Merge branch 'dancesettings'
This commit is contained in:
commit
6e67bf8ca4
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@ -54,6 +54,8 @@ import org.newdawn.slick.util.ResourceLoader;
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import com.sun.jna.platform.win32.Advapi32Util;
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import com.sun.jna.platform.win32.Advapi32Util;
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import com.sun.jna.platform.win32.Win32Exception;
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import com.sun.jna.platform.win32.Win32Exception;
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import com.sun.jna.platform.win32.WinReg;
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import com.sun.jna.platform.win32.WinReg;
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import yugecin.opsudance.Dancer;
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import yugecin.opsudance.movers.factories.AutoMoverFactory;
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/**
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/**
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* Handles all user options.
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* Handles all user options.
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@ -535,7 +537,134 @@ public class Options {
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ENABLE_THEME_SONG ("Enable Theme Song", "MenuMusic", "Whether to play the theme song upon starting opsu!", true),
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ENABLE_THEME_SONG ("Enable Theme Song", "MenuMusic", "Whether to play the theme song upon starting opsu!", true),
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REPLAY_SEEKING ("Replay Seeking", "ReplaySeeking", "Enable a seeking bar on the left side of the screen during replays.", false),
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REPLAY_SEEKING ("Replay Seeking", "ReplaySeeking", "Enable a seeking bar on the left side of the screen during replays.", false),
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DISABLE_UPDATER ("Disable Automatic Updates", "DisableUpdater", "Disable automatic checking for updates upon starting opsu!.", false),
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DISABLE_UPDATER ("Disable Automatic Updates", "DisableUpdater", "Disable automatic checking for updates upon starting opsu!.", false),
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ENABLE_WATCH_SERVICE ("Enable Watch Service", "WatchService", "Watch the beatmap directory for changes. Requires a restart.", false);
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ENABLE_WATCH_SERVICE ("Enable Watch Service", "WatchService", "Watch the beatmap directory for changes. Requires a restart.", false),
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DANCE_MOVER ("Mover algorithm", "Mover", "Algorithm that decides how to move from note to note" ) {
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@Override
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public Object[] getListItems() {
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return Dancer.moverFactories;
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}
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@Override
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public void clickListItem(int index) {
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Dancer.instance.setMoverFactoryIndex(index);
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}
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@Override
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public String getValueString() {
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return Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()].toString();
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}
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@Override
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public String write() {
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return Dancer.instance.getMoverFactoryIndex() + "";
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}
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@Override
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public void read(String s) {
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Dancer.instance.setMoverFactoryIndex(Integer.parseInt(s));
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}
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},
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DANCE_SPINNER ("Spinner", "Spinner", "Spinner style") {
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@Override
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public Object[] getListItems() {
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return Dancer.spinners;
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}
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@Override
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public void clickListItem(int index) {
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Dancer.instance.setSpinnerIndex(index);
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}
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@Override
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public String getValueString() {
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return Dancer.spinners[Dancer.instance.getSpinnerIndex()].toString();
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}
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@Override
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public String write() {
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return Dancer.instance.getSpinnerIndex() + "";
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}
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@Override
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public void read(String s) {
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Dancer.instance.setSpinnerIndex(Integer.parseInt(s));
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}
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},
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DANCE_LAZY_SLIDERS ("Lazy sliders", "LazySliders", "Don't do short sliders", true) {
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@Override
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public void click(GameContainer container) {
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bool = !bool;
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Dancer.LAZY_SLIDERS = bool;
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}
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@Override
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public void read(String s) {
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super.read(s);
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Dancer.LAZY_SLIDERS = bool;
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}
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},
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DANCE_ONLY_CIRCLE_STACKS ("Only circle stacks", "CircleStacks", "Only do circle movement on stacks", true) {
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@Override
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public void click(GameContainer container) {
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bool = !bool;
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AutoMoverFactory.ONLY_CIRCLE_STACKS = bool;
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}
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@Override
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public void read(String s) {
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super.read(s);
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AutoMoverFactory.ONLY_CIRCLE_STACKS = bool;
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}
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},
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DANCE_CIRCLE_STREAMS ("Circle streams", "CircleStreams", "Make circles while streaming", false) {
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@Override
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public void click(GameContainer container) {
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bool = !bool;
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AutoMoverFactory.CIRCLE_STREAM = bool ? 58 : 85;
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}
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@Override
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public void read(String s) {
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super.read(s);
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AutoMoverFactory.CIRCLE_STREAM = bool ? 58 : 85;
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}
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},
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PIPPI_ENABLE ("Pippi", "Pippi", "Move in circles like dancing pippi (osu! april fools joke 2016)", false) {
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// TODO
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},
