -1;
|
||||
else if (!isHover && angle != 0)
|
||||
sign = (right) ? -1 : 1;
|
||||
if (sign != 0) {
|
||||
float diff = sign * Math.abs(maxAngle) * delta / 125f;
|
||||
angle = (right) ?
|
||||
Utils.getBoundedValue(angle, diff, 0, maxAngle) :
|
||||
Utils.getBoundedValue(angle, diff, maxAngle, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -213,8 +213,7 @@ public class Utils {
|
|||
}
|
||||
|
||||
// initialize game mods
|
||||
for (GameMod mod : GameMod.values())
|
||||
mod.init(width, height);
|
||||
GameMod.init(width, height);
|
||||
|
||||
// initialize hit objects
|
||||
OsuHitObject.init(width, height);
|
||||
|
@ -281,6 +280,34 @@ public class Utils {
|
|||
anim.draw(x - (anim.getWidth() / 2f), y - (anim.getHeight() / 2f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws an image at the given location.
|
||||
* @param img the image to draw
|
||||
* @param x the x coordinate
|
||||
* @param y the y coordinate
|
||||
* @param color the color filter to apply
|
||||
*/
|
||||
public static void draw(Image img, float x, float y, Color color) {
|
||||
if (color == null)
|
||||
img.draw(x, y);
|
||||
else
|
||||
img.draw(x, y, color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws an animation at the given location.
|
||||
* @param anim the animation to draw
|
||||
* @param x the x coordinate
|
||||
* @param y the y coordinate
|
||||
* @param color the color filter to apply
|
||||
*/
|
||||
public static void draw(Animation anim, float x, float y, Color color) {
|
||||
if (color == null)
|
||||
anim.draw(x, y);
|
||||
else
|
||||
anim.draw(x, y, color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a bounded value for a base value and displacement.
|
||||
* @param base the initial value
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
package itdelatrisu.opsu.states;
|
||||
|
||||
import itdelatrisu.opsu.GameImage;
|
||||
import itdelatrisu.opsu.GameMod;
|
||||
import itdelatrisu.opsu.MenuButton;
|
||||
import itdelatrisu.opsu.Opsu;
|
||||
import itdelatrisu.opsu.OsuGroupList;
|
||||
|
@ -121,6 +122,95 @@ public class ButtonMenu extends BasicGameState {
|
|||
public void leave(GameContainer container, StateBasedGame game) {
|
||||
Button.CLOSE.click(container, game);
|
||||
}
|
||||
},
|
||||
MODS (new Button[] { Button.RESET_MODS, Button.CLOSE }) {
|
||||
@Override
|
||||
public String[] getTitle(GameContainer container, StateBasedGame game) {
|
||||
return new String[] {
|
||||
"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun."
