Game mod refactoring.
- Created "GameMod" enum to handle all mod-related actions and store all related data. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -19,13 +19,13 @@
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package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.MusicController;
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import itdelatrisu.opsu.OsuFile;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.states.Game;
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import itdelatrisu.opsu.states.Options;
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import java.io.File;
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@@ -497,7 +497,7 @@ public class Slider {
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int trackPosition = MusicController.getPosition();
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int[] hitResultOffset = game.getHitResultOffsets();
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int lastIndex = hitObject.sliderX.length - 1;
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boolean isAutoMod = Options.isModActive(Options.MOD_AUTO);
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boolean isAutoMod = GameMod.AUTO.isActive();
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if (!sliderClicked) {
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// start circle time passed
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