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PIPPI_ANGLE_INC_MUL("Pippi angle increment multiplier", "PippiAngIncMul", "How fast pippi's angle increments", 1, -20, 20) {
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// TODO
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@Override
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public String getValueString() {
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return "x" + val;
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}
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},
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PIPPI_ANGLE_INC_MUL_SLIDER ("Pippi angle increment multiplier slider", "PippiAngIncMulSlider", "Same as above, but in sliders", 5, -20, 20) {
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// TODO
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@Override
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public String getValueString() {
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return "x" + val;
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}
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},
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PIPPI_SLIDER_FOLLOW_EXPAND ("Followcircle expand", "PippiFollowExpand", "Increase radius in followcircles", true) {
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// TODO
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},
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PIPPI_PREVENT_WOBBLY_STREAMS ("Prevent wobbly streams", "PippiPreventWobblyStreams", "Force linear mover while doing streams to prevent wobbly pippi", true) {
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// TODO
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};
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/** Option name. */
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/** Option name. */
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private final String name;
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private final String name;
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@ -686,7 +815,7 @@ public class Options {
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* Fired when an item in the value list has been clicked
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* Fired when an item in the value list has been clicked
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* @param index the itemindex which has been clicked
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* @param index the itemindex which has been clicked
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*/
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*/
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public void clickListItem(int index) { };
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public void clickListItem(int index) { }
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/**
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/**
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* Processes a mouse drag action (via override).
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* Processes a mouse drag action (via override).
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@ -107,6 +107,8 @@ public class Slider extends GameObject {
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/** Container dimensions. */
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/** Container dimensions. */
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private static int containerWidth, containerHeight;
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private static int containerWidth, containerHeight;
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private int repeats;
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/**
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/**
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* Initializes the Slider data type with images and dimensions.
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* Initializes the Slider data type with images and dimensions.
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* @param container the game container
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* @param container the game container
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@ -169,6 +171,8 @@ public class Slider extends GameObject {
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for (int i = 0; i < tickCount; i++, t += tickTOffset)
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for (int i = 0; i < tickCount; i++, t += tickTOffset)
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ticksT[i] = t;
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ticksT[i] = t;
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}
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}
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repeats = hitObject.getRepeatCount();
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}
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}
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@Override
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@Override
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@ -583,6 +587,14 @@ public class Slider extends GameObject {
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tickIntervals = 1;
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tickIntervals = 1;
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}
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}
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public Curve getCurve() {
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return curve;
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}
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public int getRepeats() {
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return repeats;
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}
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@Override
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@Override
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public boolean isCircle() {
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public boolean isCircle() {
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return false;
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return false;
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@ -103,6 +103,20 @@ public class OptionsMenu extends BasicGameState {
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GameOption.REPLAY_SEEKING,
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GameOption.REPLAY_SEEKING,
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GameOption.DISABLE_UPDATER,
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GameOption.DISABLE_UPDATER,
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GameOption.ENABLE_WATCH_SERVICE
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GameOption.ENABLE_WATCH_SERVICE
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}),
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DANCE ("Dance", new GameOption[] {
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GameOption.DANCE_MOVER,
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GameOption.DANCE_SPINNER,
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GameOption.DANCE_LAZY_SLIDERS,
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GameOption.DANCE_CIRCLE_STREAMS,
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GameOption.DANCE_ONLY_CIRCLE_STACKS,
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}),
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PIPPI ("Pippi", new GameOption[] {
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GameOption.PIPPI_ENABLE,
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GameOption.PIPPI_ANGLE_INC_MUL,
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GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
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GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
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GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
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});
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});
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/** Total number of tabs. */
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/** Total number of tabs. */
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@ -19,7 +19,9 @@ package yugecin.opsudance;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.objects.Circle;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.objects.Slider;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import yugecin.opsudance.movers.Mover;
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import yugecin.opsudance.movers.Mover;
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import yugecin.opsudance.movers.factories.*;
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import yugecin.opsudance.movers.factories.*;
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@ -56,15 +58,23 @@ public class Dancer {
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private Mover mover;
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private Mover mover;
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private Spinner spinner;