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
protected float getBaseY(GameContainer container, StateBasedGame game) {
|
||||
return container.getHeight() * 2f / 3;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter(GameContainer container, StateBasedGame game) {
|
||||
super.enter(container, game);
|
||||
for (GameMod mod : GameMod.values())
|
||||
mod.resetHover();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void leave(GameContainer container, StateBasedGame game) {
|
||||
Button.CLOSE.click(container, game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(GameContainer container, StateBasedGame game, Graphics g) {
|
||||
super.draw(container, game, g);
|
||||
|
||||
int width = container.getWidth();
|
||||
int height = container.getHeight();
|
||||
|
||||
// score multiplier (TODO: fade in color changes)
|
||||
float mult = GameMod.getScoreMultiplier();
|
||||
String multString = String.format("Score Multiplier: %.2fx", mult);
|
||||
Color multColor = (mult == 1f) ? Color.white : (mult > 1f) ? Color.green : Color.red;
|
||||
float multY = Utils.FONT_LARGE.getLineHeight() * 2 + height * 0.06f;
|
||||
Utils.FONT_LARGE.drawString(
|
||||
(width - Utils.FONT_LARGE.getWidth(multString)) / 2f,
|
||||
multY, multString, multColor);
|
||||
|
||||
// category text
|
||||
for (GameMod.Category category : GameMod.Category.values()) {
|
||||
Utils.FONT_LARGE.drawString(category.getX(),
|
||||
category.getY() - Utils.FONT_LARGE.getLineHeight() / 2f,
|
||||
category.getName(), category.getColor());
|
||||
}
|
||||
|
||||
// buttons (TODO: draw descriptions when hovering)
|
||||
for (GameMod mod : GameMod.values())
|
||||
mod.draw();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(GameContainer container, int delta, int mouseX, int mouseY) {
|
||||
super.update(container, delta, mouseX, mouseY);
|
||||
for (GameMod mod : GameMod.values()) {
|
||||
if (mod.isActive())
|
||||
mod.hoverUpdate(delta, mod.getButtonX(), mod.getButtonY());
|
||||
else
|
||||
mod.hoverUpdate(delta, -1, -1);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyPress(GameContainer container, StateBasedGame game, int key, char c) {
|
||||
super.keyPress(container, game, key, c);
|
||||
for (GameMod mod : GameMod.values()) {
|
||||
if (key == mod.getKey()) {
|
||||
mod.toggle(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game, int cx, int cy) {
|
||||
super.click(container, game, cx, cy);
|
||||
for (GameMod mod : GameMod.values()) {
|
||||
if (mod.contains(cx, cy)) {
|
||||
boolean prevState = mod.isActive();
|
||||
mod.toggle(true);
|
||||
if (mod.isActive() != prevState)
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/** The buttons in the state. */
|
||||
|
@ -153,23 +243,29 @@ public class ButtonMenu extends BasicGameState {
|
|||
*/
|
||||
public void init(GameContainer container, StateBasedGame game, Image button, Image buttonL, Image buttonR) {
|
||||
float center = container.getWidth() / 2f;
|
||||
float centerOffset = container.getWidth() * OFFSET_WIDTH_RATIO;
|
||||
float baseY = container.getHeight() * 0.2f;
|
||||
baseY += ((getTitle(container, game).length - 1) * Utils.FONT_LARGE.getLineHeight());
|
||||
float baseY = getBaseY(container, game);
|
||||
float offsetY = button.getHeight() * 1.25f;
|
||||
|
||||
menuButtons = new MenuButton[buttons.length];
|
||||
for (int i = 0; i < buttons.length; i++) {
|
||||
MenuButton b = new MenuButton(button, buttonL, buttonR,
|
||||
center + ((i % 2 == 0) ? centerOffset * -1 : centerOffset),
|
||||
baseY + (i * offsetY));
|
||||
b.setText(String.format("%d. %s", i + 1, buttons[i].getText()),
|
||||
Utils.FONT_XLARGE, Color.white);
|
||||
MenuButton b = new MenuButton(button, buttonL, buttonR, center, baseY + (i * offsetY));
|
||||
b.setText(String.format("%d. %s", i + 1, buttons[i].getText()), Utils.FONT_XLARGE, Color.white);
|
||||
b.setHoverFade();
|
||||
menuButtons[i] = b;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the base Y coordinate for the buttons.
|
||||
* @param container the game container
|
||||
* @param game the game
|
||||
*/
|
||||
protected float getBaseY(GameContainer container, StateBasedGame game) {
|
||||
float baseY = container.getHeight() * 0.2f;
|
||||
baseY += ((getTitle(container, game).length - 1) * Utils.FONT_LARGE.getLineHeight());
|
||||
return baseY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the title and buttons to the graphics context.
|
||||
* @param container the game container
|
||||
|
@ -231,13 +327,14 @@ public class ButtonMenu extends BasicGameState {
|
|||
}
|
||||
|
||||
/**
|
||||
* Processes a key press action (numeric digits only).
|
||||
* Processes a key press action.
|
||||
* @param container the game container
|
||||
* @param game the game
|
||||
* @param digit the digit pressed
|
||||
* @param key the key code that was pressed (see {@link org.newdawn.slick.Input})
|
||||
* @param c the character of the key that was pressed
|
||||
*/
|
||||
public void keyPress(GameContainer container, StateBasedGame game, int digit) {
|
||||
int index = digit - 1;
|
||||
public void keyPress(GameContainer container, StateBasedGame game, int key, char c) {
|
||||
int index = Character.getNumericValue(c) - 1;
|
||||
if (index >= 0 && index < buttons.length)
|
||||
buttons[index].click(container, game);
|
||||
}
|
||||
|
@ -384,6 +481,16 @@ public class ButtonMenu extends BasicGameState {
|
|||
public void click(GameContainer container, StateBasedGame game) {
|
||||
CANCEL.click(container, game);
|
||||
}
|
||||
},
|
||||
RESET_MODS ("Reset All Mods", Color.red) {
|
||||
@Override
|
||||
public void click(GameContainer container, StateBasedGame game) {
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
for (GameMod mod : GameMod.values()) {
|
||||
if (mod.isActive())
|
||||
mod.toggle(false);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/** The text to show on the button. */
|
||||
|
@ -500,7 +607,7 @@ public class ButtonMenu extends BasicGameState {
|
|||
break;
|
||||
default:
|
||||
if (menuState != null)
|
||||
menuState.keyPress(container, game, Character.getNumericValue(c));
|
||||
menuState.keyPress(container, game, key, c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -229,6 +229,7 @@ public class DownloadsMenu extends BasicGameState {
|
|||
|
||||
// search
|
||||
g.setColor(Color.white);
|
||||
g.setLineWidth(2f);
|
||||
search.render(container, g);
|
||||
Utils.FONT_BOLD.drawString(
|
||||
search.getX() + search.getWidth() * 0.01f, search.getY() + search.getHeight() * 1.3f,
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
package itdelatrisu.opsu.states;
|
||||
|
||||
import itdelatrisu.opsu.GameImage;
|
||||
import itdelatrisu.opsu.GameMod;
|
||||
import itdelatrisu.opsu.MenuButton;
|
||||
import itdelatrisu.opsu.Opsu;
|
||||
import itdelatrisu.opsu.Options;
|
||||
|
@ -171,10 +170,6 @@ public class OptionsMenu extends BasicGameState {
|
|||
int width = container.getWidth();
|
||||
int height = container.getHeight();
|
||||
|
||||
// game option coordinate modifiers
|
||||
textY = 20 + (Utils.FONT_XLARGE.getLineHeight() * 3 / 2);
|
||||
offsetY = (int) (((height * 0.8f) - textY) / maxOptionsScreen);
|
||||
|
||||
// option tabs
|
||||
Image tabImage = GameImage.MENU_TAB.getImage();
|
||||
int subtextWidth = Utils.FONT_DEFAULT.getWidth("Click or drag an option to change it.");
|
||||
|
@ -184,6 +179,10 @@ public class OptionsMenu extends BasicGameState {
|
|||
((width - subtextWidth - tabImage.getWidth()) / 2) / OptionTab.SIZE);
|
||||
for (OptionTab tab : OptionTab.values())
|
||||
tab.button = new MenuButton(tabImage, tabX + (tab.ordinal() * tabOffset), tabY);
|
||||
|
||||
// game option coordinate modifiers
|
||||
textY = (int) (tabY + tabImage.getHeight());
|
||||
offsetY = (height - textY - GameImage.MENU_BACK.getImage().getHeight()) / maxOptionsScreen;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -232,21 +231,6 @@ public class OptionsMenu extends BasicGameState {
|
|||
g.drawLine(0, lineY, width, lineY);