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private Spinner spinner;
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private int moverFactoryIndex;
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private int spinnerIndex;
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public float x;
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public float x;
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public float y;
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public float y;
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private boolean isCurrentLazySlider;
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public static boolean LAZY_SLIDERS;
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public Dancer() {
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public Dancer() {
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moverFactory = moverFactories[0];
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moverFactory = moverFactories[0];
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spinner = spinners[0];
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spinner = spinners[0];
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}
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}
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public void init(String mapname) {
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public void init(String mapname) {
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isCurrentLazySlider = false;
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p = null;
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p = null;
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rand = new Random(mapname.hashCode());
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rand = new Random(mapname.hashCode());
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dir = 1;
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dir = 1;
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@ -73,9 +83,45 @@ public class Dancer {
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}
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}
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}
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}
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public int getSpinnerIndex() {
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return spinnerIndex;
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}
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public void setSpinnerIndex(int spinnerIndex) {
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if (spinnerIndex < 0 || spinnerIndex >= spinners.length) {
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spinnerIndex = 0;
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}
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this.spinnerIndex = spinnerIndex;
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spinner = spinners[spinnerIndex];
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}
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public int getMoverFactoryIndex() {
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return moverFactoryIndex;
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}
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public void setMoverFactoryIndex(int moverFactoryIndex) {
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if (moverFactoryIndex < 0 || moverFactoryIndex >= moverFactories.length) {
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moverFactoryIndex = 0;
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}
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this.moverFactoryIndex = moverFactoryIndex;
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moverFactory = moverFactories[moverFactoryIndex];
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}
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public void update(int time, GameObject p, GameObject c) {
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public void update(int time, GameObject p, GameObject c) {
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if (this.p != p) {
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if (this.p != p) {
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this.p = p;
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this.p = p;
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isCurrentLazySlider = false;
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// detect lazy sliders, should work pretty good
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if (c.isSlider() && LAZY_SLIDERS && Utils.distance(c.start.x, c.start.y, c.end.x , c.end.y) <= Circle.diameter * 0.8f) {
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Slider s = (Slider) c;
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Vec2f mid = s.getCurve().pointAt(1f);
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if (s.getRepeats() == 1 || Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
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mid = s.getCurve().pointAt(0.5f);
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if (Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
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isCurrentLazySlider = true;
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}
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}
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}
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if (rand.nextInt(2) == 1) {
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if (rand.nextInt(2) == 1) {
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dir *= -1;
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dir *= -1;
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}
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}
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@ -102,6 +148,9 @@ public class Dancer {
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c.end = new Vec2f(x, y);
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c.end = new Vec2f(x, y);
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} else {
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} else {
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Vec2f point = c.getPointAt(time);
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Vec2f point = c.getPointAt(time);
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if (isCurrentLazySlider) {
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point = c.start;
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}
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x = point.x;
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x = point.x;
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y = point.y;
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y = point.y;
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}
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}
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@ -49,7 +49,7 @@ public class AutoEllipseMoverFactory extends AutoMoverFactory {
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@Override
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@Override
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public String toString() {
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public String toString() {
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return "Auto ellipse";
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return "Auto ellipse size";
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}
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}
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}
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}
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@ -107,7 +107,7 @@ public class AutoMoverFactory implements MoverFactory {
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@Override
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@Override
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public String toString() {
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public String toString() {
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return "Auto";
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return "Auto decide";
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}
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}
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}
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}
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@ -33,4 +33,9 @@ public class RektSpinner extends Spinner {
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});
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});
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}
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}
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@Override
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public String toString() {
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return "Rekt";
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}
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}
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}
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