|
||||
g.resetLineWidth();
|
||||
|
||||
// game mods
|
||||
Utils.FONT_LARGE.drawString(width / 30, height * 0.8f, "Game Mods:", Color.white);
|
||||
boolean descDrawn = false;
|
||||
for (GameMod mod : GameMod.values()) {
|
||||
mod.draw();
|
||||
if (!descDrawn && mod.contains(mouseX, mouseY)) {
|
||||
Utils.FONT_DEFAULT.drawString(
|
||||
(width - Utils.FONT_DEFAULT.getWidth(mod.getDescription())) / 2,
|
||||
height * 0.975f - Utils.FONT_DEFAULT.getLineHeight(),
|
||||
mod.getDescription(), Color.white
|
||||
);
|
||||
descDrawn = true;
|
||||
}
|
||||
}
|
||||
|
||||
Utils.getBackButton().draw();
|
||||
|
||||
// key entry state
|
||||
|
@ -272,8 +256,6 @@ public class OptionsMenu extends BasicGameState {
|
|||
Utils.updateVolumeDisplay(delta);
|
||||
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
||||
Utils.getBackButton().hoverUpdate(delta, mouseX, mouseY);
|
||||
for (GameMod mod : GameMod.values())
|
||||
mod.hoverUpdate(delta, mouseX, mouseY);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -309,17 +291,6 @@ public class OptionsMenu extends BasicGameState {
|
|||
}
|
||||
}
|
||||
|
||||
// game mods
|
||||
for (GameMod mod : GameMod.values()) {
|
||||
if (mod.contains(x, y)) {
|
||||
boolean prevState = mod.isActive();
|
||||
mod.toggle(true);
|
||||
if (mod.isActive() != prevState)
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// options (click only)
|
||||
GameOption option = getClickedOption(y);
|
||||
if (option != GameOption.NULL)
|
||||
|
@ -400,15 +371,6 @@ public class OptionsMenu extends BasicGameState {
|
|||
currentTab = currentTab.next();
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
break;
|
||||
default:
|
||||
// check mod shortcut keys
|
||||
for (GameMod mod : GameMod.values()) {
|
||||
if (key == mod.getKey()) {
|
||||
mod.toggle(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -417,8 +379,6 @@ public class OptionsMenu extends BasicGameState {
|
|||
throws SlickException {
|
||||
currentTab = OptionTab.DISPLAY;
|
||||
Utils.getBackButton().resetHover();
|
||||
for (GameMod mod : GameMod.values())
|
||||
mod.resetHover();
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -359,9 +359,8 @@ public class SongMenu extends BasicGameState {
|
|||
}
|
||||
|
||||
// selection buttons
|
||||
// TODO
|
||||
// GameImage.SELECTION_MODS.getImage().drawCentered(selectModsButton.getX(), selectModsButton.getY());
|
||||
// selectModsButton.draw();
|
||||
GameImage.SELECTION_MODS.getImage().drawCentered(selectModsButton.getX(), selectModsButton.getY());
|
||||
selectModsButton.draw();
|
||||
GameImage.SELECTION_RANDOM.getImage().drawCentered(selectRandomButton.getX(), selectRandomButton.getY());
|
||||
selectRandomButton.draw();
|
||||
GameImage.SELECTION_OPTIONS.getImage().drawCentered(selectMapOptionsButton.getX(), selectMapOptionsButton.getY());
|
||||
|
@ -714,9 +713,9 @@ public class SongMenu extends BasicGameState {
|
|||
}
|
||||
break;
|
||||
case Input.KEY_F1:
|
||||
// TODO: mods menu
|
||||
// SoundController.playSound(SoundEffect.MENUHIT);
|
||||
// game.enterState();
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.MODS);
|
||||
game.enterState(Opsu.STATE_BUTTONMENU);
|
||||
break;
|
||||
case Input.KEY_F2:
|
||||
if (focusNode == null)
|
||||
|
|
Loading…
Reference in New Issue
Block a user